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.agents/skills/ui-ux-pro-max/data/stacks/angular.csv
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No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
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1,Components,Use standalone components,Angular 17+ default; no NgModule needed,Standalone components for all new code,NgModule-based components for new projects,"@Component({ standalone: true imports: [CommonModule] })","@NgModule({ declarations: [MyComp] })",High,https://angular.dev/guide/components/importing
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2,Components,Use signals for state,Signals are Angular's reactive primitive for fine-grained reactivity,Signals for component state over class properties,Mutable class properties without signals,"count = signal(0); increment() { this.count.update(v => v + 1) }","count = 0; increment() { this.count++ }",High,https://angular.dev/guide/signals
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3,Components,Use @if/@for/@switch control flow,Built-in control flow syntax replaces *ngIf/*ngFor directives,@if and @for in templates,*ngIf and *ngFor structural directives,"@if (isLoggedIn) { <Dashboard /> } @else { <Login /> }","<div *ngIf=""isLoggedIn""><Dashboard /></div>",High,https://angular.dev/guide/templates/control-flow
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4,Components,Use input() and output() signals,Signal-based inputs/outputs replace @Input()/@Output() decorators,input() and output() for component API,@Input() and @Output() decorators,"name = input<string>(); clicked = output<void>()","@Input() name: string; @Output() clicked = new EventEmitter()",High,https://angular.dev/guide/components/inputs
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5,Components,Use content projection,ng-content for flexible component composition,ng-content with select for named slots,Rigid templates that can't be customized,"<ng-content select=""[header]"" /> <ng-content />","<div class=""header"">{{ title }}</div>",Medium,https://angular.dev/guide/components/content-projection
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6,Components,Keep components small,Single responsibility; components should do one thing,Extract sub-components when template exceeds 50 lines,Monolithic components handling multiple concerns,"<UserAvatar /> <UserDetails /> <UserActions />",One 300-line component template,Medium,https://angular.dev/guide/components
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7,Components,Use OnPush change detection,Reduces re-renders by only checking on input changes or signal updates,OnPush for all components,Default change detection strategy,"changeDetection: ChangeDetectionStrategy.OnPush","changeDetection: ChangeDetectionStrategy.Default",High,https://angular.dev/guide/components/lifecycle
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8,Components,Avoid direct DOM manipulation,Use renderer or ElementRef sparingly; prefer template bindings,Template bindings and Angular directives,Direct document.querySelector or innerHTML,"[class.active]=""isActive""","this.el.nativeElement.classList.add('active')",High,https://angular.dev/guide/components/host-elements
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9,Routing,Lazy load feature routes,Load route chunks on demand to reduce initial bundle,loadComponent() for all feature routes,Eager-loaded routes in app config,"{ path: 'admin' loadComponent: () => import('./admin/admin.component') }","{ path: 'admin' component: AdminComponent }",High,https://angular.dev/guide/routing/lazy-loading
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10,Routing,Use route guards with functional API,Protect routes with canActivate/canMatch functional guards,Functional guards returning boolean or UrlTree,Class-based guards with CanActivate interface,"canActivate: [() => inject(AuthService).isLoggedIn()]","canActivate: [AuthGuard]",High,https://angular.dev/guide/routing/common-router-tasks#preventing-unauthorized-access
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11,Routing,Use route resolvers for data,Pre-fetch data before route activation using resolve,ResolveFn for route data,Fetching data in ngOnInit causing flash of empty state,"resolve: { user: () => inject(UserService).getUser() }",Fetch in ngOnInit with loading state flickering,Medium,https://angular.dev/guide/routing/common-router-tasks#resolve
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12,Routing,Type route params with inject,Use inject(ActivatedRoute) with signals or toSignal,Typed route params via ActivatedRoute,Untyped route.snapshot.params string access,"const id = toSignal(route.paramMap.pipe(map(p => p.get('id'))))","const id = this.route.snapshot.params['id']",Medium,https://angular.dev/api/router/ActivatedRoute
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13,Routing,Use nested routes for layouts,Compose shared layouts using router-outlet nesting,Nested routes with shared layout components,Duplicating layout code across routes,"{ path: 'app' component: ShellComponent children: [...] }",Duplicate header/sidebar in each route component,Medium,https://angular.dev/guide/routing/router-tutorial-toh#child-route-configuration
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14,Routing,Configure preloading strategies,Preload lazy modules in background after initial load,PreloadAllModules or custom strategy,No preloading causing delayed navigation,"provideRouter(routes withPreloading(PreloadAllModules))","provideRouter(routes)",Low,https://angular.dev/api/router/PreloadAllModules
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15,State,Use signals for local state,Signals provide synchronous reactive state without RxJS overhead,signal() for component-local reactive state,BehaviorSubject for simple local state,"const items = signal<Item[]>([]); addItem(i: Item) { this.items.update(arr => [...arr i]) }","items$ = new BehaviorSubject<Item[]>([])",High,https://angular.dev/guide/signals
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16,State,Use computed() for derived state,Lazily evaluated derived values that update when dependencies change,computed() for values derived from other signals,Duplicated state or manual sync,"readonly total = computed(() => this.items().reduce((s i) => s + i.price 0))","this.total = this.items.reduce(...) // called manually",High,https://angular.dev/guide/signals#computed-signals
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17,State,Use effect() carefully,Effects run side effects when signals change; avoid overuse,effect() for side effects like logging or localStorage sync,effect() for deriving state (use computed instead),"effect(() => localStorage.setItem('cart' JSON.stringify(this.cart())))","effect(() => { this.total.set(this.items().length) })",Medium,https://angular.dev/guide/signals#effects
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18,State,Use NgRx Signal Store for complex state,NgRx Signal Store is the modern lightweight state management for Angular,@ngrx/signals SignalStore for feature state,Full NgRx reducer/action/effect boilerplate for simple state,"const Store = signalStore(withState({ count: 0 }) withMethods(s => ({ increment: () => patchState(s { count: s.count() + 1 }) })))","createReducer(on(increment state => ({ ...state count: state.count + 1 })))",Medium,https://ngrx.io/guide/signals
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19,State,Inject services for shared state,Services with signals share state across components without a store,Injectable service with signals for cross-component state,Prop drilling or @Input chains for shared state,"@Injectable({ providedIn: 'root' }) class CartService { items = signal<Item[]>([]) }","@Input() cartItems passed through 4 component levels",Medium,https://angular.dev/guide/di/creating-injectable-service
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20,State,Avoid mixing RxJS and signals unnecessarily,Use toSignal() to bridge RxJS into signal world at the boundary,toSignal() to convert observable to signal at component edge,Subscribing in components and storing in signal manually,"readonly user = toSignal(this.userService.user$)","this.userService.user$.subscribe(u => this.user.set(u))",Medium,https://angular.dev/guide/rxjs-interop
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21,Forms,Use typed reactive forms,FormGroup/FormControl with explicit generics for compile-time safety,FormBuilder with typed controls,Untyped FormControl or any casts,"fb.group<LoginForm>({ email: fb.control('') password: fb.control('') })","new FormGroup({ email: new FormControl(null) })",High,https://angular.dev/guide/forms/typed-forms
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22,Forms,Use reactive forms over template-driven,Reactive forms scale better and are fully testable,ReactiveFormsModule for all non-trivial forms,FormsModule with ngModel for complex forms,"<input [formControl]=""emailControl"" />","<input [(ngModel)]=""email"" />",Medium,https://angular.dev/guide/forms/reactive-forms
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23,Forms,Write custom validators as functions,Functional validators are composable and tree-shakeable,ValidatorFn functions for custom validation,Class-based validators implementing Validator interface,"const noSpaces: ValidatorFn = ctrl => ctrl.value?.includes(' ') ? { noSpaces: true } : null","class NoSpacesValidator implements Validator { validate(c) {} }",Medium,https://angular.dev/guide/forms/form-validation#custom-validators
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24,Forms,Use updateOn for performance,Control when validation runs to avoid per-keystroke validation overhead,updateOn: 'blur' or 'submit' for expensive validators,Default updateOn: 'change' for async validators,"fb.control('' { updateOn: 'blur' validators: [Validators.email] })","fb.control('' [Validators.email]) // validates on every key",Low,https://angular.dev/api/forms/AbstractControl#updateOn
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25,Forms,Use FormArray for dynamic fields,FormArray manages variable-length lists of controls,FormArray for add/remove field scenarios,Manually tracking index-based controls,"get items(): FormArray { return this.form.get('items') as FormArray }","items: [FormControl] managed outside form",Medium,https://angular.dev/guide/forms/reactive-forms#using-the-formarray-class
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26,Forms,Display validation errors clearly,Use form control touched and dirty states to show errors at the right time,Show errors after field is touched,Show all errors on page load,"@if (email.invalid && email.touched) { <span>Invalid email</span> }","@if (email.invalid) { <span>Invalid email</span> }",Medium,https://angular.dev/guide/forms/form-validation
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27,Performance,Apply OnPush to all components,OnPush + signals eliminates most unnecessary change detection cycles,OnPush change detection everywhere,Default strategy which checks entire tree on every event,changeDetection: ChangeDetectionStrategy.OnPush,changeDetection: ChangeDetectionStrategy.Default,High,https://angular.dev/best-practices/skipping-component-subtrees
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28,Performance,Use trackBy in @for blocks,Stable identity for list items prevents full DOM re-creation on change,track item.id in @for,"@for (item of items; track item.id) { <li>{{ item.name }}</li> }","@for (item of items; track $index) { <li>{{ item.name }}</li> }",High,https://angular.dev/guide/templates/control-flow#track-and-identity
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29,Performance,Use @defer for below-the-fold content,Defer blocks lazy-load components when they enter the viewport,@defer with on viewport for non-critical UI,Eagerly loading all components at startup,"@defer (on viewport) { <HeavyChart /> } @placeholder { <Skeleton /> }","<HeavyChart /> loaded at startup",High,https://angular.dev/guide/defer
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30,Performance,Use NgOptimizedImage,Enforces image best practices: lazy loading LCP hints and proper sizing,NgOptimizedImage for all img tags,Plain img tags for CMS or user content,"<img ngSrc=""/hero.jpg"" width=""800"" height=""400"" priority />","<img src=""/hero.jpg"" />",High,https://angular.dev/guide/image-optimization
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31,Performance,Tree-shake unused Angular features,Import only what you use from Angular packages,Import specific Angular modules needed,Import BrowserAnimationsModule when not using animations,"import { NgOptimizedImage } from '@angular/common'","import { CommonModule } from '@angular/common' // entire module",Medium,https://angular.dev/tools/cli/build
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32,Performance,Avoid subscribe in components,Subscriptions leak and cause bugs; prefer async pipe or toSignal,toSignal() or async pipe instead of manual subscribe,Manual subscribe without unsubscribe in ngOnDestroy,"readonly data = toSignal(this.service.data$)","this.service.data$.subscribe(d => this.data = d)",High,https://angular.dev/guide/rxjs-interop
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33,Performance,Use SSR with Angular Universal,Pre-render pages for faster LCP and better SEO,SSR or SSG for public-facing routes,Pure CSR for SEO-critical pages,"ng add @angular/ssr","// no SSR, client renders empty shell",Medium,https://angular.dev/guide/ssr
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34,Performance,Minimize bundle with standalone APIs,Standalone components + provideRouter() eliminate dead NgModule code,provideRouter() and provideHttpClient() in app.config,Root AppModule with all imports,provideRouter(routes) in app.config.ts,"@NgModule({ imports: [RouterModule.forRoot(routes)] })",Medium,https://angular.dev/guide/routing/standalone
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35,Testing,Use TestBed for component tests,TestBed sets up Angular DI for realistic component testing,TestBed.configureTestingModule for component tests,Instantiate components with new keyword,"TestBed.configureTestingModule({ imports: [MyComponent] })","const comp = new MyComponent()",High,https://angular.dev/guide/testing/components-basics
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36,Testing,Use Angular CDK component harnesses,Harnesses provide a stable testing API that survives template refactors,MatButtonHarness and custom HarnessLoader,Direct native element queries that break on template changes,"const btn = await loader.getHarness(MatButtonHarness)","fixture.debugElement.query(By.css('button'))",Medium,https://material.angular.io/cdk/test-harnesses/overview
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37,Testing,Use Spectator for less boilerplate,Spectator wraps TestBed with a cleaner API reducing test setup noise,Spectator for unit tests,Raw TestBed for every test,"const spectator = createComponentFactory(MyComponent)","TestBed.configureTestingModule({ declarations: [MyComponent] providers: [...] })",Low,https://github.com/ngneat/spectator
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38,Testing,Mock services with jasmine.createSpyObj,Isolate unit tests by providing mock implementations of dependencies,SpyObj or jest.fn() mocks for services,Real HTTP calls in unit tests,"const spy = jasmine.createSpyObj('UserService' ['getUser']); spy.getUser.and.returnValue(of(user))","providers: [UserService] // real service in unit test",High,https://angular.dev/guide/testing/services
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39,Testing,Write integration tests for routes,Test full route navigation including guards and resolvers,RouterTestingHarness for route integration tests,Mock all routing behavior in unit tests,"const harness = await RouterTestingHarness.create(); await harness.navigateByUrl('/home')","// manually calling route guard methods",Medium,https://angular.dev/api/router/testing/RouterTestingHarness
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40,Testing,Test signal-based components,Signals update synchronously; no async flush needed in most cases,Read signal value directly in test assertions,TestBed.tick() or fakeAsync for signal reads,"component.count.set(5); expect(component.double()).toBe(10)","fakeAsync(() => { component.count.set(5); tick(); expect(component.double()).toBe(10) })",Medium,https://angular.dev/guide/testing
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41,Styling,Use ViewEncapsulation.Emulated,Default emulation scopes styles to component preventing global leaks,Emulated or None for intentional global styles,ViewEncapsulation.None for component-specific styles,ViewEncapsulation.Emulated (default),ViewEncapsulation.None on feature components,Medium,https://angular.dev/guide/components/styling#style-scoping
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42,Styling,Use :host selector,Style the component's host element using :host pseudo-class,":host for host element styles",Adding wrapper div just for styling,":host { display: block; padding: 1rem }","<div class=""wrapper"">...</div> + .wrapper { padding: 1rem }",Medium,https://angular.dev/guide/components/styling#host-element
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43,Styling,Use CSS custom properties for theming,CSS variables work across component boundaries and enable dynamic theming,CSS custom properties for colors and spacing,Hardcoded hex values in component styles,":root { --primary: #6200ee } button { background: var(--primary) }","button { background: #6200ee }",Medium,https://angular.dev/guide/components/styling
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44,Styling,Integrate Tailwind with Angular,Tailwind utilities work alongside Angular's ViewEncapsulation via global stylesheet,Add Tailwind in styles.css and use utility classes in templates,Custom CSS for layout that Tailwind already handles,"<div class=""flex items-center gap-4 p-6"">","<div class=""my-custom-flex""> /* .my-custom-flex { display: flex } */",Low,https://tailwindcss.com/docs/guides/angular
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45,Styling,Use Angular Material theming tokens,Material 3 uses design tokens for systematic theming,M3 token-based theming for Angular Material,Overriding Angular Material CSS with deep selectors,"@include mat.button-theme($my-theme)","::ng-deep .mat-button { background: red }",Medium,https://material.angular.io/guide/theming
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46,Architecture,Use injection tokens for config,Provide configuration via InjectionToken for testability and flexibility,InjectionToken for environment-specific values,Importing environment.ts directly in services,"const API_URL = new InjectionToken<string>('apiUrl'); provide: [{ provide: API_URL useValue: env.apiUrl }]","constructor(private env: Environment) { this.url = env.apiUrl }",Medium,https://angular.dev/guide/di/dependency-injection-providers#using-an-injectiontoken-object
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47,Architecture,Use HTTP interceptors,Intercept requests for auth headers error handling and logging,Functional interceptors with withInterceptors(),Service-level header management in every request,"withInterceptors([authInterceptor errorInterceptor])","httpClient.get(url { headers: { Authorization: token } }) in every call",High,https://angular.dev/guide/http/interceptors
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48,Architecture,Organize by feature not type,Feature-based folder structure scales better than type-based,Feature folders with collocated component service and routes,Flat folders: all-components/ all-services/,"src/features/checkout/checkout.component.ts checkout.service.ts checkout.routes.ts","src/components/checkout.component.ts src/services/checkout.service.ts",Medium,https://angular.dev/style-guide#folders-by-feature-structure
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49,Architecture,Use environment configurations,Separate environment values for dev staging and prod via Angular build configs,angular.json fileReplacements for env configs,Hardcoded API URLs or feature flags in source,"fileReplacements: [{ replace: environment.ts with: environment.prod.ts }]","const API = 'https://api.example.com' // hardcoded in service",High,https://angular.dev/tools/cli/environments
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50,Architecture,Prefer inject() over constructor DI,inject() function is composable and works in more contexts than constructor injection,inject() for dependency injection,Constructor parameters for new code,"readonly http = inject(HttpClient); readonly router = inject(Router)","constructor(private http: HttpClient private router: Router) {}",Medium,https://angular.dev/api/core/inject
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.agents/skills/ui-ux-pro-max/data/stacks/astro.csv
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.agents/skills/ui-ux-pro-max/data/stacks/astro.csv
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No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
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1,Architecture,Use Islands Architecture,Astro's partial hydration only loads JS for interactive components,Interactive components with client directives,Hydrate entire page like traditional SPA,<Counter client:load />,Everything as client component,High,https://docs.astro.build/en/concepts/islands/
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2,Architecture,Default to zero JS,Astro ships zero JS by default - add only when needed,Static components without client directive,Add client:load to everything,<Header /> (static),<Header client:load /> (unnecessary),High,https://docs.astro.build/en/basics/astro-components/
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3,Architecture,Choose right client directive,Different directives for different hydration timing,client:visible for below-fold client:idle for non-critical,client:load for everything,<Comments client:visible />,<Comments client:load />,Medium,https://docs.astro.build/en/reference/directives-reference/#client-directives
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4,Architecture,Use content collections,Type-safe content management for blogs docs,Content collections for structured content,Loose markdown files without schema,const posts = await getCollection('blog'),import.meta.glob('./posts/*.md'),High,https://docs.astro.build/en/guides/content-collections/
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5,Architecture,Define collection schemas,Zod schemas for content validation,Schema with required fields and types,No schema validation,"defineCollection({ schema: z.object({...}) })",defineCollection({}),High,https://docs.astro.build/en/guides/content-collections/#defining-a-collection-schema
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6,Routing,Use file-based routing,Create routes by adding .astro files in pages/,pages/ directory for routes,Manual route configuration,src/pages/about.astro,Custom router setup,Medium,https://docs.astro.build/en/basics/astro-pages/
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7,Routing,Dynamic routes with brackets,Use [param] for dynamic routes,Bracket notation for params,Query strings for dynamic content,pages/blog/[slug].astro,pages/blog.astro?slug=x,Medium,https://docs.astro.build/en/guides/routing/#dynamic-routes
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8,Routing,Use getStaticPaths for SSG,Generate static pages at build time,getStaticPaths for known dynamic routes,Fetch at runtime for static content,"export async function getStaticPaths() { return [...] }",No getStaticPaths with dynamic route,High,https://docs.astro.build/en/reference/api-reference/#getstaticpaths
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9,Routing,Enable SSR when needed,Server-side rendering for dynamic content,output: 'server' or 'hybrid' for dynamic,SSR for purely static sites,"export const prerender = false;",SSR for static blog,Medium,https://docs.astro.build/en/guides/server-side-rendering/
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10,Components,Keep .astro for static,Use .astro components for static content,Astro components for layout structure,React/Vue for static markup,<Layout><slot /></Layout>,<ReactLayout>{children}</ReactLayout>,High,
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11,Components,Use framework components for interactivity,React Vue Svelte for complex interactivity,Framework component with client directive,Astro component with inline scripts,<ReactCounter client:load />,<script> in .astro for complex state,Medium,https://docs.astro.build/en/guides/framework-components/
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12,Components,Pass data via props,Astro components receive props in frontmatter,Astro.props for component data,Global state for simple data,"const { title } = Astro.props;",Import global store,Low,https://docs.astro.build/en/basics/astro-components/#component-props
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13,Components,Use slots for composition,Named and default slots for flexible layouts,<slot /> for child content,Props for HTML content,<slot name="header" />,<Component header={<div>...</div>} />,Medium,https://docs.astro.build/en/basics/astro-components/#slots
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14,Components,Colocate component styles,Scoped styles in component file,<style> in same .astro file,Separate CSS files for component styles,<style> .card { } </style>,import './Card.css',Low,
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15,Styling,Use scoped styles by default,Astro scopes styles to component automatically,<style> for component-specific styles,Global styles for everything,<style> h1 { } </style> (scoped),<style is:global> for everything,Medium,https://docs.astro.build/en/guides/styling/#scoped-styles
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16,Styling,Use is:global sparingly,Global styles only when truly needed,is:global for base styles or overrides,is:global for component styles,<style is:global> body { } </style>,<style is:global> .card { } </style>,Medium,
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17,Styling,Integrate Tailwind properly,Use @astrojs/tailwind integration,Official Tailwind integration,Manual Tailwind setup,npx astro add tailwind,Manual PostCSS config,Low,https://docs.astro.build/en/guides/integrations-guide/tailwind/
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18,Styling,Use CSS variables for theming,Define tokens in :root,CSS custom properties for themes,Hardcoded colors everywhere,:root { --primary: #3b82f6; },color: #3b82f6; everywhere,Medium,
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19,Data,Fetch in frontmatter,Data fetching in component frontmatter,Top-level await in frontmatter,useEffect for initial data,const data = await fetch(url),client-side fetch on mount,High,https://docs.astro.build/en/guides/data-fetching/
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20,Data,Use Astro.glob for local files,Import multiple local files,Astro.glob for markdown/data files,Manual imports for each file,const posts = await Astro.glob('./posts/*.md'),"import post1; import post2;",Medium,
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21,Data,Prefer content collections over glob,Type-safe collections for structured content,getCollection() for blog/docs,Astro.glob for structured content,await getCollection('blog'),await Astro.glob('./blog/*.md'),High,
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22,Data,Use environment variables correctly,Import.meta.env for env vars,PUBLIC_ prefix for client vars,Expose secrets to client,import.meta.env.PUBLIC_API_URL,import.meta.env.SECRET in client,High,https://docs.astro.build/en/guides/environment-variables/
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23,Performance,Preload critical assets,Use link preload for important resources,Preload fonts above-fold images,No preload hints,"<link rel=""preload"" href=""font.woff2"" as=""font"">",No preload for critical assets,Medium,
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24,Performance,Optimize images with astro:assets,Built-in image optimization,<Image /> component for optimization,<img> for local images,"import { Image } from 'astro:assets';","<img src=""./image.jpg"">",High,https://docs.astro.build/en/guides/images/
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25,Performance,Use picture for responsive images,Multiple formats and sizes,<Picture /> for art direction,Single image size for all screens,<Picture /> with multiple sources,<Image /> with single size,Medium,
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26,Performance,Lazy load below-fold content,Defer loading non-critical content,loading=lazy for images client:visible for components,Load everything immediately,"<img loading=""lazy"">",No lazy loading,Medium,
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27,Performance,Minimize client directives,Each directive adds JS bundle,Audit client: usage regularly,Sprinkle client:load everywhere,Only interactive components hydrated,Every component with client:load,High,
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28,ViewTransitions,Enable View Transitions,Smooth page transitions,<ViewTransitions /> in head,Full page reloads,"import { ViewTransitions } from 'astro:transitions';",No transition API,Medium,https://docs.astro.build/en/guides/view-transitions/
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29,ViewTransitions,Use transition:name,Named elements for morphing,transition:name for persistent elements,Unnamed transitions,"<header transition:name=""header"">",<header> without name,Low,
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30,ViewTransitions,Handle transition:persist,Keep state across navigations,transition:persist for media players,Re-initialize on every navigation,"<video transition:persist id=""player"">",Video restarts on navigation,Medium,
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31,ViewTransitions,Add fallback for no-JS,Graceful degradation,Content works without JS,Require JS for basic navigation,Static content accessible,Broken without ViewTransitions JS,High,
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32,SEO,Use built-in SEO component,Head management for meta tags,Astro SEO integration or manual head,No meta tags,"<title>{title}</title><meta name=""description"">",No SEO tags,High,
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33,SEO,Generate sitemap,Automatic sitemap generation,@astrojs/sitemap integration,Manual sitemap maintenance,npx astro add sitemap,Hand-written sitemap.xml,Medium,https://docs.astro.build/en/guides/integrations-guide/sitemap/
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34,SEO,Add RSS feed for content,RSS for blogs and content sites,@astrojs/rss for feed generation,No RSS feed,rss() helper in pages/rss.xml.js,No feed for blog,Low,https://docs.astro.build/en/guides/rss/
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35,SEO,Use canonical URLs,Prevent duplicate content issues,Astro.url for canonical generation,"<link rel=""canonical"" href={Astro.url}>",No canonical tags,Medium,
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36,Integrations,Use official integrations,Astro's integration system,npx astro add for integrations,Manual configuration,npx astro add react,Manual React setup,Medium,https://docs.astro.build/en/guides/integrations-guide/
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37,Integrations,Configure integrations in astro.config,Centralized configuration,integrations array in config,Scattered configuration,"integrations: [react(), tailwind()]",Multiple config files,Low,
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38,Integrations,Use adapter for deployment,Platform-specific adapters,Correct adapter for host,Wrong or no adapter,@astrojs/vercel for Vercel,No adapter for SSR,High,https://docs.astro.build/en/guides/deploy/
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39,TypeScript,Enable TypeScript,Type safety for Astro projects,tsconfig.json with astro types,No TypeScript,Astro TypeScript template,JavaScript only,Medium,https://docs.astro.build/en/guides/typescript/
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40,TypeScript,Type component props,Define prop interfaces,Props interface in frontmatter,Untyped props,"interface Props { title: string }",No props typing,Medium,
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||||
41,TypeScript,Use strict mode,Catch errors early,strict: true in tsconfig,Loose TypeScript config,strictest template,base template,Low,
|
||||
42,Markdown,Use MDX for components,Components in markdown content,@astrojs/mdx for interactive docs,Plain markdown with workarounds,<Component /> in .mdx,HTML in .md files,Medium,https://docs.astro.build/en/guides/integrations-guide/mdx/
|
||||
43,Markdown,Configure markdown plugins,Extend markdown capabilities,remarkPlugins rehypePlugins in config,Manual HTML for features,remarkPlugins: [remarkToc],Manual TOC in every post,Low,
|
||||
44,Markdown,Use frontmatter for metadata,Structured post metadata,Frontmatter with typed schema,Inline metadata,title date in frontmatter,# Title as first line,Medium,
|
||||
45,API,Use API routes for endpoints,Server endpoints in pages/api,pages/api/[endpoint].ts for APIs,External API for simple endpoints,pages/api/posts.json.ts,Separate Express server,Medium,https://docs.astro.build/en/guides/endpoints/
|
||||
46,API,Return proper responses,Use Response object,new Response() with headers,Plain objects,return new Response(JSON.stringify(data)),return data,Medium,
|
||||
47,API,Handle methods correctly,Export named method handlers,export GET POST handlers,Single default export,export const GET = async () => {},export default async () => {},Low,
|
||||
48,Security,Sanitize user content,Prevent XSS in dynamic content,set:html only for trusted content,set:html with user input,"<Fragment set:html={sanitized} />","<div set:html={userInput} />",High,
|
||||
49,Security,Use HTTPS in production,Secure connections,HTTPS for all production sites,HTTP in production,https://example.com,http://example.com,High,
|
||||
50,Security,Validate API input,Check and sanitize all input,Zod validation for API routes,Trust all input,const body = schema.parse(data),const body = await request.json(),High,
|
||||
51,Build,Use hybrid rendering,Mix static and dynamic pages,output: 'hybrid' for flexibility,All SSR or all static,prerender per-page basis,Single rendering mode,Medium,https://docs.astro.build/en/guides/server-side-rendering/#hybrid-rendering
|
||||
52,Build,Analyze bundle size,Monitor JS bundle impact,Build output shows bundle sizes,Ignore bundle growth,Check astro build output,No size monitoring,Medium,
|
||||
53,Build,Use prefetch,Preload linked pages,prefetch integration,No prefetch for navigation,npx astro add prefetch,Manual prefetch,Low,https://docs.astro.build/en/guides/prefetch/
|
||||
|
Can't render this file because it contains an unexpected character in line 14 and column 147.
|
57
.agents/skills/ui-ux-pro-max/data/stacks/avalonia.csv
Normal file
57
.agents/skills/ui-ux-pro-max/data/stacks/avalonia.csv
Normal file
@@ -0,0 +1,57 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,XAML,Use Avalonia XAML namespace,Avalonia has its own XAML namespace not WPF,xmlns= for Avalonia-specific namespace,WPF xmlns or UWP xmlns,"<Window xmlns=""https://github.com/avaloniaui"">","<Window xmlns=""http://schemas.microsoft.com/winfx/2006/xaml/presentation"">",High,https://docs.avaloniaui.net/docs/fundamentals/avalonia-xaml
|
||||
2,XAML,Use compiled bindings with x:DataType,Enable compile-time binding validation,x:DataType on root or DataTemplate for compiled bindings,Reflection-based bindings in production,"<Window x:DataType=""vm:MainViewModel""><TextBlock Text=""{Binding Name}""/></Window>","<Window><TextBlock Text=""{Binding Name}""/> without x:DataType",High,https://docs.avaloniaui.net/docs/data-binding/compiled-bindings
|
||||
3,XAML,Enable compiled bindings globally,AvaloniaUseCompiledBindingsByDefault in csproj makes every binding require x:DataType and is required for trim-safe Native AOT,AvaloniaUseCompiledBindingsByDefault MSBuild property in csproj,Relying on runtime binding resolution,"<AvaloniaUseCompiledBindingsByDefault>true</AvaloniaUseCompiledBindingsByDefault>","No compiled binding enforcement",High,https://docs.avaloniaui.net/docs/data-binding/compiled-bindings
|
||||
4,XAML,Use #name shorthand for element-to-element bindings,Compiled bindings cannot resolve {Binding ElementName=...} - use the #name shorthand which relies on NameScope lookup,#name shorthand referencing x:Name controls in the same NameScope,ElementName binding inside a compiled-binding scope,"<TextBlock Text=""{Binding #SearchBox.Text}""/>","<TextBlock Text=""{Binding ElementName=SearchBox, Path=Text}""/> under compiled bindings",Medium,https://docs.avaloniaui.net/docs/data-binding/compiled-bindings
|
||||
5,Styling,Use CSS-like selectors,Avalonia uses selectors not implicit styles,Selectors targeting control types classes and pseudoclasses,WPF-style implicit Style with TargetType,"<Style Selector=""Button.primary""><Setter Property=""Background"" Value=""Blue""/></Style>","<Style TargetType=""Button""> without Selector",High,https://docs.avaloniaui.net/docs/styling/selectors
|
||||
6,Styling,Use pseudoclass selectors for states,Target control states with colon syntax,:pointerover :pressed :focus for interactive states,VisualStateManager or Triggers,"<Style Selector=""Button:pointerover""><Setter Property=""Opacity"" Value=""0.8""/></Style>","<VisualStateManager> for hover effects",Medium,https://docs.avaloniaui.net/docs/styling/pseudoclasses
|
||||
7,Styling,Use nesting selectors,Child and descendant combinators for scoped styles,> for direct child and space for descendant,Flat selectors that match too broadly,"<Style Selector=""StackPanel > Button""><Setter Property=""Margin"" Value=""4""/></Style>","<Style Selector=""Button""> that affects all buttons unintentionally",Medium,https://docs.avaloniaui.net/docs/styling/style-selector-syntax
|
||||
8,Styling,Use StyleInclude for modularity,Split styles into separate AXAML files,StyleInclude to import themed resource files,All styles in a single monolithic App.axaml,"<StyleInclude Source=""/Styles/ButtonStyles.axaml""/>","1000+ line App.axaml with all styles",Medium,https://docs.avaloniaui.net/docs/styling/styles
|
||||
9,Styling,Use Fluent or Simple theme,Built-in Avalonia themes,FluentTheme or SimpleTheme as base,Custom theme from scratch,"<FluentTheme/>","Building all control templates manually",High,https://docs.avaloniaui.net/docs/styling/themes
|
||||
10,Styling,Use theme variants for dark mode,Switch between light and dark,RequestedThemeVariant for theme switching,"Hardcoded colors ignoring theme variants","Application.Current.RequestedThemeVariant = ThemeVariant.Dark;","Manually changing every brush for dark mode",Medium,https://docs.avaloniaui.net/docs/styling/themes
|
||||
11,Controls,Use DataGrid for tabular data,DataGrid is a separate Avalonia.Controls.DataGrid NuGet package and requires its theme StyleInclude in App.axaml,DataGrid after adding package and StyleInclude for the matching theme,Custom Grid layouts for tabular data or DataGrid without the theme StyleInclude,"<DataGrid ItemsSource=""{Binding Items}"" AutoGenerateColumns=""False""/> with <StyleInclude Source=""avares://Avalonia.Controls.DataGrid/Themes/Fluent.xaml""/> in App.axaml","<DataGrid/> with no package reference or no StyleInclude (renders unstyled)",Medium,https://docs.avaloniaui.net/docs/reference/controls/datagrid/
|
||||
12,Controls,Use TreeView with TreeDataTemplate,Avalonia uses TreeDataTemplate for hierarchical data - HierarchicalDataTemplate is WPF only,TreeDataTemplate inside TreeView.ItemTemplate with ItemsSource pointing at child collection,HierarchicalDataTemplate copied from WPF or nested ItemsControls,"<TreeView ItemsSource=""{Binding Nodes}""><TreeView.ItemTemplate><TreeDataTemplate ItemsSource=""{Binding Children}""><TextBlock Text=""{Binding Name}""/></TreeDataTemplate></TreeView.ItemTemplate></TreeView>","<TreeView><TreeView.ItemTemplate><HierarchicalDataTemplate/></TreeView.ItemTemplate></TreeView> // HierarchicalDataTemplate does not exist in Avalonia",High,https://docs.avaloniaui.net/docs/reference/controls/treeview-1
|
||||
13,Controls,Use NativeMenu for platform menus,Native menu bar on macOS and desktop,NativeMenu for cross-platform menu bar,Custom menu implementation per platform,"<NativeMenu.Menu><NativeMenu><NativeMenuItem Header=""File""/></NativeMenu></NativeMenu.Menu>","Custom menu bar control for each platform",Medium,https://docs.avaloniaui.net/docs/reference/controls/nativemenu
|
||||
14,Data Binding,Implement INotifyPropertyChanged,Standard .NET property notification,INotifyPropertyChanged or CommunityToolkit.Mvvm,Properties without change notification,"[ObservableProperty] private string _name;","public string Name { get; set; } without notification",High,https://docs.avaloniaui.net/docs/data-binding/inotifypropertychanged
|
||||
15,Data Binding,Use ObservableCollection for lists,UI updates on collection changes,ObservableCollection<T> for bound collections,List<T> for ItemsSources,"ObservableCollection<Item> Items { get; } = new();","List<Item> Items { get; set; }",High,https://docs.avaloniaui.net/docs/data-binding/inotifypropertychanged
|
||||
16,Data Binding,Use binding to named controls,Element-to-element binding with # syntax,#ElementName.Property for cross-element binding,Code-behind for element references,"<TextBlock Text=""{Binding #slider.Value, StringFormat='{}{0:F0}'}""/>","Code-behind ValueChanged handler to update TextBlock",Medium,https://docs.avaloniaui.net/docs/data-binding/introduction-to-data-binding
|
||||
17,Data Binding,Use converters or FuncValueConverter,Transform data for display,FuncValueConverter for simple inline conversions,Complex IValueConverter classes for trivial transforms,"public static FuncValueConverter<bool, IBrush> BoolToColor = new(b => b ? Brushes.Green : Brushes.Red);","Full IValueConverter class for bool to color",Medium,https://docs.avaloniaui.net/docs/data-binding/how-to-create-a-custom-data-binding-converter
|
||||
18,Cross-Platform,Use platform-specific code carefully,Isolate platform code behind abstractions,Interface + platform implementation pattern,#if directives scattered through ViewModels,"IPlatformService with platform-specific implementations","#if WINDOWS ... #elif LINUX ... in ViewModel",Medium,https://docs.avaloniaui.net/docs/guides/building-cross-platform-applications/
|
||||
19,Cross-Platform,Test on all target platforms,Rendering and behavior varies across platforms,CI testing on Windows macOS and Linux,Testing only on development platform,"GitHub Actions matrix with windows-latest ubuntu-latest macos-latest","Testing only on Windows assuming cross-platform works",High,https://docs.avaloniaui.net/docs/guides/building-cross-platform-applications/
|
||||
20,Cross-Platform,Handle platform file paths,Path separators differ across OS,Path.Combine and Environment.SpecialFolder,Hardcoded backslashes or forward slashes,"Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), ""MyApp"")","@""C:\Users\data\config.json""",Medium,https://docs.avaloniaui.net/docs/guides/building-cross-platform-applications/dealing-with-platforms
|
||||
21,Cross-Platform,Use Avalonia asset system,Platform-agnostic resource loading,avares:// URI scheme for embedded resources,File system paths for assets,"<Image Source=""avares://MyApp/Assets/logo.png""/>","<Image Source=""C:/images/logo.png""/>",High,https://docs.avaloniaui.net/docs/fundamentals/including-assets
|
||||
22,Performance,Use virtualization for large lists,Only render visible items,ListBox and ItemsRepeater with virtualization,Non-virtualizing ItemsControl for large lists,"<ListBox ItemsSource=""{Binding LargeList}""/>","<ItemsControl><StackPanel> for 10K items",High,https://docs.avaloniaui.net/docs/reference/controls/listbox
|
||||
23,Performance,Avoid unnecessary bindings,Each binding has overhead,Bind only properties that change,Binding static labels and headers,"<TextBlock Text=""{Binding DynamicTitle}""/> but static: <TextBlock Text=""Settings""/>","<TextBlock Text=""{Binding SettingsLabel}""/> for constant string",Low,https://docs.avaloniaui.net/docs/data-binding/introduction-to-data-binding
|
||||
24,Performance,Set bitmap interpolation mode on scaled images,RenderOptions.BitmapInterpolationMode controls image scaling quality vs cost; default may look aliased on upscaled or downscaled bitmaps,RenderOptions.SetBitmapInterpolationMode tuned to the use case,Default interpolation on scaled images that look blurry or aliased,"RenderOptions.SetBitmapInterpolationMode(image, BitmapInterpolationMode.HighQuality);","Image scaled with Stretch and no interpolation hint set",Low,https://docs.avaloniaui.net/docs/concepts/image-interpolation
|
||||
25,Performance,Profile with Avalonia DevTools,Built-in diagnostic tools,DevTools for visual tree and binding inspection,Console.WriteLine debugging,Attach DevTools in debug mode with F12,Print statements to debug layout issues,Medium,https://docs.avaloniaui.net/docs/guides/implementation-guides/developer-tools
|
||||
26,Architecture,Use MVVM with ReactiveUI or CommunityToolkit,Proven MVVM frameworks for Avalonia,ReactiveUI or CommunityToolkit.Mvvm for ViewModels,Code-behind for all logic,"public class MainViewModel : ReactiveObject { }","MainWindow.axaml.cs with all business logic",High,https://v11.docs.avaloniaui.net/docs/concepts/reactiveui/
|
||||
27,Architecture,Use ViewLocator pattern,Convention-based View-ViewModel resolution,ViewLocator for automatic view resolution,Manual view instantiation and DataContext wiring,"class ViewLocator : IDataTemplate { Build(object data) => new MainView(); }","new MainView { DataContext = new MainViewModel() } everywhere",Medium,https://docs.avaloniaui.net/docs/data-templates/view-locator
|
||||
28,Architecture,Use dependency injection,Register services in a Microsoft.Extensions.DependencyInjection container during startup before any view is constructed - resolve ViewModels through the provider not via a static ServiceLocator,Build the ServiceProvider in BuildAvaloniaApp or OnFrameworkInitializationCompleted then resolve ViewModels from it,Static ServiceLocator or new-ing ViewModels inline in code-behind,"services.AddSingleton<IDataService, DataService>(); services.AddTransient<MainViewModel>(); var provider = services.BuildServiceProvider(); // wired before windows are created","ServiceLocator.Current.GetInstance<IDataService>() called from random ViewModels with no registration ordering",Medium,https://docs.avaloniaui.net/docs/app-development/dependency-injection
|
||||
29,Architecture,Separate Views from ViewModels,Keep UI and logic in separate projects,ViewModels in a separate class library,ViewModels in the same project referencing Avalonia types,"MyApp.Core (no Avalonia refs) + MyApp.Desktop (Avalonia views)","ViewModel importing Avalonia.Controls",Medium,https://v11.docs.avaloniaui.net/docs/concepts/reactiveui/
|
||||
30,Accessibility,Set AutomationProperties,Enable screen reader support,AutomationProperties.Name on interactive controls,Controls without accessible names,"<Button AutomationProperties.Name=""Close dialog""><PathIcon Data=""...""/></Button>","<Button><PathIcon/></Button> without accessible name",High,https://docs.avaloniaui.net/api/avalonia/automation/automationproperties
|
||||
31,Accessibility,Support keyboard navigation,Full keyboard operability,TabIndex and KeyboardNavigation properties,Mouse-only interactions,"<Button TabIndex=""1"" Content=""Save""/>","Clickable controls without keyboard support",High,https://docs.avaloniaui.net/docs/input-interaction/keyboard-and-hotkeys
|
||||
32,Accessibility,Use semantic control types,Controls convey meaning to assistive tech,Button for actions ListBox for selection,TextBlock with PointerPressed as fake button,"<Button Content=""Submit""/>","<TextBlock PointerPressed=""OnSubmitClick"" Text=""Submit""/>",High,https://docs.avaloniaui.net/docs/reference/controls/
|
||||
33,Testing,Use Avalonia.Headless for UI tests,Run UI tests without display server,Avalonia.Headless for CI-compatible UI testing,Skipping UI tests in CI,"[AvaloniaTest] public void Button_Click_Updates_Label() { ... }","UI tests that require a display server",Medium,https://docs.avaloniaui.net/docs/concepts/headless/
|
||||
34,Testing,Unit test ViewModels,Test business logic independently,xUnit or NUnit on ViewModel methods,Testing through UI only,"[Fact] public void AddItem_IncreasesCount() { vm.AddItem(); Assert.Equal(1, vm.Items.Count); }","Manual testing by running the app",Medium,https://docs.avaloniaui.net/docs/concepts/headless/
|
||||
35,Testing,Test converters independently,Value converters contain testable logic,Unit tests on Convert and ConvertBack,Assuming converters work without tests,"[Fact] public void BoolToColor_True_ReturnsGreen() { Assert.Equal(Brushes.Green, converter.Convert(true)); }","No converter tests",Low,https://docs.avaloniaui.net/docs/data-binding/how-to-create-a-custom-data-binding-converter
|
||||
36,Navigation,Use ReactiveUI routing for navigation,IScreen and RoutingState for page navigation,ReactiveUI RoutingState with IScreen on main ViewModel,Manual content swapping in code-behind,"public RoutingState Router { get; } = new(); Router.Navigate.Execute(new DetailViewModel());","contentControl.Content = new DetailView(); in code-behind",Medium,https://v11.docs.avaloniaui.net/docs/concepts/reactiveui/routing
|
||||
37,Navigation,Use UserControl for views,Pages and screens should be UserControls hosted in a ContentControl,UserControl for each view with RoutedViewHost or ContentControl,Window per page or nested Windows,"<UserControl x:Class=""MyApp.Views.DetailView"">","new Window() for each page in the app",Medium,https://docs.avaloniaui.net/docs/custom-controls/
|
||||
38,Navigation,Use page transitions for view switching,Built-in transitions for smooth navigation,CrossFade PageSlide or CompositePageTransition declared as a property element,Abrupt content swaps with no visual continuity,"<RoutedViewHost><RoutedViewHost.PageTransition><PageSlide Orientation=""Horizontal"" Duration=""0:0:0.3""/></RoutedViewHost.PageTransition></RoutedViewHost>","ContentControl with no transition between views",Low,https://docs.avaloniaui.net/docs/reference/controls/transitioningcontentcontrol
|
||||
39,Navigation,Support back navigation,Maintain navigation history for complex apps,Router.NavigateBack or custom back stack,No way to return to previous views,"<Button Command=""{Binding Router.NavigateBack}"" Content=""Back""/>","Single-direction navigation with no back support",Medium,https://v11.docs.avaloniaui.net/docs/concepts/reactiveui/routing
|
||||
40,Controls,Use AutoCompleteBox for search,Built-in autocomplete and suggestion control,AutoCompleteBox with FilterMode and ItemsSource,TextBox with manual Popup and ListBox for suggestions,"<AutoCompleteBox ItemsSource=""{Binding Suggestions}"" FilterMode=""Contains""/>","TextBox with custom Popup for autocomplete",Medium,https://docs.avaloniaui.net/docs/reference/controls/autocompletebox
|
||||
41,Controls,Use TabControl for tabbed interfaces,Standard tabbed navigation and content switching,TabControl with TabItem for tabbed layouts,Manual toggle buttons swapping content,"<TabControl><TabItem Header=""General""><GeneralView/></TabItem><TabItem Header=""Advanced""><AdvancedView/></TabItem></TabControl>","ToggleButtons with manual content switching logic",Medium,https://docs.avaloniaui.net/docs/reference/controls/tabcontrol
|
||||
42,Controls,Use SplitView for master-detail,Collapsible pane layout for navigation or panels,SplitView with Pane and Content areas,Manual Grid with column toggling for sidebar,"<SplitView IsPaneOpen=""{Binding IsPaneOpen}"" DisplayMode=""Inline""><SplitView.Pane><ListBox/></SplitView.Pane><ContentControl/></SplitView>","Grid with manual column width animation for sidebar",Medium,https://docs.avaloniaui.net/docs/reference/controls/splitview
|
||||
43,Controls,Use Flyout for contextual actions,Attach popup menus and actions to controls,Flyout and MenuFlyout on Button or other controls,Custom Popup positioning and management,"<Button Content=""Options""><Button.Flyout><MenuFlyout><MenuItem Header=""Edit""/><MenuItem Header=""Delete""/></MenuFlyout></Button.Flyout></Button>","Custom Popup with manual open/close and positioning",Medium,https://docs.avaloniaui.net/docs/reference/controls/flyouts
|
||||
44,Lifecycle,Use AppBuilder for app configuration,Configure platform features and services at startup,AppBuilder with UsePlatformDetect and fluent API,Manual platform initialization,"AppBuilder.Configure<App>().UsePlatformDetect().WithInterFont().StartWithClassicDesktopLifetime(args);","Manual platform-specific startup code per OS",High,https://docs.avaloniaui.net/docs/fundamentals/application-lifetimes
|
||||
45,Lifecycle,Initialize MainWindow in OnFrameworkInitializationCompleted,Override OnFrameworkInitializationCompleted on App and check ApplicationLifetime - on desktop cast to IClassicDesktopStyleApplicationLifetime to set MainWindow and ShutdownMode; never create windows in the App constructor before the framework is ready,Override OnFrameworkInitializationCompleted and pattern-match on IClassicDesktopStyleApplicationLifetime for desktop-only setup,Creating windows in the App constructor or assuming the same lifetime type on every platform,"public override void OnFrameworkInitializationCompleted() { if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) { desktop.MainWindow = new MainWindow(); desktop.ShutdownMode = ShutdownMode.OnMainWindowClose; } base.OnFrameworkInitializationCompleted(); }","public App() { new MainWindow().Show(); } // window created before framework init and ignores lifetime type",High,https://docs.avaloniaui.net/docs/fundamentals/application-lifetimes
|
||||
46,Animation,Use CSS-like keyframe animations,Avalonia supports declarative animations in XAML and code,Animation with KeyFrame and Setter for property animations,Manual timer-based property updates,"<Border.Transitions><DoubleTransition Property=""Opacity"" Duration=""0:0:0.3""/></Border.Transitions>","DispatcherTimer ticking to update Opacity manually",Medium,https://docs.avaloniaui.net/docs/graphics-animation/animations
|
||||
47,Animation,Use Transitions for implicit animations,Automatic animation when property values change,Transitions collection on controls for smooth changes,Instant property changes with no visual feedback,"<Button.Transitions><TransformOperationsTransition Property=""RenderTransform"" Duration=""0:0:0.2""/></Button.Transitions>","Direct property set with no transition",Low,https://docs.avaloniaui.net/docs/graphics-animation/control-transitions
|
||||
48,Performance,Use compiled bindings and TrimmerRoots.xml for PublishAot,Avalonia 11+ supports Native AOT for self-contained desktop deployments; XAML reflection paths must use compiled bindings or be preserved via TrimmerRoots so trimming does not strip them,x:CompileBindings=True on every view plus TrimmerRoots.xml for runtime-resolved types,PublishAot with reflection-based {Binding} markup or trimming without checking warnings,"<UserControl x:CompileBindings=""True"" x:DataType=""vm:MainViewModel""/> with <PublishAot>true</PublishAot> and TrimmerRoots.xml listing reflected types","<PublishAot>true</PublishAot> with default <Binding> markup and no TrimmerRoots configuration",Medium,https://docs.avaloniaui.net/docs/deployment/native-aot
|
||||
49,Threading,Marshal cross-thread work to the UI thread,Avalonia controls and bound properties are not thread-safe and touching them off the UI thread throws InvalidOperationException,Dispatcher.UIThread.Post or InvokeAsync to bounce work back to the UI thread,Direct property writes from Task.Run or background threads,"await Dispatcher.UIThread.InvokeAsync(() => Status = ""Done"");","Task.Run(() => { Status = ""Done""; }); // throws Call from invalid thread",High,https://docs.avaloniaui.net/docs/app-development/threading
|
||||
50,Commands,Use AsyncRelayCommand or ReactiveCommand for async work,Async-aware commands disable themselves while running and surface CancellationToken so users cannot double-invoke a long operation,[RelayCommand] async Task method or ReactiveCommand.CreateFromTask,async void event handlers or fire-and-forget Task.Run from a click handler,"[RelayCommand] private async Task LoadAsync(CancellationToken ct) { await _api.GetAsync(ct); }","private async void OnClick(object s, RoutedEventArgs e) { await LongOperation(); }",High,https://docs.avaloniaui.net/docs/input-interaction/commanding
|
||||
51,Styling,Use DynamicResource for theme-aware brushes,ResourceDictionary.ThemeDictionaries entries must be looked up via DynamicResource - StaticResource resolves once at load and won't update when the active theme variant changes,DynamicResource for brushes and colors that follow the active theme variant,Hardcoded hex colors or StaticResource for values that should follow theme,"<Border Background=""{DynamicResource SystemControlBackgroundAccentBrush}""/>","<Border Background=""#FF0078D4""/> while the rest of the app honors light/dark variants",Medium,https://docs.avaloniaui.net/docs/app-development/resource-dictionary
|
||||
52,Input,Use HotKey or KeyBinding for keyboard shortcuts,Built-in HotKey on ICommandSource and Window.KeyBindings handle modifier keys focus scoping and cross-platform Ctrl/Cmd mapping,HotKey on a command-bound control or KeyBinding on the Window,Manual KeyDown handlers checking Key and KeyModifiers,"<Button Command=""{Binding SaveCommand}"" HotKey=""Ctrl+S"" Content=""Save""/>","OnKeyDown checking e.Key == Key.S && e.KeyModifiers == KeyModifiers.Control",Medium,https://docs.avaloniaui.net/docs/input-interaction/mouse-and-keyboard-shortcuts
|
||||
53,Windowing,Customize window chrome with ExtendClientAreaToDecorationsHint,Set ExtendClientAreaToDecorationsHint to extend content into the title bar area and tag a region with WindowDecorationProperties.ElementRole=TitleBar to keep native drag and maximize behavior,ExtendClientAreaToDecorationsHint plus a region tagged ElementRole=TitleBar,SystemDecorations=None with hand-rolled PointerPressed dragging in code-behind,"<Window ExtendClientAreaToDecorationsHint=""True""><Border WindowDecorationProperties.ElementRole=""TitleBar""/></Window>","<Window SystemDecorations=""None""> with manual BeginMoveDrag from code-behind",Medium,https://docs.avaloniaui.net/docs/app-development/window-management
|
||||
54,Storage,Use TopLevel.StorageProvider for file pickers,The legacy OpenFileDialog/SaveFileDialog APIs are obsolete in Avalonia 11 - use TopLevel.GetTopLevel(this).StorageProvider with OpenFilePickerAsync/SaveFilePickerAsync/OpenFolderPickerAsync which returns IStorageFile/IStorageFolder and works on desktop mobile and browser,TopLevel.StorageProvider with OpenFilePickerAsync and FilePickerOpenOptions,OpenFileDialog or SaveFileDialog from older Avalonia samples or copied from WPF,"var top = TopLevel.GetTopLevel(this); var files = await top.StorageProvider.OpenFilePickerAsync(new FilePickerOpenOptions { AllowMultiple = false });","var dlg = new OpenFileDialog(); var paths = await dlg.ShowAsync(window); // obsolete API",High,https://docs.avaloniaui.net/docs/concepts/services/storage-provider/
|
||||
55,Windowing,Use TrayIcon for system tray icon,TrayIcon shows a native system tray/notification-area icon with a NativeMenu - declare it via the Application.TrayIcon.Icons attached property in App.axaml; works on Windows macOS and most Linux desktops,TrayIcon with NativeMenu inside TrayIcon.Icons on the Application,Custom borderless window pretending to be a tray icon or per-platform native interop,"<TrayIcon.Icons><TrayIcons><TrayIcon Icon=""/Assets/tray.ico"" ToolTipText=""MyApp""><TrayIcon.Menu><NativeMenu><NativeMenuItem Header=""Show"" Command=""{Binding ShowCommand}""/></NativeMenu></TrayIcon.Menu></TrayIcon></TrayIcons></TrayIcon.Icons>","Hidden Window with custom shell-notification-area P/Invoke",Medium,https://docs.avaloniaui.net/docs/controls/tray-icon
|
||||
56,Cross-Platform,Use OnPlatform and OnFormFactor markup for per-OS values,OnPlatform and OnFormFactor markup extensions resolve to a different value per OS or form factor at XAML load time and replace if-statements in code-behind for tweaks like fonts spacing or icon sizes,OnPlatform with Default Windows macOS Linux entries directly in the property setter,RuntimeInformation.IsOSPlatform branches in code-behind to set XAML properties,"<TextBlock FontFamily=""{OnPlatform Default='Inter', Windows='Segoe UI', macOS='SF Pro Text', Linux='Ubuntu'}""/>","if (OperatingSystem.IsWindows()) textBlock.FontFamily = new(""Segoe UI""); else if (OperatingSystem.IsMacOS()) ...",Medium,https://docs.avaloniaui.net/docs/platform-specific-guides/xaml
|
||||
|
53
.agents/skills/ui-ux-pro-max/data/stacks/flutter.csv
Normal file
53
.agents/skills/ui-ux-pro-max/data/stacks/flutter.csv
Normal file
@@ -0,0 +1,53 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Widgets,Use StatelessWidget when possible,Immutable widgets are simpler,StatelessWidget for static UI,StatefulWidget for everything,class MyWidget extends StatelessWidget,class MyWidget extends StatefulWidget (static),Medium,https://api.flutter.dev/flutter/widgets/StatelessWidget-class.html
|
||||
2,Widgets,Keep widgets small,Single responsibility principle,Extract widgets into smaller pieces,Large build methods,Column(children: [Header() Content()]),500+ line build method,Medium,
|
||||
3,Widgets,Use const constructors,Compile-time constants for performance,const MyWidget() when possible,Non-const for static widgets,const Text('Hello'),Text('Hello') for literals,High,https://dart.dev/guides/language/language-tour#constant-constructors
|
||||
4,Widgets,Prefer composition over inheritance,Combine widgets using children,Compose widgets,Extend widget classes,Container(child: MyContent()),class MyContainer extends Container,Medium,
|
||||
5,State,Use setState correctly,Minimal state in StatefulWidget,setState for UI state changes,setState for business logic,setState(() { _counter++; }),Complex logic in setState,Medium,https://api.flutter.dev/flutter/widgets/State/setState.html
|
||||
6,State,Avoid setState in build,Never call setState during build,setState in callbacks only,setState in build method,onPressed: () => setState(() {}),build() { setState(); },High,
|
||||
7,State,Use state management for complex apps,Provider Riverpod BLoC,State management for shared state,setState for global state,Provider.of<MyState>(context),Global setState calls,Medium,
|
||||
8,State,Prefer Riverpod or Provider,Recommended state solutions,Riverpod for new projects,InheritedWidget manually,ref.watch(myProvider),Custom InheritedWidget,Medium,https://riverpod.dev/
|
||||
9,State,Dispose resources,Clean up controllers and subscriptions,dispose() for cleanup,Memory leaks from subscriptions,@override void dispose() { controller.dispose(); },No dispose implementation,High,
|
||||
10,Layout,Use Column and Row,Basic layout widgets,Column Row for linear layouts,Stack for simple layouts,"Column(children: [Text(), Button()])",Stack for vertical list,Medium,https://api.flutter.dev/flutter/widgets/Column-class.html
|
||||
11,Layout,Use Expanded and Flexible,Control flex behavior,Expanded to fill space,Fixed sizes in flex containers,Expanded(child: Container()),Container(width: 200) in Row,Medium,
|
||||
12,Layout,Use SizedBox for spacing,Consistent spacing,SizedBox for gaps,Container for spacing only,SizedBox(height: 16),Container(height: 16),Low,
|
||||
13,Layout,Use LayoutBuilder for responsive,Respond to constraints,LayoutBuilder for adaptive layouts,Fixed sizes for responsive,LayoutBuilder(builder: (context constraints) {}),Container(width: 375),Medium,https://api.flutter.dev/flutter/widgets/LayoutBuilder-class.html
|
||||
14,Layout,Avoid deep nesting,Keep widget tree shallow,Extract deeply nested widgets,10+ levels of nesting,Extract widget to method or class,Column(Row(Column(Row(...)))),Medium,
|
||||
15,Lists,Use ListView.builder,Lazy list building,ListView.builder for long lists,ListView with children for large lists,"ListView.builder(itemCount: 100, itemBuilder: ...)",ListView(children: items.map(...).toList()),High,https://api.flutter.dev/flutter/widgets/ListView-class.html
|
||||
16,Lists,Provide itemExtent when known,Skip measurement,itemExtent for fixed height items,No itemExtent for uniform lists,ListView.builder(itemExtent: 50),ListView.builder without itemExtent,Medium,
|
||||
17,Lists,Use keys for stateful items,Preserve widget state,Key for stateful list items,No key for dynamic lists,ListTile(key: ValueKey(item.id)),ListTile without key,High,
|
||||
18,Lists,Use SliverList for custom scroll,Custom scroll effects,CustomScrollView with Slivers,Nested ListViews,CustomScrollView(slivers: [SliverList()]),ListView inside ListView,Medium,https://api.flutter.dev/flutter/widgets/SliverList-class.html
|
||||
19,Navigation,Use Navigator 2.0 or GoRouter,Declarative routing,go_router for navigation,Navigator.push for complex apps,GoRouter(routes: [...]),Navigator.push everywhere,Medium,https://pub.dev/packages/go_router
|
||||
20,Navigation,Use named routes,Organized navigation,Named routes for clarity,Anonymous routes,Navigator.pushNamed(context '/home'),Navigator.push(context MaterialPageRoute()),Low,
|
||||
21,Navigation,Handle back button (PopScope),Android back behavior and predictive back (Android 14+),Use PopScope widget (WillPopScope is deprecated),Use WillPopScope,"PopScope(canPop: false, onPopInvoked: (didPop) => ...)",WillPopScope(onWillPop: ...),High,https://api.flutter.dev/flutter/widgets/PopScope-class.html
|
||||
22,Navigation,Pass typed arguments,Type-safe route arguments,Typed route arguments,Dynamic arguments,MyRoute(id: '123'),arguments: {'id': '123'},Medium,
|
||||
23,Async,Use FutureBuilder,Async UI building,FutureBuilder for async data,setState for async,FutureBuilder(future: fetchData()),fetchData().then((d) => setState()),Medium,https://api.flutter.dev/flutter/widgets/FutureBuilder-class.html
|
||||
24,Async,Use StreamBuilder,Stream UI building,StreamBuilder for streams,Manual stream subscription,StreamBuilder(stream: myStream),stream.listen in initState,Medium,https://api.flutter.dev/flutter/widgets/StreamBuilder-class.html
|
||||
25,Async,Handle loading and error states,Complete async UI states,ConnectionState checks,Only success state,if (snapshot.connectionState == ConnectionState.waiting),No loading indicator,High,
|
||||
26,Async,Cancel subscriptions,Clean up stream subscriptions,Cancel in dispose,Memory leaks,subscription.cancel() in dispose,No subscription cleanup,High,
|
||||
27,Theming,Use ThemeData,Consistent theming,ThemeData for app theme,Hardcoded colors,Theme.of(context).primaryColor,Color(0xFF123456) everywhere,Medium,https://api.flutter.dev/flutter/material/ThemeData-class.html
|
||||
28,Theming,Use ColorScheme,Material 3 color system,ColorScheme for colors,Individual color properties,colorScheme: ColorScheme.fromSeed(),primaryColor: Colors.blue,Medium,
|
||||
29,Theming,Access theme via context,Dynamic theme access,Theme.of(context),Static theme reference,Theme.of(context).textTheme.bodyLarge,TextStyle(fontSize: 16),Medium,
|
||||
30,Theming,Support dark mode,Respect system theme,darkTheme in MaterialApp,Light theme only,"MaterialApp(theme: light, darkTheme: dark)",MaterialApp(theme: light),Medium,
|
||||
31,Animation,Use implicit animations,Simple animations,AnimatedContainer AnimatedOpacity,Explicit for simple transitions,AnimatedContainer(duration: Duration()),AnimationController for fade,Low,https://api.flutter.dev/flutter/widgets/AnimatedContainer-class.html
|
||||
32,Animation,Use AnimationController for complex,Fine-grained control,AnimationController with Ticker,Implicit for complex sequences,AnimationController(vsync: this),AnimatedContainer for staggered,Medium,
|
||||
33,Animation,Dispose AnimationControllers,Clean up animation resources,dispose() for controllers,Memory leaks,controller.dispose() in dispose,No controller disposal,High,
|
||||
34,Animation,Use Hero for transitions,Shared element transitions,Hero for navigation animations,Manual shared element,Hero(tag: 'image' child: Image()),Custom shared element animation,Low,https://api.flutter.dev/flutter/widgets/Hero-class.html
|
||||
35,Forms,Use Form widget,Form validation,Form with GlobalKey,Individual validation,Form(key: _formKey child: ...),TextField without Form,Medium,https://api.flutter.dev/flutter/widgets/Form-class.html
|
||||
36,Forms,Use TextEditingController,Control text input,Controller for text fields,onChanged for all text,final controller = TextEditingController(),onChanged: (v) => setState(),Medium,
|
||||
37,Forms,Validate on submit,Form validation flow,_formKey.currentState!.validate(),Skip validation,if (_formKey.currentState!.validate()),Submit without validation,High,
|
||||
38,Forms,Dispose controllers,Clean up text controllers,dispose() for controllers,Memory leaks,controller.dispose() in dispose,No controller disposal,High,
|
||||
39,Performance,Use const widgets,Reduce rebuilds,const for static widgets,No const for literals,const Icon(Icons.add),Icon(Icons.add),High,
|
||||
40,Performance,Avoid rebuilding entire tree,Minimal rebuild scope,Isolate changing widgets,setState on parent,Consumer only around changing widget,setState on root widget,High,
|
||||
41,Performance,Use RepaintBoundary,Isolate repaints,RepaintBoundary for animations,Full screen repaints,RepaintBoundary(child: AnimatedWidget()),Animation without boundary,Medium,https://api.flutter.dev/flutter/widgets/RepaintBoundary-class.html
|
||||
42,Performance,Profile with DevTools,Measure before optimizing,Flutter DevTools profiling,Guess at performance,DevTools performance tab,Optimize without measuring,Medium,https://docs.flutter.dev/tools/devtools
|
||||
43,Accessibility,Use Semantics widget,Screen reader support,Semantics for accessibility,Missing accessibility info,Semantics(label: 'Submit button'),GestureDetector without semantics,High,https://api.flutter.dev/flutter/widgets/Semantics-class.html
|
||||
44,Accessibility,Support large fonts,MediaQuery text scaling,MediaQuery.textScaleFactor,Fixed font sizes,style: Theme.of(context).textTheme,TextStyle(fontSize: 14),High,
|
||||
45,Accessibility,Test with screen readers,TalkBack and VoiceOver,Test accessibility regularly,Skip accessibility testing,Regular TalkBack testing,No screen reader testing,High,
|
||||
46,Testing,Use widget tests,Test widget behavior,WidgetTester for UI tests,Unit tests only,testWidgets('...' (tester) async {}),Only test() for UI,Medium,https://docs.flutter.dev/testing
|
||||
47,Testing,Use integration tests,Full app testing,integration_test package,Manual testing only,IntegrationTestWidgetsFlutterBinding,Manual E2E testing,Medium,
|
||||
48,Testing,Mock dependencies,Isolate tests,Mockito or mocktail,Real dependencies in tests,when(mock.method()).thenReturn(),Real API calls in tests,Medium,
|
||||
49,Platform,Use Platform checks,Platform-specific code,Platform.isIOS Platform.isAndroid,Same code for all platforms,if (Platform.isIOS) {},Hardcoded iOS behavior,Medium,
|
||||
50,Platform,Use kIsWeb for web,Web platform detection,kIsWeb for web checks,Platform for web,if (kIsWeb) {},Platform.isWeb (doesn't exist),Medium,
|
||||
51,Packages,Use pub.dev packages,Community packages,Popular maintained packages,Custom implementations,cached_network_image,Custom image cache,Medium,https://pub.dev/
|
||||
52,Packages,Check package quality,Quality before adding,Pub points and popularity,Any package without review,100+ pub points,Unmaintained packages,Medium,
|
||||
|
56
.agents/skills/ui-ux-pro-max/data/stacks/html-tailwind.csv
Normal file
56
.agents/skills/ui-ux-pro-max/data/stacks/html-tailwind.csv
Normal file
@@ -0,0 +1,56 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Animation,Use Tailwind animate utilities,Built-in animations are optimized and respect reduced-motion,Use animate-pulse animate-spin animate-ping,Custom @keyframes for simple effects,animate-pulse,@keyframes pulse {...},Medium,https://tailwindcss.com/docs/animation
|
||||
2,Animation,Limit bounce animations,Continuous bounce is distracting and causes motion sickness,Use animate-bounce sparingly on CTAs only,Multiple bounce animations on page,Single CTA with animate-bounce,5+ elements with animate-bounce,High,
|
||||
3,Animation,Transition duration,Use appropriate transition speeds for UI feedback,duration-150 to duration-300 for UI,duration-1000 or longer for UI elements,transition-all duration-200,transition-all duration-1000,Medium,https://tailwindcss.com/docs/transition-duration
|
||||
4,Animation,Hover transitions,Add smooth transitions on hover state changes,Add transition class with hover states,Instant hover changes without transition,hover:bg-gray-100 transition-colors,hover:bg-gray-100 (no transition),Low,
|
||||
5,Z-Index,Use Tailwind z-* scale,Consistent stacking context with predefined scale,z-0 z-10 z-20 z-30 z-40 z-50,Arbitrary z-index values,z-50 for modals,z-[9999],Medium,https://tailwindcss.com/docs/z-index
|
||||
6,Z-Index,Fixed elements z-index,Fixed navigation and modals need explicit z-index,z-50 for nav z-40 for dropdowns,Relying on DOM order for stacking,fixed top-0 z-50,fixed top-0 (no z-index),High,
|
||||
7,Z-Index,Negative z-index for backgrounds,Use negative z-index for decorative backgrounds,z-[-1] for background elements,Positive z-index for backgrounds,-z-10 for decorative,z-10 for background,Low,
|
||||
8,Layout,Container max-width,Limit content width for readability,max-w-7xl mx-auto for main content,Full-width content on large screens,max-w-7xl mx-auto px-4,w-full (no max-width),Medium,https://tailwindcss.com/docs/container
|
||||
9,Layout,Responsive padding,Adjust padding for different screen sizes,px-4 md:px-6 lg:px-8,Same padding all sizes,px-4 sm:px-6 lg:px-8,px-8 (same all sizes),Medium,
|
||||
10,Layout,Grid gaps,Use consistent gap utilities for spacing,gap-4 gap-6 gap-8,Margins on individual items,grid gap-6,grid with mb-4 on each item,Medium,https://tailwindcss.com/docs/gap
|
||||
11,Layout,Flexbox alignment,Use flex utilities for alignment,items-center justify-between,Multiple nested wrappers,flex items-center justify-between,Nested divs for alignment,Low,
|
||||
12,Images,Aspect ratio,Maintain consistent image aspect ratios,aspect-video aspect-square,No aspect ratio on containers,aspect-video rounded-lg,No aspect control,Medium,https://tailwindcss.com/docs/aspect-ratio
|
||||
13,Images,Object fit,Control image scaling within containers,object-cover object-contain,Stretched distorted images,object-cover w-full h-full,No object-fit,Medium,https://tailwindcss.com/docs/object-fit
|
||||
14,Images,Lazy loading,Defer loading of off-screen images,loading='lazy' on images,All images eager load,<img loading='lazy'>,<img> without lazy,High,
|
||||
15,Images,Responsive images,Serve appropriate image sizes,srcset and sizes attributes,Same large image all devices,srcset with multiple sizes,4000px image everywhere,High,
|
||||
16,Typography,Prose plugin,Use @tailwindcss/typography for rich text,prose prose-lg for article content,Custom styles for markdown,prose prose-lg max-w-none,Custom text styling,Medium,https://tailwindcss.com/docs/typography-plugin
|
||||
17,Typography,Line height,Use appropriate line height for readability,leading-relaxed for body text,Default tight line height,leading-relaxed (1.625),leading-none or leading-tight,Medium,https://tailwindcss.com/docs/line-height
|
||||
18,Typography,Font size scale,Use consistent text size scale,text-sm text-base text-lg text-xl,Arbitrary font sizes,text-lg,text-[17px],Low,https://tailwindcss.com/docs/font-size
|
||||
19,Typography,Text truncation,Handle long text gracefully,truncate or line-clamp-*,Overflow breaking layout,line-clamp-2,No overflow handling,Medium,https://tailwindcss.com/docs/text-overflow
|
||||
20,Colors,Opacity utilities,Use color opacity utilities,bg-black/50 text-white/80,Separate opacity class,bg-black/50,bg-black opacity-50,Low,https://tailwindcss.com/docs/background-color
|
||||
21,Colors,Dark mode,Support dark mode with dark: prefix,dark:bg-gray-900 dark:text-white,No dark mode support,dark:bg-gray-900,Only light theme,Medium,https://tailwindcss.com/docs/dark-mode
|
||||
22,Colors,Semantic colors,Use semantic color naming in config,primary secondary danger success,Generic color names in components,bg-primary,bg-blue-500 everywhere,Medium,
|
||||
23,Spacing,Consistent spacing scale,Use Tailwind spacing scale consistently,p-4 m-6 gap-8,Arbitrary pixel values,p-4 (1rem),p-[15px],Low,https://tailwindcss.com/docs/customizing-spacing
|
||||
24,Spacing,Negative margins,Use sparingly for overlapping effects,-mt-4 for overlapping elements,Negative margins for layout fixing,-mt-8 for card overlap,-m-2 to fix spacing issues,Medium,
|
||||
25,Spacing,Space between,Use space-y-* for vertical lists,space-y-4 on flex/grid column,Margin on each child,space-y-4,Each child has mb-4,Low,https://tailwindcss.com/docs/space
|
||||
26,Forms,Focus states,Always show focus indicators,focus:ring-2 focus:ring-blue-500,Remove focus outline,focus:ring-2 focus:ring-offset-2,focus:outline-none (no replacement),High,
|
||||
27,Forms,Input sizing,Consistent input dimensions,h-10 px-3 for inputs,Inconsistent input heights,h-10 w-full px-3,Various heights per input,Medium,
|
||||
28,Forms,Disabled states,Clear disabled styling,disabled:opacity-50 disabled:cursor-not-allowed,No disabled indication,disabled:opacity-50,Same style as enabled,Medium,
|
||||
29,Forms,Placeholder styling,Style placeholder text appropriately,placeholder:text-gray-400,Dark placeholder text,placeholder:text-gray-400,Default dark placeholder,Low,
|
||||
30,Responsive,Mobile-first approach,Start with mobile styles and add breakpoints,Default mobile + md: lg: xl:,Desktop-first approach,text-sm md:text-base,text-base max-md:text-sm,Medium,https://tailwindcss.com/docs/responsive-design
|
||||
31,Responsive,Breakpoint testing,Test at standard breakpoints,320 375 768 1024 1280 1536,Only test on development device,Test all breakpoints,Single device testing,High,
|
||||
32,Responsive,Hidden/shown utilities,Control visibility per breakpoint,hidden md:block,Different content per breakpoint,hidden md:flex,Separate mobile/desktop components,Low,https://tailwindcss.com/docs/display
|
||||
33,Buttons,Button sizing,Consistent button dimensions,px-4 py-2 or px-6 py-3,Inconsistent button sizes,px-4 py-2 text-sm,Various padding per button,Medium,
|
||||
34,Buttons,Touch targets,Minimum 44px touch target on mobile,min-h-[44px] on mobile,Small buttons on mobile,min-h-[44px] min-w-[44px],h-8 w-8 on mobile,High,
|
||||
35,Buttons,Loading states,Show loading feedback,disabled + spinner icon,Clickable during loading,<Button disabled><Spinner/></Button>,Button without loading state,High,
|
||||
36,Buttons,Icon buttons,Accessible icon-only buttons,aria-label on icon buttons,Icon button without label,<button aria-label='Close'><XIcon/></button>,<button><XIcon/></button>,High,
|
||||
37,Cards,Card structure,Consistent card styling,rounded-lg shadow-md p-6,Inconsistent card styles,rounded-2xl shadow-lg p-6,Mixed card styling,Low,
|
||||
38,Cards,Card hover states,Interactive cards should have hover feedback,hover:shadow-lg transition-shadow,No hover on clickable cards,hover:shadow-xl transition-shadow,Static cards that are clickable,Medium,
|
||||
39,Cards,Card spacing,Consistent internal card spacing,space-y-4 for card content,Inconsistent internal spacing,space-y-4 or p-6,Mixed mb-2 mb-4 mb-6,Low,
|
||||
40,Accessibility,Screen reader text,Provide context for screen readers,sr-only for hidden labels,Missing context for icons,<span class='sr-only'>Close menu</span>,No label for icon button,High,https://tailwindcss.com/docs/screen-readers
|
||||
41,Accessibility,Focus visible,Show focus only for keyboard users,focus-visible:ring-2,Focus on all interactions,focus-visible:ring-2,focus:ring-2 (shows on click too),Medium,
|
||||
42,Accessibility,Reduced motion,Respect user motion preferences,motion-reduce:animate-none,Ignore motion preferences,motion-reduce:transition-none,No reduced motion support,High,https://tailwindcss.com/docs/hover-focus-and-other-states#prefers-reduced-motion
|
||||
43,Performance,Configure content paths,Tailwind needs to know where classes are used,Use 'content' array in config,Use deprecated 'purge' option (v2),"content: ['./src/**/*.{js,ts,jsx,tsx}']",purge: [...],High,https://tailwindcss.com/docs/content-configuration
|
||||
44,Performance,JIT mode,Use JIT for faster builds and smaller bundles,JIT enabled (default in v3),Full CSS in development,Tailwind v3 defaults,Tailwind v2 without JIT,Medium,
|
||||
45,Performance,Avoid @apply bloat,Use @apply sparingly,Direct utilities in HTML,Heavy @apply usage,class='px-4 py-2 rounded',@apply px-4 py-2 rounded;,Low,https://tailwindcss.com/docs/reusing-styles
|
||||
46,Plugins,Official plugins,Use official Tailwind plugins,@tailwindcss/forms typography aspect-ratio,Custom implementations,@tailwindcss/forms,Custom form reset CSS,Medium,https://tailwindcss.com/docs/plugins
|
||||
47,Plugins,Custom utilities,Create utilities for repeated patterns,Custom utility in config,Repeated arbitrary values,Custom shadow utility,"shadow-[0_4px_20px_rgba(0,0,0,0.1)] everywhere",Medium,
|
||||
48,Layout,Container Queries,Use @container for component-based responsiveness,Use @container and @lg: etc.,Media queries for component internals,@container @lg:grid-cols-2,@media (min-width: ...) inside component,Medium,https://github.com/tailwindlabs/tailwindcss-container-queries
|
||||
49,Interactivity,Group and Peer,Style based on parent/sibling state,group-hover peer-checked,JS for simple state interactions,group-hover:text-blue-500,onMouseEnter={() => setHover(true)},Low,https://tailwindcss.com/docs/hover-focus-and-other-states#styling-based-on-parent-state
|
||||
50,Customization,Arbitrary Values,Use [] for one-off values,w-[350px] for specific needs,Creating config for single use,top-[117px] (if strictly needed),style={{ top: '117px' }},Low,https://tailwindcss.com/docs/adding-custom-styles#using-arbitrary-values
|
||||
51,Colors,Theme color variables,Define colors in Tailwind theme and use directly,bg-primary text-success border-cta,bg-[var(--color-primary)] text-[var(--color-success)],bg-primary,bg-[var(--color-primary)],Medium,https://tailwindcss.com/docs/customizing-colors
|
||||
52,Colors,Use bg-linear-to-* for gradients,Tailwind v4 uses bg-linear-to-* syntax for gradients,bg-linear-to-r bg-linear-to-b,bg-gradient-to-* (deprecated in v4),bg-linear-to-r from-blue-500 to-purple-500,bg-gradient-to-r from-blue-500 to-purple-500,Medium,https://tailwindcss.com/docs/background-image
|
||||
53,Layout,Use shrink-0 shorthand,Shorter class name for flex-shrink-0,shrink-0 shrink,flex-shrink-0 flex-shrink,shrink-0,flex-shrink-0,Low,https://tailwindcss.com/docs/flex-shrink
|
||||
54,Layout,Use size-* for square dimensions,Single utility for equal width and height,size-4 size-8 size-12,Separate h-* w-* for squares,size-6,h-6 w-6,Low,https://tailwindcss.com/docs/size
|
||||
55,Images,SVG explicit dimensions,Add width/height attributes to SVGs to prevent layout shift before CSS loads,<svg class='size-6' width='24' height='24'>,SVG without explicit dimensions,<svg class='size-6' width='24' height='24'>,<svg class='size-6'>,High,
|
||||
|
76
.agents/skills/ui-ux-pro-max/data/stacks/javafx.csv
Normal file
76
.agents/skills/ui-ux-pro-max/data/stacks/javafx.csv
Normal file
@@ -0,0 +1,76 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Application,Start UI from Application subclass,JavaFX apps should bootstrap the primary Stage through Application.start(),Extend Application and configure Scene in start(),Create UI from a random main method without launching JavaFX,"public class App extends Application { public void start(Stage stage) { stage.setScene(new Scene(root)); stage.show(); } }",new Stage().show(),High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/application/Application.html
|
||||
2,Threading,Keep work off the FX Application Thread,Long-running work blocks rendering and input when executed on the UI thread,Use Task or Service for background work,Run network database or file work in button handlers,"Task<List<Item>> task = new Task<>() { protected List<Item> call() { return repo.load(); } }; new Thread(task).start();",loadLargeFile(); table.setItems(items);,High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/concurrent/Task.html
|
||||
3,Threading,Update UI only on FX thread,Scene graph changes must happen on the JavaFX Application Thread,Use bindings task handlers or Platform.runLater for UI changes,Mutate controls directly from background threads,"task.setOnSucceeded(e -> table.setItems(FXCollections.observableArrayList(task.getValue())));",new Thread(() -> label.setText("Done")).start(),High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/application/Platform.html
|
||||
4,Threading,Bind progress to background tasks,Task exposes progress and message properties for responsive feedback,Bind ProgressBar and Label to task properties,Poll progress manually or leave users without feedback,"progress.progressProperty().bind(task.progressProperty()); status.textProperty().bind(task.messageProperty());",while(running) progress.setProgress(x);,Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/concurrent/Task.html
|
||||
5,FXML,Use FXML for stable declarative layouts,FXML keeps view structure readable for screens with many controls,Place layout in FXML and behavior in controller,Build large screens entirely in one Java method,"<VBox spacing=""12"" xmlns:fx=""http://javafx.com/fxml"" fx:controller=""app.MainController"">",VBox root = new VBox(); root.getChildren().add(... 200 lines ...);,Medium,https://openjfx.io/javadoc/21/javafx.fxml/javafx/fxml/FXMLLoader.html
|
||||
6,FXML,Keep controllers focused on view behavior,Controllers should coordinate controls and delegate business logic to services,Inject services or call application services from controller,Put database queries and domain rules directly in controller,"public void save() { customerService.save(form.toCommand()); }",public void save() { DriverManager.getConnection(...); },High,https://openjfx.io/javadoc/21/javafx.fxml/javafx/fxml/FXML.html
|
||||
7,FXML,Use fx:id for injected controls,FXML controls need stable fx:id values that match controller fields,Annotate fields with @FXML and keep ids descriptive,Look up controls by CSS selector for normal wiring,"@FXML private TableView<Customer> customerTable;",root.lookup("#customerTable"),Medium,https://openjfx.io/javadoc/21/javafx.fxml/javafx/fxml/FXML.html
|
||||
8,FXML,Fail fast when loading FXML,FXML load errors should surface during screen creation with clear context,Load resources with getResource and handle IOException explicitly,Swallow loader errors and show a blank scene,"URL view = getClass().getResource(\"/views/main.fxml\"); Parent root = FXMLLoader.load(view);",try { FXMLLoader.load(url); } catch(Exception ignored) {},High,https://openjfx.io/javadoc/21/javafx.fxml/javafx/fxml/FXMLLoader.html
|
||||
9,CSS,Style with style classes,JavaFX CSS works best through reusable styleClass names,Add semantic style classes and define them in CSS,Set long inline style strings throughout code,"button.getStyleClass().add(\"primary-action\");",".setStyle(\"-fx-background-color: #2563eb; -fx-padding: 12; ...\")",Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/doc-files/cssref.html
|
||||
10,CSS,Use design tokens through looked-up colors,Looked-up colors keep palettes consistent across controls,Define named colors on root and reuse them in CSS,Repeat hex values in every selector,".root { -brand-primary: #2563eb; } .button.primary { -fx-background-color: -brand-primary; }",".save { -fx-background-color: #2563eb; } .link { -fx-text-fill: #2563eb; }",Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/doc-files/cssref.html
|
||||
11,CSS,Avoid overusing inline effects,Expensive CSS effects and shadows can hurt desktop UI responsiveness,Use subtle shadows only on important elevated surfaces,Apply blur drop shadow and glow to every node,".dialog-card { -fx-effect: dropshadow(gaussian, rgba(0,0,0,.18), 16, 0, 0, 4); }",".table-row-cell { -fx-effect: dropshadow(gaussian, black, 20, .5, 0, 0); }",Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/effect/package-summary.html
|
||||
12,Layout,Choose layout panes by responsibility,Each pane solves a different layout problem and should be selected intentionally,Use BorderPane for app shell GridPane for forms VBox/HBox for simple stacks,Use absolute positioning for resizable app screens,"BorderPane shell = new BorderPane(); shell.setTop(toolbar); shell.setCenter(content);",Pane root = new Pane(); button.setLayoutX(742);,High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/layout/package-summary.html
|
||||
13,Layout,Prefer constraints over fixed coordinates,Responsive JavaFX layouts depend on constraints and grow priorities,Use hgrow vgrow column constraints and alignment,Hard-code pixel positions and sizes,"GridPane.setHgrow(nameField, Priority.ALWAYS); column.setPercentWidth(50);",field.setPrefWidth(328); field.setLayoutX(120);,High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/layout/GridPane.html
|
||||
14,Layout,Set sensible min pref and max sizes,Controls should resize predictably across windows and DPI settings,Use Region.USE_COMPUTED_SIZE and max widths intentionally,Lock every control to fixed width and height,"button.setMaxWidth(Double.MAX_VALUE); VBox.setVgrow(table, Priority.ALWAYS);","button.setMinSize(96, 32); button.setMaxSize(96, 32);",Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/layout/Region.html
|
||||
15,Layout,Use spacing and padding consistently,Desktop UI needs scan-friendly rhythm and clear grouping,Set spacing padding and Insets through shared constants or CSS,Use inconsistent ad hoc gaps between controls,"form.setHgap(12); form.setVgap(10); form.setPadding(new Insets(16));",box.setSpacing(3); other.setSpacing(17);,Low,https://openjfx.io/javadoc/21/javafx.graphics/javafx/geometry/Insets.html
|
||||
16,Controls,Use ObservableList for list controls,TableView ListView and ComboBox update automatically from observable collections,Back controls with FXCollections.observableArrayList(),Mutate plain lists and manually refresh controls,"ObservableList<Customer> rows = FXCollections.observableArrayList(); table.setItems(rows);",List<Customer> rows = new ArrayList<>(); table.setItems((ObservableList) rows);,High,https://openjfx.io/javadoc/21/javafx.base/javafx/collections/ObservableList.html
|
||||
17,Controls,Configure TableView cell value factories with properties,Table columns should observe stable JavaFX properties for updates,Expose StringProperty ObjectProperty or use ReadOnlyObjectWrapper,Return transient strings without observable support,"nameCol.setCellValueFactory(data -> data.getValue().nameProperty());",nameCol.setCellValueFactory(data -> new SimpleStringProperty(data.getValue().toString()));,Medium,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/TableColumn.html
|
||||
18,Controls,Use cell factories for custom rendering,Custom table or list visuals belong in reusable cell factories,Override updateItem and handle empty state,Place complex Nodes directly in model objects,"col.setCellFactory(c -> new TableCell<>() { protected void updateItem(Status s, boolean empty) { super.updateItem(s, empty); setText(empty ? null : s.label()); } });",row.setBadge(new Label("Active"));,Medium,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/Cell.html
|
||||
19,Controls,Virtualized controls are for large data,TableView ListView TreeView virtualize cells and outperform manual node lists,Use TableView or ListView for hundreds of rows,Create hundreds of HBoxes inside a VBox,"ListView<Item> list = new ListView<>(items);",items.forEach(i -> vbox.getChildren().add(new ItemRow(i)));,High,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/ListView.html
|
||||
20,Controls,Handle empty states explicitly,Empty tables and lists need visible guidance or next actions,Set placeholder nodes for empty data views,Leave blank white areas that look broken,"table.setPlaceholder(new Label(\"No customers match this filter\"));",table.setPlaceholder(null);,Low,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/TableView.html
|
||||
21,Binding,Use property binding for derived UI state,JavaFX binding reduces imperative synchronization bugs,Bind disabled visible text and progress properties to source state,Manually update every dependent control in each event handler,"saveButton.disableProperty().bind(form.validProperty().not());",if(!valid) saveButton.setDisable(true);,High,https://openjfx.io/javadoc/21/javafx.base/javafx/beans/binding/Bindings.html
|
||||
22,Binding,Unbind before manual updates,Bound properties cannot be set directly without errors,Call unbind when switching from bound to manual state,Set a bound property directly,"label.textProperty().unbind(); label.setText(\"Ready\");",label.textProperty().bind(task.messageProperty()); label.setText(\"Ready\");,Medium,https://openjfx.io/javadoc/21/javafx.base/javafx/beans/property/Property.html
|
||||
23,Binding,Use listeners sparingly,Bindings express simple relationships more clearly than listeners,Use listeners for side effects and bindings for values,Create listener chains for simple computed text,"totalLabel.textProperty().bind(Bindings.format(""Total: %d"", total));","count.addListener((o, a, b) -> totalLabel.setText(""Total: "" + b));",Low,https://openjfx.io/javadoc/21/javafx.base/javafx/beans/value/ObservableValue.html
|
||||
24,Events,Use action handlers for commands,Buttons and menu items should route to named command methods,Use setOnAction or @FXML handler methods with clear names,Put large lambdas inline for complex operations,"@FXML private void handleSave(ActionEvent event) { saveCustomer(); }",saveButton.setOnAction(e -> { validate(); transform(); query(); save(); refresh(); });,Medium,https://openjfx.io/javadoc/21/javafx.base/javafx/event/ActionEvent.html
|
||||
25,Events,Use event filters for global shortcuts,Filters can intercept keyboard events before child controls consume them,Register accelerators or filters at Scene level,Add duplicate key handlers to every control,"scene.getAccelerators().put(new KeyCodeCombination(KeyCode.S, SHORTCUT_DOWN), this::save);",nameField.setOnKeyPressed(...); table.setOnKeyPressed(...);,Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/Scene.html
|
||||
26,Accessibility,Connect labels to inputs,Accessible desktop forms need labels associated with controls,Use Label.setLabelFor and clear prompt text,Use placeholder-only labels,"nameLabel.setLabelFor(nameField); nameField.setPromptText(\"Jane Doe\");",nameField.setPromptText(\"Name\");,High,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/Label.html
|
||||
27,Accessibility,Expose accessible text for icon buttons,Icon-only controls need names for screen readers and tooltips,Set accessibleText and Tooltip on icon buttons,Use unlabeled graphic-only buttons,"button.setAccessibleText(""Refresh""); button.setTooltip(new Tooltip(""Refresh""));","new Button("""", refreshIcon)",High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/AccessibleRole.html
|
||||
28,Accessibility,Keep keyboard focus visible,Desktop users rely on focus traversal and visible focus indicators,Preserve focus rings and tab order,Remove outlines without alternative focus state,".button:focused { -fx-border-color: -brand-focus; -fx-border-width: 2; }",".button:focused { -fx-background-insets: 0; }",High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/Node.html
|
||||
29,Accessibility,Use mnemonics for menu and form workflows,Mnemonics make desktop workflows faster and more accessible,Enable mnemonicParsing and choose unique mnemonic letters,Ignore keyboard alternatives for frequent actions,"saveButton.setMnemonicParsing(true); saveButton.setText(""_Save"");","saveButton.setText(""Save"");",Low,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/Labeled.html
|
||||
30,Validation,Show validation near the field,Users should not hunt for form errors in desktop dialogs,Bind error labels or pseudo classes next to invalid controls,Show only a generic alert after submit,"field.pseudoClassStateChanged(PseudoClass.getPseudoClass(""invalid""), !valid);","new Alert(ERROR, ""Invalid input"").show();",Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/css/PseudoClass.html
|
||||
31,Validation,Use TextFormatter for constrained input,TextFormatter prevents invalid edits before they enter the model,Attach TextFormatter for numeric dates and masks,Parse and reject invalid text only after submit,"amountField.setTextFormatter(new TextFormatter<>(new IntegerStringConverter(), 0, c -> c.getControlNewText().matches(""\\d*"") ? c : null));",Integer.parseInt(amountField.getText());,Medium,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/TextFormatter.html
|
||||
32,Dialogs,Use modal ownership for dialogs,Dialogs should block only the relevant window and return structured results,Set owner modality and use showAndWait,Open unmanaged windows for confirmations,"dialog.initOwner(stage); dialog.initModality(Modality.WINDOW_MODAL); Optional<ButtonType> result = dialog.showAndWait();",new Stage().show();,Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/stage/Modality.html
|
||||
33,Dialogs,Prefer custom DialogPane over ad hoc stages,Dialog gives consistent buttons focus and result handling,Use Dialog<T> for forms confirmations and wizards,Build every modal as a new Stage manually,"Dialog<Customer> dialog = new Dialog<>(); dialog.getDialogPane().getButtonTypes().addAll(OK, CANCEL);",Stage modal = new Stage(); modal.setScene(new Scene(new VBox()));,Low,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/Dialog.html
|
||||
34,Images,Load images as resources,Packaged apps need resources resolved from the classpath or module path,Use getResourceAsStream for bundled assets,Use absolute local file paths in production UI,"new Image(getClass().getResourceAsStream(""/images/logo.png""));","new Image(""file:/Users/me/Desktop/logo.png"")",High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/image/Image.html
|
||||
35,Images,Use background loading for large images,Large image decoding can pause UI startup,Use Image(url true) or a background Task for heavy assets,Load many full-size images synchronously during startup,"Image preview = new Image(url, true);",gallery.add(new Image(url));,Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/image/Image.html
|
||||
36,Animation,Keep animations purposeful and short,Desktop UI animations should clarify state changes without delaying work,Use 150-250ms transitions for reveal hover and selection,Animate every layout change with long timelines,"FadeTransition ft = new FadeTransition(Duration.millis(180), pane); ft.setToValue(1);","new Timeline(new KeyFrame(Duration.seconds(2), ...)).play();",Low,https://openjfx.io/javadoc/21/javafx.graphics/javafx/animation/package-summary.html
|
||||
37,Animation,Respect reduced-motion contexts where possible,Some users experience motion sensitivity in desktop apps,Provide a setting to disable decorative animations,Make animation required for comprehension,"if (settings.reducedMotion()) pane.setOpacity(1); else fade.play();",alwaysSpin.play();,Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/animation/Animation.html
|
||||
38,Performance,Avoid recreating scenes for small state changes,Replacing whole scenes loses state and can flicker,Swap center content or update view models,Rebuild the entire Stage for every navigation click,"shell.setCenter(customerView);",stage.setScene(new Scene(loadMainAgain()));,Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/Scene.html
|
||||
39,Performance,Reuse loaded views when appropriate,FXML loading and CSS application are not free,Cache stable views or controllers for frequent navigation,Reload heavyweight screens repeatedly without need,"Node settings = viewCache.computeIfAbsent(""settings"", this::loadSettings);","button.setOnAction(e -> shell.setCenter(loadFxml(""settings.fxml"")));",Low,https://openjfx.io/javadoc/21/javafx.fxml/javafx/fxml/FXMLLoader.html
|
||||
40,Performance,Batch observable list changes,Many single-item updates can cause repeated layout and sort work,Use setAll or addAll for bulk replacement,Loop add items one by one to visible lists,"items.setAll(repository.findAll());",for(Item item : loaded) items.add(item);,Medium,https://openjfx.io/javadoc/21/javafx.base/javafx/collections/ObservableList.html
|
||||
41,Architecture,Use view models for complex screens,View models keep controller state testable and separate from controls,Expose JavaFX properties from a screen model,Store all state only inside controls,"customerNameField.textProperty().bindBidirectional(viewModel.nameProperty());",String name = customerNameField.getText(); // everywhere,Medium,https://openjfx.io/javadoc/21/javafx.base/javafx/beans/property/package-summary.html
|
||||
42,Architecture,Separate navigation from feature controllers,Feature controllers should not know how every screen is launched,Use a navigator or application shell service,Call FXMLLoader for unrelated screens from each controller,"navigator.showCustomers();",FXMLLoader.load(getClass().getResource(\"/views/admin.fxml\"));,Medium,https://openjfx.io/javadoc/21/javafx.fxml/javafx/fxml/FXMLLoader.html
|
||||
43,Modules,Declare required JavaFX modules,Modular JavaFX apps must require the modules they use,Add javafx.controls javafx.fxml and opens controller packages,Depend on classpath accidents only,"module app { requires javafx.controls; requires javafx.fxml; opens app.ui to javafx.fxml; }",module app { requires javafx.controls; },High,https://openjfx.io/openjfx-docs/#modular
|
||||
44,Packaging,Use jlink or jpackage for desktop delivery,JavaFX apps should ship with the runtime they need,Package a runtime image or native installer,Ask end users to install matching Java and JavaFX manually,"jpackage --name MyApp --module app/app.Main --runtime-image build/image",java -jar app.jar,Medium,https://openjfx.io/openjfx-docs/#modular
|
||||
45,Testing,Use TestFX for interaction tests,UI flows need automated coverage beyond controller unit tests,Write TestFX tests for key forms dialogs and navigation,Only manually click through releases,"clickOn(""#nameField"").write(""Alice""); clickOn(""Save""); verifyThat(""Saved"", isVisible());",// manual QA only,Medium,https://github.com/TestFX/TestFX
|
||||
46,Theme,Use AtlantaFX as the enterprise theme baseline,AtlantaFX provides modern JavaFX themes while preserving standard controls,Use AtlantaFX user-agent stylesheet plus a small app CSS layer,Rewrite every standard control style from scratch,"Application.setUserAgentStylesheet(new PrimerLight().getUserAgentStylesheet());",scene.getStylesheets().add("/css/huge-custom-theme.css");,High,https://mkpaz.github.io/atlantafx/
|
||||
47,Theme,Prefer Primer for enterprise applications,PrimerLight and PrimerDark are neutral enough for dense business workflows,Use PrimerLight as default and PrimerDark for dark mode,Use Dracula or Cupertino as the default enterprise theme,"Application.setUserAgentStylesheet(new PrimerLight().getUserAgentStylesheet());",Application.setUserAgentStylesheet(new Dracula().getUserAgentStylesheet());,Medium,https://mkpaz.github.io/atlantafx/themes/
|
||||
48,Theme,Layer brand CSS after AtlantaFX,Application CSS should customize brand tokens and business states after the base theme,Add app.css to the Scene after setting AtlantaFX,Edit AtlantaFX source CSS directly,"scene.getStylesheets().add(getClass().getResource(""/css/app.css"").toExternalForm());",modify atlantafx-base CSS files,High,https://mkpaz.github.io/atlantafx/theming/
|
||||
49,Theme,Use looked-up colors as enterprise tokens,JavaFX looked-up colors keep brand and semantic colors reusable across controls,Define app-primary app-success app-warning app-danger on root,Repeat hex values in every selector,".root { -app-primary: #2563eb; -app-danger: #dc2626; }",".save { -fx-background-color: #2563eb; } .link { -fx-text-fill: #2563eb; }",High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/doc-files/cssref.html
|
||||
50,Theme,Keep theme switching centralized,Dark mode switching should not be scattered across controllers,Use a ThemeService that sets user-agent stylesheet and app CSS variants,Let each controller decide its own theme,themeService.apply(ThemeMode.DARK);,if(dark) button.setStyle(...);,Medium,https://mkpaz.github.io/atlantafx/
|
||||
51,Theme,Validate contrast for business status colors,Enterprise screens use status colors heavily and need readable contrast,Check text on success warning danger and selected row backgrounds,Assume brand colors are accessible,".status-danger { -fx-text-fill: -app-danger; }",red text on dark red background,High,https://www.w3.org/WAI/WCAG22/Understanding/contrast-minimum.html
|
||||
52,Theme,Use AtlantaFX style classes before custom CSS,AtlantaFX exposes utility styles that reduce custom CSS drift,Prefer Styles constants or documented style classes,Create one-off class names for every button variant,saveButton.getStyleClass().add(Styles.ACCENT);,"saveButton.getStyleClass().add(""blue-button-42"");",Medium,https://mkpaz.github.io/atlantafx/
|
||||
53,Theme,Treat AtlantaFX as a base not the whole design system,AtlantaFX modernizes controls but enterprise UX still needs layout density and workflow rules,Define app shell navigation table density form and validation conventions,Assume theme choice alone solves enterprise usability,"root.getStyleClass().add(""enterprise-shell"");",only set PrimerLight and stop,High,https://mkpaz.github.io/atlantafx/
|
||||
54,Icons,Use Ikonli for consistent enterprise icons,Icon fonts integrate cleanly with JavaFX controls and avoid emoji-style UI,Use FontIcon with semantic style classes,Use emoji as toolbar or menu icons,"Button refresh = new Button(""Refresh"", new FontIcon(""mdi2r-refresh""));",new Button("Refresh"),Medium,https://kordamp.org/ikonli/
|
||||
55,Components,Use AtlantaFX controls for common app affordances,AtlantaFX provides useful controls such as Card Message ModalPane Popover and ToggleSwitch,Use built-in AtlantaFX controls before adding another dependency,Add ControlsFX for components AtlantaFX already covers,"Message message = new Message(""Saved"", ""Customer updated successfully"");","new Label(""Saved"") with ad hoc styling",Medium,https://mkpaz.github.io/atlantafx/
|
||||
56,Components,Add ControlsFX only for missing enterprise controls,ControlsFX is useful for specialized controls but should stay optional,Use ControlsFX for SpreadsheetView PropertySheet CheckComboBox or StatusBar needs,Add ControlsFX by default before requirements are clear,PropertySheet sheet = new PropertySheet(items);,"implementation ""org.controlsfx:controlsfx"" with no usage",Low,https://controlsfx.github.io/
|
||||
57,Testing,Test theme-critical flows with TestFX,Theme and CSS changes can break focus visibility dialogs and button affordance,Use TestFX for login save validation and modal workflows,Only inspect AtlantaFX screens manually,"clickOn(""#saveButton""); verifyThat("".message"", isVisible());",manual theme QA only,Medium,https://github.com/TestFX/TestFX
|
||||
58,Architecture,Use application shell plus feature workspaces,Enterprise JavaFX apps need stable navigation around changing work areas,Use BorderPane shell with navigation toolbar and central workspace,Replace the whole Stage for every feature,"shell.setLeft(navigation); shell.setTop(toolbar); shell.setCenter(workspace);",stage.setScene(new Scene(loadFeature()));,High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/scene/layout/BorderPane.html
|
||||
59,Architecture,Use MVVM for complex enterprise screens,Large forms and tables need testable state outside the controller,Expose JavaFX properties from view models and bind controls to them,Put all screen state and validation in the controller,amountField.textProperty().bindBidirectional(vm.amountProperty());,controller.amount = amountField.getText();,High,https://openjfx.io/javadoc/21/javafx.base/javafx/beans/property/package-summary.html
|
||||
60,Architecture,Inject services into controllers,Enterprise controllers should coordinate UI and call application services,Use a controller factory or DI container for services,Create database connections inside FXML controllers,loader.setControllerFactory(type -> injector.getInstance(type));,new CustomerRepository(new DriverManager(...)),High,https://openjfx.io/javadoc/21/javafx.fxml/javafx/fxml/FXMLLoader.html
|
||||
61,Navigation,Use role-aware navigation models,Menus toolbars and shortcuts should reflect the same permission model,Build navigation items from commands with required roles,Hide buttons in one place and leave shortcuts enabled,"command.enabledProperty().bind(permissionService.allowed(""invoice.approve""));",approveButton.setVisible(false);,High,
|
||||
62,Workflow,Represent workflow states visibly,Approval and processing screens need clear business state signals,Use semantic badges row styles and disabled actions by workflow state,Use only free text status columns,"row.pseudoClassStateChanged(PseudoClass.getPseudoClass(""blocked""), item.isBlocked());","statusCol.setText(""B"");",Medium,https://openjfx.io/javadoc/21/javafx.graphics/javafx/css/PseudoClass.html
|
||||
63,TableView,Design TableView for high-density enterprise data,Enterprise users scan compare sort filter and act on rows for long periods,Use compact row height clear columns sorting filtering and selection summary,Use card grids for large tabular datasets,"table.getStyleClass().add(""dense-table""); table.getSortOrder().setAll(updatedAtCol);",new TilePane(customerCards),High,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/TableView.html
|
||||
64,TableView,Keep row actions predictable,Inline actions in dense tables should be limited and permission-aware,Use context menus or a side detail panel for secondary actions,Place many buttons in every row,"table.setRowFactory(tv -> { TableRow<Order> row = new TableRow<>(); row.setContextMenu(orderMenu); return row; });",row contains Edit Delete Approve Print Email buttons,Medium,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/ContextMenu.html
|
||||
65,TableView,Use server-side paging for large enterprise datasets,Desktop clients should not load entire enterprise tables into memory,Fetch pages or filtered slices from services,Load all records and filter in the UI,"Page<Customer> page = customerService.search(criteria, pageRequest);",customerRepository.findAll(),High,
|
||||
66,Forms,Use form sections for enterprise data entry,Long enterprise forms need grouping and progressive disclosure,Group fields into titled sections with validation summaries,Place dozens of inputs in one unbroken GridPane,"TitledPane billing = new TitledPane(""Billing"", billingForm);",new GridPane with 80 controls,Medium,https://openjfx.io/javadoc/21/javafx.controls/javafx/scene/control/TitledPane.html
|
||||
67,Forms,Provide validation summary plus field errors,Enterprise forms often need multiple corrections before submission,Show a summary at top and field-level messages near controls,Show only one modal alert after Save,"summary.setItems(vm.validationErrors()); field.pseudoClassStateChanged(INVALID, fieldError);","new Alert(ERROR, ""Invalid form"").showAndWait();",High,
|
||||
68,Tasks,Make long operations cancellable,Enterprise imports exports sync and reports need cancel paths,Expose cancel button bound to Task running state,Force users to wait or kill the app,cancelButton.setOnAction(e -> task.cancel());,runReportButton.setDisable(true);,High,https://openjfx.io/javadoc/21/javafx.graphics/javafx/concurrent/Task.html
|
||||
69,Tasks,Surface retryable errors without losing context,Network and service failures should preserve user input and next action,Show inline retry messages and keep form/table state,Clear the screen on service failure,"message.setDescription(""Could not save. Check connection and retry."");",loadErrorScene();,High,
|
||||
70,Audit,Log business actions through services,Enterprise desktop apps need traceability for sensitive changes,Record user action entity result and timestamp in service layer,Log only UI button clicks,"audit.log(user, ""invoice.approve"", invoiceId, SUCCESS);","System.out.println(""clicked approve"");",Medium,
|
||||
71,Configuration,Separate user preferences from application config,Enterprise apps need deploy-time config and per-user preferences,Use config files for endpoints and Preferences for UI choices,Hard-code environment URLs and window state,"Preferences.userNodeForPackage(App.class).put(""theme"", ""dark"");","private static final String API = ""http://localhost:8080"";",Medium,https://docs.oracle.com/en/java/javase/21/docs/api/java.prefs/java/util/prefs/Preferences.html
|
||||
72,Deployment,Package resources and themes inside the runtime image,AtlantaFX app CSS icons and FXML must be available after jpackage,Load resources from classpath or module resources,Load theme files from developer machine paths,"getClass().getResource(""/css/app.css"").toExternalForm();","new File(""src/main/resources/css/app.css"").toURI()",High,https://openjfx.io/openjfx-docs/#modular
|
||||
73,Deployment,Write logs to user-writable locations,Installed desktop apps may not write inside the application directory,Use platform-specific user data directories for logs and cache,Write logs beside the executable,"Path logs = appData.resolve(""logs/app.log"");",Path.of("app.log"),Medium,
|
||||
74,Testing,Cover enterprise happy path and failure path,Enterprise UI tests should verify save validation permission and service failure flows,Use TestFX for core workflows and service fakes,Only test controller methods without UI interaction,"clickOn(""Save""); verifyThat(""Customer saved"", isVisible());",controller.save(); assertTrue(saved);,High,https://github.com/TestFX/TestFX
|
||||
75,Dependencies,Keep optional UI libraries behind actual needs,AtlantaFX should be default but additional libraries should be justified,Start with JavaFX AtlantaFX Ikonli TestFX and add ControlsFX only for missing controls,Adopt many UI libraries at project start,"dependencies { implementation(""io.github.mkpaz:atlantafx-base:2.1.0"") }",implementation controlsfx gemsfx tilesfx materialfx all at once,Medium,
|
||||
|
Can't render this file because it contains an unexpected character in line 4 and column 345.
|
53
.agents/skills/ui-ux-pro-max/data/stacks/jetpack-compose.csv
Normal file
53
.agents/skills/ui-ux-pro-max/data/stacks/jetpack-compose.csv
Normal file
@@ -0,0 +1,53 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Composable,Pure UI composables,Composable functions should only render UI,Accept state and callbacks,Calling usecase/repo,Pure UI composable,Business logic in UI,High,https://developer.android.com/jetpack/compose/mental-model
|
||||
2,Composable,Small composables,Each composable has single responsibility,Split into components,Huge composable,Reusable UI,Monolithic UI,Medium,
|
||||
3,Composable,Stateless by default,Prefer stateless composables,Hoist state,Local mutable state,Stateless UI,Hidden state,High,https://developer.android.com/jetpack/compose/state#state-hoisting
|
||||
4,State,Single source of truth,UI state comes from one source,StateFlow from VM,Multiple states,Unified UiState,Scattered state,High,https://developer.android.com/topic/architecture/ui-layer
|
||||
5,State,Model UI State,Use sealed interface/data class,UiState.Loading,Boolean flags,Explicit state,Flag hell,High,
|
||||
6,State,remember only UI state,remember for UI-only state,"Scroll, animation",Business state,Correct remember,Misuse remember,High,https://developer.android.com/jetpack/compose/state
|
||||
7,State,rememberSaveable,Persist state across config,rememberSaveable,remember,State survives,State lost,High,https://developer.android.com/jetpack/compose/state#restore-ui-state
|
||||
8,State,derivedStateOf,Optimize recomposition,derivedStateOf,Recompute always,Optimized,Jank,Medium,https://developer.android.com/jetpack/compose/performance
|
||||
9,SideEffect,LaunchedEffect keys,Use correct keys,LaunchedEffect(id),LaunchedEffect(Unit),Scoped effect,Infinite loop,High,https://developer.android.com/jetpack/compose/side-effects
|
||||
10,SideEffect,rememberUpdatedState,Avoid stale lambdas,rememberUpdatedState,Capture directly,Safe callback,Stale state,Medium,https://developer.android.com/jetpack/compose/side-effects
|
||||
11,SideEffect,DisposableEffect,Clean up resources,onDispose,No cleanup,No leak,Memory leak,High,
|
||||
12,Architecture,Unidirectional data flow,UI → VM → State,onEvent,Two-way binding,Predictable flow,Hard debug,High,https://developer.android.com/topic/architecture
|
||||
13,Architecture,No business logic in UI,Logic belongs to VM,Collect state,Call repo,Clean UI,Fat UI,High,
|
||||
14,Architecture,Expose immutable state,Expose StateFlow,asStateFlow,Mutable exposed,Safe API,State mutation,High,
|
||||
15,Lifecycle,Lifecycle-aware collect,Use collectAsStateWithLifecycle,Lifecycle aware,collectAsState,No leak,Leak,High,https://developer.android.com/jetpack/compose/lifecycle
|
||||
16,Navigation,Event-based navigation,VM emits navigation event,"VM: Channel + receiveAsFlow(), V: Collect with Dispatchers.Main.immediate",Nav in UI,Decoupled nav,Using State / SharedFlow for navigation -> event is replayed and navigation fires again (StateFlow),High,https://developer.android.com/jetpack/compose/navigation
|
||||
17,Navigation,Typed routes,Use sealed routes,sealed class Route,String routes,Type-safe,Runtime crash,Medium,
|
||||
18,Performance,Stable parameters,Prefer immutable/stable params,@Immutable,Mutable params,Stable recomposition,Extra recomposition,High,https://developer.android.com/jetpack/compose/performance
|
||||
19,Performance,Use key in Lazy,Provide stable keys,key=id,No key,Stable list,Item jump,High,
|
||||
20,Performance,Avoid heavy work,No heavy computation in UI,Precompute in VM,Compute in UI,Smooth UI,Jank,High,
|
||||
21,Performance,Remember expensive objects,remember heavy objects,remember,Recreate each recomposition,Efficient,Wasteful,Medium,
|
||||
22,Theming,Design system,Centralized theme,Material3 tokens,Hardcoded values,Consistent UI,Inconsistent,High,https://developer.android.com/jetpack/compose/themes
|
||||
23,Theming,Dark mode support,Theme-based colors,colorScheme,Fixed color,Adaptive UI,Broken dark,Medium,
|
||||
24,Layout,Prefer Modifier over extra layouts,Use Modifier to adjust layout instead of adding wrapper composables,Use Modifier.padding(),Wrap content with extra Box,Padding via modifier,Box just for padding,High,https://developer.android.com/jetpack/compose/modifiers
|
||||
25,Layout,Avoid deep layout nesting,Deep layout trees increase measure & layout cost,Keep layout flat,Box ? Column ? Box ? Row,Flat hierarchy,Deep nested tree,High,
|
||||
26,Layout,Use Row/Column for linear layout,Linear layouts are simpler and more performant,Use Row / Column,Custom layout for simple cases,Row/Column usage,Over-engineered layout,High,
|
||||
27,Layout,Use Box only for overlapping content,Box should be used only when children overlap,Stack elements,Use Box as Column,Proper overlay,Misused Box,Medium,
|
||||
28,Layout,Prefer LazyColumn over Column scroll,Lazy layouts are virtualized and efficient,LazyColumn,Column.verticalScroll(),Lazy list,Scrollable Column,High,https://developer.android.com/jetpack/compose/lists
|
||||
29,Layout,Avoid nested scroll containers,Nested scrolling causes UX & performance issues,Single scroll container,Scroll inside scroll,One scroll per screen,Nested scroll,High,
|
||||
30,Layout,Avoid fillMaxSize by default,fillMaxSize may break parent constraints,Use exact size,Fill max everywhere,Constraint-aware size,Overfilled layout,Medium,
|
||||
31,Layout,Avoid intrinsic size unless necessary,Intrinsic measurement is expensive,Explicit sizing,IntrinsicSize.Min,Predictable layout,Expensive measure,High,https://developer.android.com/jetpack/compose/layout/intrinsics
|
||||
32,Layout,Use Arrangement and Alignment APIs,Declare layout intent explicitly,Use Arrangement / Alignment,Manual spacing hacks,Declarative spacing,Magic spacing,High,
|
||||
33,Layout,Extract reusable layout patterns,Repeated layouts should be shared,Create layout composable,Copy-paste layouts,Reusable scaffold,Duplicated layout,High,
|
||||
34,Theming,No hardcoded text style,Use typography,MaterialTheme.typography,Hardcode sp,Scalable,Inconsistent,Medium,
|
||||
35,Testing,Stateless UI testing,Composable easy to test,Pass state,Hidden state,Testable,Hard test,High,https://developer.android.com/jetpack/compose/testing
|
||||
36,Testing,Use testTag,Stable UI selectors,Modifier.testTag,Find by text,Stable tests,Flaky tests,Medium,
|
||||
37,Preview,Multiple previews,Preview multiple states,@Preview,Single preview,Better dev UX,Misleading,Low,https://developer.android.com/jetpack/compose/tooling/preview
|
||||
38,DI,Inject VM via Hilt,Use hiltViewModel,@HiltViewModel,Manual VM,Clean DI,Coupling,High,https://developer.android.com/training/dependency-injection/hilt-jetpack
|
||||
39,DI,No DI in UI,Inject in VM,Constructor inject,Inject composable,Proper scope,Wrong scope,High,
|
||||
40,Accessibility,Content description,Accessible UI,contentDescription,Ignore a11y,Inclusive,A11y fail,Medium,https://developer.android.com/jetpack/compose/accessibility
|
||||
41,Accessibility,Semantics,Use semantics API,Modifier.semantics,None,Testable a11y,Invisible,Medium,
|
||||
42,Animation,Compose animation APIs,Use animate*AsState,AnimatedVisibility,Manual anim,Smooth,Jank,Medium,https://developer.android.com/jetpack/compose/animation
|
||||
43,Animation,Avoid animation logic in VM,Animation is UI concern,Animate in UI,Animate in VM,Correct layering,Mixed concern,Low,
|
||||
44,Modularization,Feature-based UI modules,UI per feature,:feature:ui,God module,Scalable,Tight coupling,High,https://developer.android.com/topic/modularization
|
||||
45,Modularization,Public UI contracts,Expose minimal UI API,Interface/Route,Expose impl,Encapsulated,Leaky module,Medium,
|
||||
46,State,Snapshot state only,Use Compose state,mutableStateOf,Custom observable,Compose aware,Buggy UI,Medium,
|
||||
47,State,Avoid mutable collections,Immutable list/map,PersistentList,MutableList,Stable UI,Silent bug,High,
|
||||
48,Lifecycle,RememberCoroutineScope usage,Only for UI jobs,UI coroutine,Long jobs,Scoped job,Leak,Medium,https://developer.android.com/jetpack/compose/side-effects#remembercoroutinescope
|
||||
49,Interop,Interop View carefully,Use AndroidView,Isolated usage,Mix everywhere,Safe interop,Messy UI,Low,https://developer.android.com/jetpack/compose/interop
|
||||
50,Interop,Avoid legacy patterns,No LiveData in UI,StateFlow,LiveData,Modern stack,Legacy debt,Medium,
|
||||
51,Debug,Use layout inspector,Inspect recomposition,Tools,Blind debug,Fast debug,Guessing,Low,https://developer.android.com/studio/debug/layout-inspector
|
||||
52,Debug,Enable recomposition counts,Track recomposition,Debug flags,Ignore,Performance aware,Hidden jank,Low,
|
||||
|
51
.agents/skills/ui-ux-pro-max/data/stacks/laravel.csv
Normal file
51
.agents/skills/ui-ux-pro-max/data/stacks/laravel.csv
Normal file
@@ -0,0 +1,51 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Blade Templates,Use Blade components for reusable UI,Extract repeated markup into named Blade components,Use x-* components with @props for all reusable UI,Duplicate HTML blocks across views,<x-card :title="$title">{{ $slot }}</x-card>,@include('card' ['title' => $title]),High,https://laravel.com/docs/blade#components
|
||||
2,Blade Templates,Use layouts with @extends and @section,Define one master layout and extend it per page,@extends layout with named @section blocks,Duplicate header/footer HTML in every view,@extends('layouts.app') @section('content'),Full HTML in every view file,High,https://laravel.com/docs/blade#layouts-using-template-inheritance
|
||||
3,Blade Templates,Use @props for component type-safety,Declare accepted props inside components with @props,@props with defaults to document component API,Pass arbitrary variables without declaration,@props(['title' => '' 'variant' => 'primary']),No @props declaration in component,Medium,https://laravel.com/docs/blade#component-data-and-attributes
|
||||
4,Blade Templates,Use conditional CSS classes with @class,Build class strings conditionally without ternary noise,@class directive for conditional class binding,String concatenation or nested ternaries,@class(['btn' 'btn-primary' => $primary 'btn-disabled' => $disabled]),class="btn {{ $primary ? 'btn-primary' : '' }}",Medium,https://laravel.com/docs/blade#conditional-classes-and-styles
|
||||
5,Blade Templates,Use named slots for flexible layouts,Named slots let callers inject content into specific regions,@slot('header') and $slot for flexible component APIs,Hard-code all sub-sections inside components,"<x-modal><x-slot:header>Title</x-slot>Body</x-modal>",<x-modal title="Title">Body with no slot control</x-modal>,Medium,https://laravel.com/docs/blade#slots
|
||||
6,Blade Templates,Use Blade directives instead of raw PHP,Blade directives are readable and IDE-supported,@if @foreach @forelse @empty instead of <?php ?>,Raw PHP tags inside Blade templates,@forelse($items as $item) ... @empty <p>None</p> @endforelse,<?php foreach($items as $item): ?>,High,https://laravel.com/docs/blade#blade-directives
|
||||
7,Blade Templates,Escape output with {{ }},Use double curly braces for XSS-safe output,{{ }} for all user-supplied or dynamic text,{!! !!} for untrusted data,{{ $user->name }},{!! $user->name !!},High,https://laravel.com/docs/blade#displaying-data
|
||||
8,Blade Templates,Use @vite for asset loading,Vite integration handles cache busting and HMR automatically,@vite(['resources/css/app.css' 'resources/js/app.js']),Manual script/link tags with hardcoded paths,@vite(['resources/css/app.css' 'resources/js/app.js']),<link href="/css/app.css?v=123">,High,https://laravel.com/docs/vite
|
||||
9,Livewire,Bind inputs with wire:model,Two-way data binding keeps component state in sync,wire:model for all form inputs managed by Livewire,Manual JavaScript listeners syncing to component,<input wire:model="email">,<input @change="$wire.email = $event.target.value">,High,https://livewire.laravel.com/docs/properties
|
||||
10,Livewire,Use wire:model.live for real-time validation,Validate on input rather than only on submit,wire:model.live + #[Validate] for instant feedback,Only validate on form submit,<input wire:model.live="email"> with #[Validate('email')],<input wire:model="email"> with validate() on submit only,Medium,https://livewire.laravel.com/docs/validation
|
||||
11,Livewire,Use wire:click for actions,Bind UI events to component methods cleanly,wire:click for buttons and interactive elements,JavaScript fetch calls replicating Livewire actions,<button wire:click="save">Save</button>,<button onclick="fetch('/save')">Save</button>,High,https://livewire.laravel.com/docs/actions
|
||||
12,Livewire,Use lifecycle hooks appropriately,mount() for init; updated() for reactive side effects,mount() for initialization updatedFoo() for property changes,Heavy logic in render() or __construct(),public function mount(): void { $this->items = Item::all(); },public function render(): View { $this->items = Item::all(); },Medium,https://livewire.laravel.com/docs/lifecycle-hooks
|
||||
13,Livewire,Use lazy loading for heavy components,Defer render of expensive components until visible,wire:init or lazy attribute on components,Load all Livewire components on page load,<livewire:analytics-chart lazy />,<livewire:analytics-chart /> with heavy DB queries on mount,Medium,https://livewire.laravel.com/docs/lazy
|
||||
14,Livewire,Integrate Alpine.js for local UI state,Use Alpine.js for UI-only state that doesn't need server round-trips,x-data / x-show / x-transition for tooltips dropdowns,Livewire server calls for purely visual toggle state,<div x-data="{ open: false }"><button @click="open = !open">,<button wire:click="toggleDropdown"> for a local dropdown,Medium,https://livewire.laravel.com/docs/alpine
|
||||
15,Livewire,Use wire:loading for feedback,Always indicate to users when a server action is in progress,wire:loading.attr="disabled" and wire:loading elements,Provide no feedback while Livewire request is in flight,<button wire:click="save" wire:loading.attr="disabled">Save</button>,<button wire:click="save">Save</button> with no loading state,High,https://livewire.laravel.com/docs/wire-loading
|
||||
16,Livewire,Handle file uploads with WithFileUploads,Livewire's trait manages chunked upload and temp storage,WithFileUploads trait + wire:model for file inputs,Manual multipart form submissions for Livewire pages,use WithFileUploads; public $photo; <input wire:model="photo" type="file">,<form action="/upload" method="POST" enctype="multipart/form-data">,Medium,https://livewire.laravel.com/docs/uploads
|
||||
17,Inertia.js,Use Inertia page components as route endpoints,Each page is a Vue/React component rendered server-side via Inertia::render(),Inertia::render('Dashboard' ['data' => $data]) in controllers,Return JSON and fetch from JavaScript,return Inertia::render('Users/Index' ['users' => $users]);,return response()->json($users); with client-side fetch,High,https://inertiajs.com/responses
|
||||
18,Inertia.js,Share global data via HandleInertiaRequests,Middleware share() provides auth user and flash to every page,Share auth/flash in HandleInertiaRequests middleware,Pass auth to every Inertia::render() call,public function share(Request $r): array { return ['auth' => ['user' => $r->user()]]; },Inertia::render('Page' ['auth' => auth()->user()]) every controller,High,https://inertiajs.com/shared-data
|
||||
19,Inertia.js,Use <Link> for client-side navigation,Inertia Link intercepts clicks for SPA-like transitions,<Link href="/dashboard"> instead of <a href>,Regular <a> tags for internal navigation,<Link href={route('dashboard')}>Dashboard</Link>,<a href="/dashboard">Dashboard</a>,High,https://inertiajs.com/links
|
||||
20,Inertia.js,Use useForm for form state and submission,Inertia's useForm manages progress errors and transforms,"useForm for all page-level forms, form.post() for submit",Axios/fetch for form submissions on Inertia pages,"const form = useForm({ name: '' }); form.post('/users');","axios.post('/users', { name });",High,https://inertiajs.com/forms
|
||||
21,Inertia.js,Use persistent layouts to preserve state,Wrap pages in a persistent layout so header/sidebar don't remount,layout property on page component for persistent UI,Re-render full layout on every page visit,MyPage.layout = (page) => <AppLayout>{page}</AppLayout>,No layout — full page reload feel on navigation,Medium,https://inertiajs.com/pages#persistent-layouts
|
||||
22,Inertia.js,Enable SSR for public pages,Server-side rendering improves SEO and first paint,Enable Inertia SSR for marketing and public pages,Client-only rendering for all pages including public,php artisan inertia:start-ssr with @inertiaHead,No SSR on pages requiring good SEO,Medium,https://inertiajs.com/server-side-rendering
|
||||
23,Styling,Set up Tailwind CSS via Vite,Use Vite + tailwindcss plugin for fast HMR and optimized builds,Install tailwindcss @tailwindcss/vite and configure vite.config.js,Laravel Mix or manual PostCSS pipeline for new projects,plugins: [tailwindcss()] in vite.config.js + @import 'tailwindcss' in app.css,Laravel Mix with require('tailwindcss') in webpack,High,https://tailwindcss.com/docs/installation/framework-guides
|
||||
24,Styling,Purge unused styles via content config,Tailwind scans Blade and JS files to tree-shake unused classes,content: ['./resources/views/**/*.blade.php' './resources/js/**/*.{js,vue}'],No content config — ship all 3MB of CSS,content: ['./resources/**/*.blade.php' './resources/**/*.js'],content: [],High,https://tailwindcss.com/docs/content-configuration
|
||||
25,Styling,Use dark mode class strategy,class-based dark mode integrates with server-rendered preference,darkMode: 'class' with a toggle that sets class on <html>,Media query only — no user override possible,darkMode: 'class'; document.documentElement.classList.toggle('dark'),darkMode: 'media' — no programmatic control,Medium,https://tailwindcss.com/docs/dark-mode
|
||||
26,Styling,Use @apply sparingly in component CSS,Extract only truly repeated multi-class patterns,@apply for BEM base classes shared across many components,@apply for every single element — defeats Tailwind's purpose,@apply flex items-center gap-2 (shared button base),@apply text-sm for a single use,Low,https://tailwindcss.com/docs/functions-and-directives#apply
|
||||
27,Styling,Configure custom design tokens in CSS,Define brand colors spacing fonts as CSS variables consumed by Tailwind,Custom @theme tokens matched to brand guidelines,Magic color hex codes scattered across Blade templates,@theme { --color-brand: oklch(0.6 0.2 250); },bg-[#1a2b3c] inline throughout templates,Medium,https://tailwindcss.com/docs/theme
|
||||
28,Components,Use anonymous Blade components for UI primitives,Blade files in resources/views/components/ auto-register as x-* components,Anonymous components for buttons alerts badges cards,Blade @includes for anything reusable,<x-badge variant="success">Active</x-badge>,@include('partials.badge' ['variant' => 'success']),Medium,https://laravel.com/docs/blade#anonymous-components
|
||||
29,Components,Use class-based components for complex logic,PHP class components can inject services and pre-process data,app/View/Components/ class when component needs PHP logic,Blade @php blocks for business logic inside templates,class AlertComponent { public function __construct(public string $type) {} },@php $color = $type === 'error' ? 'red' : 'green'; @endphp,Medium,https://laravel.com/docs/blade#components
|
||||
30,Components,Forward extra attributes with $attributes,Pass through HTML attributes like class id aria to root element,$attributes->merge() on root element of components,Ignore caller-provided HTML attributes silently,<div {{ $attributes->merge(['class' => 'btn']) }}>,<div class="btn"> — drops extra class/id from caller,High,https://laravel.com/docs/blade#component-attributes
|
||||
31,Components,Separate variant logic from templates,Keep variant/size/color logic in a PHP class or helper not in Blade,Variant class or match() expression in component class,Long @if chains for variants inside Blade templates,"public function classes(): string { return match($this->variant) { 'primary' => 'bg-blue-600', } }","@if($variant === 'primary') bg-blue-600 @elseif($variant === 'secondary')...",Medium,https://laravel.com/docs/blade#components
|
||||
32,Components,Provide default slot content,Use {{ $slot ?? '' }} or named slot defaults so components are usable empty,Default content in slots for optional regions,Require every slot to be filled — throws errors on empty usage,{{ $icon ?? '' }} in component Blade file,{{ $icon }} — fatal if caller omits slot,Low,https://laravel.com/docs/blade#slots
|
||||
33,Components,Use component namespacing for packages,Prefix third-party or module components to avoid collisions,Register custom prefix via Blade::componentNamespace(),Mix first-party and package component names with no prefix,Blade::componentNamespace('Modules\\Shop\\Views' 'shop'); <x-shop::product-card />,<x-product-card /> colliding with first-party card,Low,https://laravel.com/docs/blade#manually-registering-components
|
||||
34,Forms,Validate with Form Request classes,Move validation rules out of controllers into dedicated FormRequest classes,php artisan make:request and define rules() + authorize(),Inline validate() in controller actions,class StorePostRequest extends FormRequest { public function rules() { return ['title' => 'required|max:255']; } },public function store(Request $r) { $r->validate(['title' => 'required']); },High,https://laravel.com/docs/validation#form-request-validation
|
||||
35,Forms,Preserve old input on validation failure,Use old() to repopulate form fields after server-side error redirect,old('field') as default value on all form inputs,Empty form fields when validation fails,<input name="email" value="{{ old('email') }}">,<input name="email">,High,https://laravel.com/docs/validation#repopulating-forms
|
||||
36,Forms,Display validation errors with @error,Use the @error directive for inline field-level error messages,@error('field') to show per-field messages,Dump $errors->all() in one block at top of form,@error('email') <p class="text-red-500">{{ $message }}</p> @enderror,@foreach($errors->all() as $e) {{ $e }} @endforeach,Medium,https://laravel.com/docs/validation#quick-displaying-the-validation-errors
|
||||
37,Forms,Use CSRF token on all forms,CSRF protection is enabled by default — include @csrf in every form,@csrf in every POST/PUT/PATCH/DELETE form,Disable VerifyCsrfToken middleware for convenience,<form method="POST">@csrf ...,<form method="POST"> without @csrf,High,https://laravel.com/docs/csrf
|
||||
38,Forms,Use method spoofing for PUT/PATCH/DELETE,HTML forms only support GET/POST — use @method for REST actions,@method('PUT') inside form for update/delete routes,Route::post for all mutations including updates,"<form method=""POST"">@csrf @method('PUT')",<form method="POST" action="/users/update">,Medium,https://laravel.com/docs/routing#form-method-spoofing
|
||||
39,Forms,Display flash messages consistently,Flash success/error in controller; read in layout with session(),session('status') in layout for global flash display,Re-query DB or pass flash from every controller individually,@if(session('success')) <div class="alert">{{ session('success') }}</div> @endif,if($user) return back()->with(['user' => $user]);,Medium,https://laravel.com/docs/session#flash-data
|
||||
40,Performance,Eager load relationships to prevent N+1,Always eager load related models used in views with with(),with() in queries before passing collections to views,Lazy-load relations inside Blade loops,User::with('posts' 'avatar')->get(),User::all() then @foreach $user->posts in Blade,High,https://laravel.com/docs/eloquent-relationships#eager-loading
|
||||
41,Performance,Cache rendered Blade fragments,Use cache() helper to wrap expensive rendered partials,cache() around slow partials that change infrequently,Re-render identical content on every request,@php echo cache()->remember('sidebar' 3600 fn() => view('sidebar')->render()); @endphp,{{ view('sidebar')->render() }} on every page load,Medium,https://laravel.com/docs/cache
|
||||
42,Performance,Paginate large data sets,Always paginate collections in list views,->paginate() or ->simplePaginate() with {{ $items->links() }},->get() for large tables in views,User::paginate(20) with <x-pagination :links="$users" />,User::all() passed to Blade,High,https://laravel.com/docs/pagination
|
||||
43,Performance,Queue slow background tasks,Offload emails notifications and heavy processing to queues,Dispatch jobs for anything taking >200ms,Block HTTP request with slow operations,ProcessImage::dispatch($file); return back();,Storage::put(); Mail::send(); Image::resize(); in controller,High,https://laravel.com/docs/queues
|
||||
44,Performance,Use route model binding,Laravel resolves models automatically — avoids manual find(),Type-hint model in controller method,Manual User::findOrFail($id) in every method,public function show(User $user): View { return view('users.show' compact('user')); },public function show($id) { $user = User::findOrFail($id); },Medium,https://laravel.com/docs/routing#route-model-binding
|
||||
45,Performance,Enable HTTP response caching for static content,Cache control headers for pages that rarely change,Cache-Control headers via middleware for public pages,No caching — serve every response fresh,response()->view('home')->header('Cache-Control' 'public, max-age=3600'),No cache headers on marketing pages,Medium,https://laravel.com/docs/responses#response-headers
|
||||
46,Security,Escape all output in Blade,{{ }} auto-escapes HTML — never use {!! !!} on user data,{{ }} for all untrusted or dynamic content,{!! !!} for user-controlled strings,{{ $comment->body }},{!! $comment->body !!},High,https://laravel.com/docs/blade#displaying-data
|
||||
47,Security,Protect routes with Gate and Policy,Use policies for authorization — never inline permission checks in views,@can / Gate::allows() for UI visibility; policy()->authorize() for actions,Hardcode role checks inline across templates,@can('update' $post) <a href="{{ route('posts.edit' $post) }}">Edit</a> @endcan,@if(auth()->user()->role === 'admin') <a href="/edit">,High,https://laravel.com/docs/authorization#policies
|
||||
48,Security,Validate and authorize file uploads,Check MIME type size and store outside public root,Store in storage/app/private + validate mimes and max,Store raw upload in public/ without validation,"'avatar' => ['required' 'image' 'mimes:jpg,png' 'max:2048']",'avatar' => 'required' with no MIME or size check,High,https://laravel.com/docs/filesystem#file-uploads
|
||||
49,Security,Use signed URLs for temporary links,Generate expiring URLs for private downloads or email confirmations,URL::signedRoute() or temporarySignedRoute(),Expose sequential IDs in download URLs without auth,URL::temporarySignedRoute('file.download' now()->addMinutes(30) ['file' => $id]),route('file.download' $id) with no expiry or signature,High,https://laravel.com/docs/urls#signed-urls
|
||||
50,Security,Set a strict Content Security Policy,CSP headers prevent XSS injection of external scripts,spatie/laravel-csp or custom middleware to emit CSP header,No CSP — browser runs any injected script,Header: Content-Security-Policy: default-src 'self'; script-src 'self',No Content-Security-Policy header on responses,Medium,https://laravel.com/docs/middleware
|
||||
|
Can't render this file because it contains an unexpected character in line 2 and column 209.
|
53
.agents/skills/ui-ux-pro-max/data/stacks/nextjs.csv
Normal file
53
.agents/skills/ui-ux-pro-max/data/stacks/nextjs.csv
Normal file
@@ -0,0 +1,53 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Routing,Use App Router for new projects,App Router is the recommended approach in Next.js 14+,app/ directory with page.tsx,pages/ for new projects,app/dashboard/page.tsx,pages/dashboard.tsx,Medium,https://nextjs.org/docs/app
|
||||
2,Routing,Use file-based routing,Create routes by adding files in app directory,page.tsx for routes layout.tsx for layouts,Manual route configuration,app/blog/[slug]/page.tsx,Custom router setup,Medium,https://nextjs.org/docs/app/building-your-application/routing
|
||||
3,Routing,Colocate related files,Keep components styles tests with their routes,Component files alongside page.tsx,Separate components folder,app/dashboard/_components/,components/dashboard/,Low,
|
||||
4,Routing,Use route groups for organization,Group routes without affecting URL,Parentheses for route groups,Nested folders affecting URL,(marketing)/about/page.tsx,marketing/about/page.tsx,Low,https://nextjs.org/docs/app/building-your-application/routing/route-groups
|
||||
5,Routing,Handle loading states,Use loading.tsx for route loading UI,loading.tsx alongside page.tsx,Manual loading state management,app/dashboard/loading.tsx,useState for loading in page,Medium,https://nextjs.org/docs/app/building-your-application/routing/loading-ui-and-streaming
|
||||
6,Routing,Handle errors with error.tsx,Catch errors at route level,error.tsx with reset function,try/catch in every component,app/dashboard/error.tsx,try/catch in page component,High,https://nextjs.org/docs/app/building-your-application/routing/error-handling
|
||||
7,Rendering,Use Server Components by default,Server Components reduce client JS bundle,Keep components server by default,Add 'use client' unnecessarily,export default function Page(),('use client') for static content,High,https://nextjs.org/docs/app/building-your-application/rendering/server-components
|
||||
8,Rendering,Mark Client Components explicitly,'use client' for interactive components,Add 'use client' only when needed,Server Component with hooks/events,('use client') for onClick useState,No directive with useState,High,https://nextjs.org/docs/app/building-your-application/rendering/client-components
|
||||
9,Rendering,Push Client Components down,Keep Client Components as leaf nodes,Client wrapper for interactive parts only,Mark page as Client Component,<InteractiveButton/> in Server Page,('use client') on page.tsx,High,
|
||||
10,Rendering,Use streaming for better UX,Stream content with Suspense boundaries,Suspense for slow data fetches,Wait for all data before render,<Suspense><SlowComponent/></Suspense>,await allData then render,Medium,https://nextjs.org/docs/app/building-your-application/routing/loading-ui-and-streaming
|
||||
11,Rendering,Choose correct rendering strategy,SSG for static SSR for dynamic ISR for semi-static,generateStaticParams for known paths,SSR for static content,export const revalidate = 3600,fetch without cache config,Medium,
|
||||
12,DataFetching,Fetch data in Server Components,Fetch directly in async Server Components,async function Page() { const data = await fetch() },useEffect for initial data,const data = await fetch(url),useEffect(() => fetch(url)),High,https://nextjs.org/docs/app/building-your-application/data-fetching
|
||||
13,DataFetching,Configure caching explicitly (Next.js 15+),Next.js 15 changed defaults to uncached for fetch,Explicitly set cache: 'force-cache' for static data,Assume default is cached (it's not in Next.js 15),fetch(url { cache: 'force-cache' }),fetch(url) // Uncached in v15,High,https://nextjs.org/docs/app/building-your-application/upgrading/version-15
|
||||
14,DataFetching,Deduplicate fetch requests,React and Next.js dedupe same requests,Same fetch call in multiple components,Manual request deduplication,Multiple components fetch same URL,Custom cache layer,Low,
|
||||
15,DataFetching,Use Server Actions for mutations,Server Actions for form submissions,action={serverAction} in forms,API route for every mutation,<form action={createPost}>,<form onSubmit={callApiRoute}>,Medium,https://nextjs.org/docs/app/building-your-application/data-fetching/server-actions-and-mutations
|
||||
16,DataFetching,Revalidate data appropriately,Use revalidatePath/revalidateTag after mutations,Revalidate after Server Action,'use client' with manual refetch,revalidatePath('/posts'),router.refresh() everywhere,Medium,https://nextjs.org/docs/app/building-your-application/caching#revalidating
|
||||
17,Images,Use next/image for optimization,Automatic image optimization and lazy loading,<Image> component for all images,<img> tags directly,<Image src={} alt={} width={} height={}>,<img src={}/>,High,https://nextjs.org/docs/app/building-your-application/optimizing/images
|
||||
18,Images,Provide width and height,Prevent layout shift with dimensions,width and height props or fill,Missing dimensions,<Image width={400} height={300}/>,<Image src={url}/>,High,
|
||||
19,Images,Use fill for responsive images,Fill container with object-fit,fill prop with relative parent,Fixed dimensions for responsive,"<Image fill className=""object-cover""/>",<Image width={window.width}/>,Medium,
|
||||
20,Images,Configure remote image domains,Whitelist external image sources,remotePatterns in next.config.js,Allow all domains,remotePatterns: [{ hostname: 'cdn.example.com' }],domains: ['*'],High,https://nextjs.org/docs/app/api-reference/components/image#remotepatterns
|
||||
21,Images,Use priority for LCP images,Mark above-fold images as priority,priority prop on hero images,All images with priority,<Image priority src={hero}/>,<Image priority/> on every image,Medium,
|
||||
22,Fonts,Use next/font for fonts,Self-hosted fonts with zero layout shift,next/font/google or next/font/local,External font links,import { Inter } from 'next/font/google',"<link href=""fonts.googleapis.com""/>",Medium,https://nextjs.org/docs/app/building-your-application/optimizing/fonts
|
||||
23,Fonts,Apply font to layout,Set font in root layout for consistency,className on body in layout.tsx,Font in individual pages,<body className={inter.className}>,Each page imports font,Low,
|
||||
24,Fonts,Use variable fonts,Variable fonts reduce bundle size,Single variable font file,Multiple font weights as files,Inter({ subsets: ['latin'] }),Inter_400 Inter_500 Inter_700,Low,
|
||||
25,Metadata,Use generateMetadata for dynamic,Generate metadata based on params,export async function generateMetadata(),Hardcoded metadata everywhere,generateMetadata({ params }),export const metadata = {},Medium,https://nextjs.org/docs/app/building-your-application/optimizing/metadata
|
||||
26,Metadata,Include OpenGraph images,Add OG images for social sharing,opengraph-image.tsx or og property,Missing social preview images,opengraph: { images: ['/og.png'] },No OG configuration,Medium,
|
||||
27,Metadata,Use metadata API,Export metadata object for static metadata,export const metadata = {},Manual head tags,export const metadata = { title: 'Page' },<head><title>Page</title></head>,Medium,
|
||||
28,API,Use Route Handlers for APIs,app/api routes for API endpoints,app/api/users/route.ts,pages/api for new projects,export async function GET(request),export default function handler,Medium,https://nextjs.org/docs/app/building-your-application/routing/route-handlers
|
||||
29,API,Return proper Response objects,Use NextResponse for API responses,NextResponse.json() for JSON,Plain objects or res.json(),return NextResponse.json({ data }),return { data },Medium,
|
||||
30,API,Handle HTTP methods explicitly,Export named functions for methods,Export GET POST PUT DELETE,Single handler for all methods,export async function POST(),switch(req.method),Low,
|
||||
31,API,Validate request body,Validate input before processing,Zod or similar for validation,Trust client input,const body = schema.parse(await req.json()),const body = await req.json(),High,
|
||||
32,Middleware,Use middleware for auth,Protect routes with middleware.ts,middleware.ts at root,Auth check in every page,export function middleware(request),if (!session) redirect in page,Medium,https://nextjs.org/docs/app/building-your-application/routing/middleware
|
||||
33,Middleware,Match specific paths,Configure middleware matcher,config.matcher for specific routes,Run middleware on all routes,matcher: ['/dashboard/:path*'],No matcher config,Medium,
|
||||
34,Middleware,Keep middleware edge-compatible,Middleware runs on Edge runtime,Edge-compatible code only,Node.js APIs in middleware,Edge-compatible auth check,fs.readFile in middleware,High,
|
||||
35,Environment,Use NEXT_PUBLIC prefix,Client-accessible env vars need prefix,NEXT_PUBLIC_ for client vars,Server vars exposed to client,NEXT_PUBLIC_API_URL,API_SECRET in client code,High,https://nextjs.org/docs/app/building-your-application/configuring/environment-variables
|
||||
36,Environment,Validate env vars,Check required env vars exist,Validate on startup,Undefined env at runtime,if (!process.env.DATABASE_URL) throw,process.env.DATABASE_URL (might be undefined),High,
|
||||
37,Environment,Use .env.local for secrets,Local env file for development secrets,.env.local gitignored,Secrets in .env committed,.env.local with secrets,.env with DATABASE_PASSWORD,High,
|
||||
38,Performance,Analyze bundle size,Use @next/bundle-analyzer,Bundle analyzer in dev,Ship large bundles blindly,ANALYZE=true npm run build,No bundle analysis,Medium,https://nextjs.org/docs/app/building-your-application/optimizing/bundle-analyzer
|
||||
39,Performance,Use dynamic imports,Code split with next/dynamic,dynamic() for heavy components,Import everything statically,const Chart = dynamic(() => import('./Chart')),import Chart from './Chart',Medium,https://nextjs.org/docs/app/building-your-application/optimizing/lazy-loading
|
||||
40,Performance,Avoid layout shifts,Reserve space for dynamic content,Skeleton loaders aspect ratios,Content popping in,"<Skeleton className=""h-48""/>",No placeholder for async content,High,
|
||||
41,Performance,Use Partial Prerendering,Combine static and dynamic in one route,Static shell with Suspense holes,Full dynamic or static pages,Static header + dynamic content,Entire page SSR,Low,https://nextjs.org/docs/app/building-your-application/rendering/partial-prerendering
|
||||
42,Link,Use next/link for navigation,Client-side navigation with prefetching,"<Link href=""""> for internal links",<a> for internal navigation,"<Link href=""/about"">About</Link>","<a href=""/about"">About</a>",High,https://nextjs.org/docs/app/api-reference/components/link
|
||||
43,Link,Prefetch strategically,Control prefetching behavior,prefetch={false} for low-priority,Prefetch all links,<Link prefetch={false}>,Default prefetch on every link,Low,
|
||||
44,Link,Use scroll option appropriately,Control scroll behavior on navigation,scroll={false} for tabs pagination,Always scroll to top,<Link scroll={false}>,Manual scroll management,Low,
|
||||
45,Config,Use next.config.js correctly,Configure Next.js behavior,Proper config options,Deprecated or wrong options,images: { remotePatterns: [] },images: { domains: [] },Medium,https://nextjs.org/docs/app/api-reference/next-config-js
|
||||
46,Config,Enable strict mode,Catch potential issues early,reactStrictMode: true,Strict mode disabled,reactStrictMode: true,reactStrictMode: false,Medium,
|
||||
47,Config,Configure redirects and rewrites,Use config for URL management,redirects() rewrites() in config,Manual redirect handling,redirects: async () => [...],res.redirect in pages,Medium,https://nextjs.org/docs/app/api-reference/next-config-js/redirects
|
||||
48,Deployment,Use Vercel for easiest deploy,Vercel optimized for Next.js,Deploy to Vercel,Self-host without knowledge,vercel deploy,Complex Docker setup for simple app,Low,https://nextjs.org/docs/app/building-your-application/deploying
|
||||
49,Deployment,Configure output for self-hosting,Set output option for deployment target,output: 'standalone' for Docker,Default output for containers,output: 'standalone',No output config for Docker,Medium,https://nextjs.org/docs/app/building-your-application/deploying#self-hosting
|
||||
50,Security,Sanitize user input,Never trust user input,Escape sanitize validate all input,Direct interpolation of user data,DOMPurify.sanitize(userInput),dangerouslySetInnerHTML={{ __html: userInput }},High,
|
||||
51,Security,Use CSP headers,Content Security Policy for XSS protection,Configure CSP in next.config.js,No security headers,headers() with CSP,No CSP configuration,High,https://nextjs.org/docs/app/building-your-application/configuring/content-security-policy
|
||||
52,Security,Validate Server Action input,Server Actions are public endpoints,Validate and authorize in Server Action,Trust Server Action input,Auth check + validation in action,Direct database call without check,High,
|
||||
|
71
.agents/skills/ui-ux-pro-max/data/stacks/nuxt-ui.csv
Normal file
71
.agents/skills/ui-ux-pro-max/data/stacks/nuxt-ui.csv
Normal file
@@ -0,0 +1,71 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Installation,Add Nuxt UI module,Install and configure Nuxt UI in your Nuxt project,pnpm add @nuxt/ui and add to modules,Manual component imports,"modules: ['@nuxt/ui']","import { UButton } from '@nuxt/ui'",High,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
2,Installation,Import Tailwind and Nuxt UI CSS,Required CSS imports in main.css file,@import tailwindcss and @import @nuxt/ui,Skip CSS imports,"@import ""tailwindcss""; @import ""@nuxt/ui"";",No CSS imports,High,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
3,Installation,Wrap app with UApp component,UApp provides global configs for Toast Tooltip and overlays,<UApp> wrapper in app.vue,Skip UApp wrapper,<UApp><NuxtPage/></UApp>,<NuxtPage/> without wrapper,High,https://ui.nuxt.com/docs/components/app
|
||||
4,Components,Use U prefix for components,All Nuxt UI components use U prefix by default,UButton UInput UModal,Button Input Modal,<UButton>Click</UButton>,<Button>Click</Button>,Medium,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
5,Components,Use semantic color props,Use semantic colors like primary secondary error,color="primary" color="error",Hardcoded colors,"<UButton color=""primary"">","<UButton class=""bg-green-500"">",Medium,https://ui.nuxt.com/docs/getting-started/theme/design-system
|
||||
6,Components,Use variant prop for styling,Nuxt UI provides solid outline soft subtle ghost link variants,variant="soft" variant="outline",Custom button classes,"<UButton variant=""soft"">","<UButton class=""border bg-transparent"">",Medium,https://ui.nuxt.com/docs/components/button
|
||||
7,Components,Use size prop consistently,Components support xs sm md lg xl sizes,size="sm" size="lg",Arbitrary sizing classes,"<UButton size=""lg"">","<UButton class=""text-xl px-6"">",Low,https://ui.nuxt.com/docs/components/button
|
||||
8,Icons,Use i-{collection}-{name} format for icons,Nuxt UI v4 uses Iconify i-prefix format — lucide:home is v3 legacy,i-lucide-home i-heroicons-user format,lucide:home format (v3 syntax),"<UButton icon=""i-lucide-home"">","<UButton icon=""lucide:home"">",High,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
9,Icons,Use leadingIcon and trailingIcon props,Position icons with dedicated props for clarity,leadingIcon="i-lucide-plus" trailingIcon="i-lucide-arrow-right",Manual icon positioning or slots,"<UButton leadingIcon=""i-lucide-plus"" label=""Add"">","<UButton><UIcon name=""i-lucide-plus""/>Add</UButton>",Low,https://ui.nuxt.com/docs/components/button
|
||||
10,Theming,Configure colors in app.config.ts,Runtime color configuration without restart,ui.colors.primary in app.config.ts,Hardcoded colors in components,"defineAppConfig({ ui: { colors: { primary: 'blue' } } })","<UButton class=""bg-blue-500"">",High,https://ui.nuxt.com/docs/getting-started/theme/design-system
|
||||
11,Theming,Use @theme directive for custom colors,Define design tokens in CSS with Tailwind @theme,@theme { --color-brand-500: #xxx },Inline color definitions,@theme { --color-brand-500: #ef4444; },:style="{ color: '#ef4444' }",Medium,https://ui.nuxt.com/docs/getting-started/theme/design-system
|
||||
12,Theming,Extend semantic colors in nuxt.config,Register new colors like tertiary in theme.colors,theme.colors array in ui config,Use undefined colors,"ui: { theme: { colors: ['primary', 'tertiary'] } }","<UButton color=""tertiary""> without config",Medium,https://ui.nuxt.com/docs/getting-started/theme/design-system
|
||||
13,Forms,Use UForm with schema validation,UForm supports Zod Yup Joi Valibot schemas,:schema prop with validation schema,Manual form validation,"<UForm :schema=""schema"" :state=""state"">",Manual @blur validation,High,https://ui.nuxt.com/docs/components/form
|
||||
14,Forms,Use UFormField for field wrapper,Provides label error message and validation display,UFormField with name prop,Manual error handling,"<UFormField name=""email"" label=""Email"">",<div><label>Email</label><UInput/><span>error</span></div>,Medium,https://ui.nuxt.com/docs/components/form-field
|
||||
15,Forms,Handle form submit with @submit,UForm emits submit event with validated data,@submit handler on UForm,@click on submit button,"<UForm @submit=""onSubmit"">","<UButton @click=""onSubmit"">",Medium,https://ui.nuxt.com/docs/components/form
|
||||
16,Forms,Use validateOn prop for validation timing,Control when validation triggers (blur change input),validateOn="['blur']" for performance,Always validate on input,"<UForm :validateOn=""['blur', 'change']"">","<UForm> (validates on every keystroke)",Low,https://ui.nuxt.com/docs/components/form
|
||||
17,Overlays,Use v-model:open for overlay control,Modal Slideover Drawer use v-model:open,v-model:open for controlled state,Manual show/hide logic,"<UModal v-model:open=""isOpen"">",<UModal v-if="isOpen">,Medium,https://ui.nuxt.com/docs/components/modal
|
||||
18,Overlays,Use useOverlay composable for programmatic overlays,Open overlays programmatically — v4 API is create().open() not open(Component),overlay.create(Component).open({ props }) pattern,v3 overlay.open(Component) pattern (removed in v4),"const modal = overlay.create(MyModal); const { result } = modal.open({ title: 'Confirm' })","overlay.open(MyModal, { props: { title: 'Confirm' } })",High,https://ui.nuxt.com/docs/components/modal
|
||||
19,Overlays,Use title and description props,Built-in header support for overlays,title="Confirm" description="Are you sure?",Manual header content,"<UModal title=""Confirm"" description=""Are you sure?"">","<UModal><template #header><h2>Confirm</h2></template>",Low,https://ui.nuxt.com/docs/components/modal
|
||||
20,Dashboard,Use UDashboardSidebar for navigation,Provides collapsible resizable sidebar with mobile support,UDashboardSidebar with header default footer slots,Custom sidebar implementation,<UDashboardSidebar><template #header>...</template></UDashboardSidebar>,<aside class="w-64 border-r">,Medium,https://ui.nuxt.com/docs/components/dashboard-sidebar
|
||||
21,Dashboard,Use UDashboardGroup for layout,Wraps dashboard components with sidebar state management,UDashboardGroup > UDashboardSidebar + UDashboardPanel,Manual layout flex containers,<UDashboardGroup><UDashboardSidebar/><UDashboardPanel/></UDashboardGroup>,"<div class=""flex""><aside/><main/></div>",Medium,https://ui.nuxt.com/docs/components/dashboard-group
|
||||
22,Dashboard,Use UDashboardNavbar for top navigation,Responsive navbar with mobile menu support,UDashboardNavbar in dashboard layout,Custom navbar implementation,<UDashboardNavbar :links="navLinks"/>,<nav class="border-b">,Low,https://ui.nuxt.com/docs/components/dashboard-navbar
|
||||
23,Tables,Use UTable with data and columns props,Powered by TanStack Table with built-in features,:data and :columns props,Manual table markup,"<UTable :data=""users"" :columns=""columns""/>","<table><tr v-for=""user in users"">",High,https://ui.nuxt.com/docs/components/table
|
||||
24,Tables,Define columns with accessorKey,Column definitions use accessorKey for data binding,accessorKey: 'email' in column def,String column names only,"{ accessorKey: 'email', header: 'Email' }","['name', 'email']",Medium,https://ui.nuxt.com/docs/components/table
|
||||
25,Tables,Use cell slot for custom rendering,Customize cell content with scoped slots,#cell-columnName slot,Override entire table,<template #cell-status="{ row }">,Manual column render function,Medium,https://ui.nuxt.com/docs/components/table
|
||||
26,Tables,Enable sorting with sortable column option,Add sortable: true to column definition,sortable: true in column,Manual sort implementation,"{ accessorKey: 'name', sortable: true }",@click="sortBy('name')",Low,https://ui.nuxt.com/docs/components/table
|
||||
27,Navigation,Use UNavigationMenu for nav links,Horizontal or vertical navigation with dropdown support,UNavigationMenu with items array,Manual nav with v-for,"<UNavigationMenu :items=""navItems""/>","<nav><a v-for=""item in items"">",Medium,https://ui.nuxt.com/docs/components/navigation-menu
|
||||
28,Navigation,Use UBreadcrumb for page hierarchy,Automatic breadcrumb with NuxtLink support,:items array with label and to,Manual breadcrumb links,"<UBreadcrumb :items=""breadcrumbs""/>","<nav><span v-for=""crumb in crumbs"">",Low,https://ui.nuxt.com/docs/components/breadcrumb
|
||||
29,Navigation,Use UTabs for tabbed content,Tab navigation with content panels,UTabs with items containing slot content,Manual tab state,"<UTabs :items=""tabs""/>","<div><button @click=""tab=1"">",Medium,https://ui.nuxt.com/docs/components/tabs
|
||||
30,Feedback,Use useToast for notifications,Composable for toast notifications,useToast().add({ title description }),Alert components for toasts,"const toast = useToast(); toast.add({ title: 'Saved' })",<UAlert v-if="showSuccess">,High,https://ui.nuxt.com/docs/components/toast
|
||||
31,Feedback,Use UAlert for inline messages,Static alert messages with icon and actions,UAlert with title description color,Toast for static messages,"<UAlert title=""Warning"" color=""warning""/>",useToast for inline alerts,Medium,https://ui.nuxt.com/docs/components/alert
|
||||
32,Feedback,Use USkeleton for loading states,Placeholder content during data loading,USkeleton with appropriate size,Spinner for content loading,<USkeleton class="h-4 w-32"/>,<UIcon name="lucide:loader" class="animate-spin"/>,Low,https://ui.nuxt.com/docs/components/skeleton
|
||||
33,Color Mode,Use UColorModeButton for theme toggle,Built-in light/dark mode toggle button,UColorModeButton component,Manual color mode logic,<UColorModeButton/>,"<button @click=""toggleColorMode"">",Low,https://ui.nuxt.com/docs/components/color-mode-button
|
||||
34,Color Mode,Use UColorModeSelect for theme picker,Dropdown to select system light or dark mode,UColorModeSelect component,Custom select for theme,<UColorModeSelect/>,"<USelect v-model=""colorMode"" :items=""modes""/>",Low,https://ui.nuxt.com/docs/components/color-mode-select
|
||||
35,Customization,Use ui prop for component styling,Override component styles via ui prop,ui prop with slot class overrides,Global CSS overrides,"<UButton :ui=""{ base: 'rounded-full' }""/>",<UButton class="!rounded-full"/>,Medium,https://ui.nuxt.com/docs/getting-started/theme/components
|
||||
36,Customization,Configure default variants in nuxt.config,Set default color and size for all components,theme.defaultVariants in ui config,Repeat props on every component,"ui: { theme: { defaultVariants: { color: 'neutral' } } }","<UButton color=""neutral""> everywhere",Medium,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
37,Customization,Use app.config.ts for theme overrides,Runtime theme customization,defineAppConfig with ui key,nuxt.config for runtime values,"defineAppConfig({ ui: { button: { defaultVariants: { size: 'sm' } } } })","nuxt.config ui.button.size: 'sm'",Medium,https://ui.nuxt.com/docs/getting-started/theme/components
|
||||
38,Performance,Enable component detection,Tree-shake unused component CSS,experimental.componentDetection: true,Include all component CSS,"ui: { experimental: { componentDetection: true } }","ui: {} (includes all CSS)",Low,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
39,Performance,Use UTable virtualize for large data,Enable virtualization for 1000+ rows,:virtualize prop on UTable,Render all rows,"<UTable :data=""largeData"" virtualize/>","<UTable :data=""largeData""/>",Medium,https://ui.nuxt.com/docs/components/table
|
||||
40,Accessibility,Use semantic component props,Components have built-in ARIA support,Use title description label props,Skip accessibility props,"<UModal title=""Settings"">","<UModal><h2>Settings</h2>",Medium,https://ui.nuxt.com/docs/components/modal
|
||||
41,Accessibility,Use UFormField for form accessibility,Automatic label-input association,UFormField wraps inputs,Manual id and for attributes,"<UFormField label=""Email""><UInput/></UFormField>","<label for=""email"">Email</label><UInput id=""email""/>",High,https://ui.nuxt.com/docs/components/form-field
|
||||
42,Content,Use UContentToc for table of contents,Automatic TOC with active heading highlight,UContentToc with :links,Manual TOC implementation,"<UContentToc :links=""toc""/>","<nav><a v-for=""heading in headings"">",Low,https://ui.nuxt.com/docs/components/content-toc
|
||||
43,Content,Use UContentSearch for docs search,Command palette for documentation search,UContentSearch with Nuxt Content,Custom search implementation,<UContentSearch/>,<UCommandPalette :groups="searchResults"/>,Low,https://ui.nuxt.com/docs/components/content-search
|
||||
44,AI/Chat,Use UChatMessages for chat UI,Designed for Vercel AI SDK integration,UChatMessages with messages array,Custom chat message list,"<UChatMessages :messages=""messages""/>","<div v-for=""msg in messages"">",Medium,https://ui.nuxt.com/docs/components/chat-messages
|
||||
45,AI/Chat,Use UChatPrompt for input,Enhanced textarea for AI prompts,UChatPrompt with v-model,Basic textarea,<UChatPrompt v-model="prompt"/>,<UTextarea v-model="prompt"/>,Medium,https://ui.nuxt.com/docs/components/chat-prompt
|
||||
46,Editor,Use UEditor for rich text,TipTap-based editor with toolbar support,UEditor with v-model:content,Custom TipTap setup,"<UEditor v-model:content=""content""/>",Manual TipTap initialization,Medium,https://ui.nuxt.com/docs/components/editor
|
||||
47,Links,Use to prop for navigation,UButton and ULink support NuxtLink to prop,to="/dashboard" for internal links,href for internal navigation,"<UButton to=""/dashboard"">","<UButton href=""/dashboard"">",Medium,https://ui.nuxt.com/docs/components/button
|
||||
48,Links,Use external prop for outside links,Explicitly mark external links,target="_blank" with external URLs,Forget rel="noopener","<UButton to=""https://example.com"" target=""_blank"">","<UButton href=""https://..."">",Low,https://ui.nuxt.com/docs/components/link
|
||||
49,Loading,Use loadingAuto on buttons,Automatic loading state from @click promise,loadingAuto prop on UButton,Manual loading state,"<UButton loadingAuto @click=""async () => await save()"">","<UButton :loading=""isLoading"" @click=""save"">",Low,https://ui.nuxt.com/docs/components/button
|
||||
50,Loading,Use UForm loadingAuto,Auto-disable form during submit,loadingAuto on UForm (default true),Manual form disabled state,"<UForm @submit=""handleSubmit"">","<UForm :disabled=""isSubmitting"">",Low,https://ui.nuxt.com/docs/components/form
|
||||
51,Installation,Do not manually add auto-registered modules,Nuxt UI v4 auto-registers @nuxt/icon @nuxt/fonts @nuxtjs/color-mode,Configure via root-level keys in nuxt.config,Adding them to modules array causes duplicate registration,"icon: { /* opts */ } in nuxt.config","modules: ['@nuxt/ui', '@nuxt/icon']",High,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
52,Installation,Use official templates to bootstrap projects,Nuxt UI provides starter templates via nuxi init,npx nuxi init -t ui/dashboard for dashboard project,Manual project setup from scratch,"npx nuxi@latest init -t ui/dashboard","pnpm create nuxt app (manual UI setup)",Medium,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
53,Icons,Install icon collections locally for SSR,Local Iconify JSON prevents network requests and flash,pnpm i @iconify-json/lucide for reliable server rendering,Rely on remote icon fetching in production,"pnpm i @iconify-json/lucide @iconify-json/simple-icons",No local icon packages,Medium,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
54,Icons,Override default component icons globally,Components use default icons configurable via appConfig.ui.icons,Set loading close check icons in app.config.ts,Accept default icons for all components,"defineAppConfig({ ui: { icons: { loading: 'i-lucide-refresh-cw', close: 'i-lucide-x' } } })","<UModal :close-icon=""'i-lucide-x'""> on every usage",Low,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
55,Forms,Use UFileUpload for file input,Built-in drag-drop and preview support,UFileUpload with v-model and accept prop,Custom input type=file,"<UFileUpload v-model=""files"" accept=""image/*"" multiple/>","<input type=""file"" @change=""handleFiles"">",Medium,https://ui.nuxt.com/docs/components/file-upload
|
||||
56,Forms,Use UInputDate for date selection,Locale-aware date picker built on UCalendar,UInputDate with v-model and locale prop,Third-party date picker libraries,"<UInputDate v-model=""date"" />","<DatePicker v-model=""date"" />",Medium,https://ui.nuxt.com/docs/components/input-date
|
||||
57,Forms,Use UInputTags for tag input,Multi-value tag input with keyboard support,UInputTags with v-model and max prop,Custom chip input implementation,"<UInputTags v-model=""tags"" :max=""5"" />","<UInput @keydown.enter=""addTag"">",Low,https://ui.nuxt.com/docs/components/input-tags
|
||||
58,Forms,Use UColorPicker for color selection,Full-featured color picker with multiple format support,UColorPicker with v-model and format prop,Native input type=color,"<UColorPicker v-model=""color"" format=""hex"" />","<input type=""color"" v-model=""color"">",Low,https://ui.nuxt.com/docs/components/color-picker
|
||||
59,Data,Use UTree for hierarchical data,Built-in tree component with expand/collapse,UTree with items prop containing nested children,Custom recursive component,"<UTree :items=""treeItems"" />","<TreeNode v-for=""item in items"" :key=""item.id"">",Low,https://ui.nuxt.com/docs/components/tree
|
||||
60,Data,Use UMarquee for infinite scroll content,Animated infinite scroll band for logos or testimonials,UMarquee with repeat and pauseOnHover props,CSS animation keyframes loop,"<UMarquee :repeat=""3"" pause-on-hover>","<div class=""animate-marquee"">",Low,https://ui.nuxt.com/docs/components/marquee
|
||||
61,Overlays,Use UContextMenu for right-click menus,Context menu triggered by right-click on children,UContextMenu wrapping target element,Browser default context menu,<UContextMenu :items="menuItems"><div>Right-click me</div></UContextMenu>,"<div @contextmenu.prevent=""showMenu"">",Medium,https://ui.nuxt.com/docs/components/context-menu
|
||||
62,Overlays,Await overlay result for confirmation dialogs,useOverlay returns a result Promise resolving to user action,await instance.result to get confirm/cancel,Emit events from overlay components,"const { result } = modal.open(); if (await result) { deleteItem() }","overlay.open(Confirm, { onConfirm: deleteItem })",Medium,https://ui.nuxt.com/docs/components/modal
|
||||
63,Navigation,Use UCommandPalette with grouped items,Command palette supports grouped search with icons and kbds,groups array with id label items,Flat list without categories,"<UCommandPalette :groups=""[{ id: 'actions', label: 'Actions', items }]""/>","<UCommandPalette :items=""flatList""/>",Medium,https://ui.nuxt.com/docs/components/command-palette
|
||||
64,Navigation,Use defineShortcuts with extractShortcuts,Wire keyboard shortcuts from menu item kbds automatically,extractShortcuts(items) + defineShortcuts to sync keybindings,Manually duplicate shortcuts from menu items,"defineShortcuts(extractShortcuts(items))","defineShortcuts({ meta_n: () => newFile() }) // duplicated from items",Low,https://ui.nuxt.com/docs/composables/define-shortcuts
|
||||
65,Layout,Use UHeader and UFooter for page layout,Responsive header/footer with built-in mobile menu,UHeader with #default slot for nav UFooter with columns,Custom header/footer from scratch,"<UHeader><template #right><UNavigationMenu/></template></UHeader>","<header class=""sticky top-0"">",Low,https://ui.nuxt.com/docs/components/header
|
||||
66,Layout,Use UPageAside for sidebar content,Sidebar that hides below lg breakpoint automatically,UPageAside for docs and landing page sidebars,Manual hidden lg: classes,"<UPageAside><UNavigationMenu orientation=""vertical""/></UPageAside>","<aside class=""hidden lg:block"">",Low,https://ui.nuxt.com/docs/components/page-aside
|
||||
67,Color Mode,Wrap custom color mode toggles in ClientOnly,Prevents hydration mismatch on server-rendered color mode,ClientOnly with fallback placeholder,Direct useColorMode in template without ClientOnly,"<ClientOnly><USwitch v-model=""isDark""/><template #fallback><div class=""size-8""/></template></ClientOnly>",<USwitch v-model="isDark"/> directly in template,Medium,https://ui.nuxt.com/docs/getting-started/installation/nuxt
|
||||
68,Theming,Read generated theme file to find slot names,Nuxt UI generates theme files listing all component slots and variants,Check .nuxt/ui/<component>.ts for slot names,Guess slot names or use trial-and-error,".nuxt/ui/button.ts for UButton slot names","<UButton :ui=""{ base: 'rounded-full' }""/> without checking slots",Medium,https://ui.nuxt.com/docs/getting-started/theme/components
|
||||
69,Composables,Use defineShortcuts whenever keyword shortcut,whenever array condition prevents shortcut firing when inactive,whenever: [isFormValid] to guard shortcut execution,Always-on shortcuts that fire in wrong context,"defineShortcuts({ meta_enter: { handler: submit, whenever: [isFormValid] } })","defineShortcuts({ meta_enter: () => submit() }) // fires even when invalid",Low,https://ui.nuxt.com/docs/composables/define-shortcuts
|
||||
70,i18n,Use UApp locale prop for internationalization,Nuxt UI supports 50+ built-in locales via locale prop on UApp,Import locale from @nuxt/ui/locale and pass to UApp,Manual translation of component UI strings,"import { fr } from '@nuxt/ui/locale'; // <UApp :locale=""fr"">","<UModal title=""Fermer""> manually for each component",Low,https://ui.nuxt.com/docs/composables/define-locale
|
||||
|
Can't render this file because it contains an unexpected character in line 6 and column 94.
|
59
.agents/skills/ui-ux-pro-max/data/stacks/nuxtjs.csv
Normal file
59
.agents/skills/ui-ux-pro-max/data/stacks/nuxtjs.csv
Normal file
@@ -0,0 +1,59 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Routing,Use file-based routing,Create routes by adding files in pages directory,pages/ directory with index.vue,Manual route configuration,pages/dashboard/index.vue,Custom router setup,Medium,https://nuxt.com/docs/getting-started/routing
|
||||
2,Routing,Use dynamic route parameters,Create dynamic routes with bracket syntax,[id].vue for dynamic params,Hardcoded routes for dynamic content,pages/posts/[id].vue,pages/posts/post1.vue,Medium,https://nuxt.com/docs/getting-started/routing
|
||||
3,Routing,Use catch-all routes,Handle multiple path segments with [...slug],[...slug].vue for catch-all,Multiple nested dynamic routes,pages/[...slug].vue,pages/[a]/[b]/[c].vue,Low,https://nuxt.com/docs/getting-started/routing
|
||||
4,Routing,Define page metadata with definePageMeta,Set page-level configuration and middleware,definePageMeta for layout middleware title,Manual route meta configuration,"definePageMeta({ layout: 'admin', middleware: 'auth' })",router.beforeEach for page config,High,https://nuxt.com/docs/api/utils/define-page-meta
|
||||
5,Routing,Use validate for route params,Validate dynamic route parameters before rendering,validate function in definePageMeta,Manual validation in setup,"definePageMeta({ validate: (route) => /^\d+$/.test(route.params.id) })",if (!valid) navigateTo('/404'),Medium,https://nuxt.com/docs/api/utils/define-page-meta
|
||||
6,Rendering,Use SSR by default,Server-side rendering is enabled by default,Keep ssr: true (default),Disable SSR unnecessarily,ssr: true (default),ssr: false for all pages,High,https://nuxt.com/docs/guide/concepts/rendering
|
||||
7,Rendering,Use .client suffix for client-only components,Mark components to render only on client,ComponentName.client.vue suffix,v-if with process.client check,Comments.client.vue,<div v-if="process.client"><Comments/></div>,Medium,https://nuxt.com/docs/guide/directory-structure/components
|
||||
8,Rendering,Use .server suffix for server-only components,Mark components to render only on server,ComponentName.server.vue suffix,Manual server check,HeavyMarkdown.server.vue,v-if="process.server",Low,https://nuxt.com/docs/guide/directory-structure/components
|
||||
9,DataFetching,Use useFetch for simple data fetching,Wrapper around useAsyncData for URL fetching,useFetch for API calls,$fetch in onMounted,"const { data } = await useFetch('/api/posts')","onMounted(async () => { data.value = await $fetch('/api/posts') })",High,https://nuxt.com/docs/api/composables/use-fetch
|
||||
10,DataFetching,Use useAsyncData for complex fetching,Fine-grained control over async data,useAsyncData for CMS or custom fetching,useFetch for non-URL data sources,"const { data } = await useAsyncData('posts', () => cms.getPosts())","const { data } = await useFetch(() => cms.getPosts())",Medium,https://nuxt.com/docs/api/composables/use-async-data
|
||||
11,DataFetching,Use $fetch for non-reactive requests,$fetch for event handlers and non-component code,$fetch in event handlers or server routes,useFetch in click handlers,"async function submit() { await $fetch('/api/submit', { method: 'POST' }) }","async function submit() { await useFetch('/api/submit') }",High,https://nuxt.com/docs/api/utils/dollarfetch
|
||||
12,DataFetching,Use lazy option for non-blocking fetch,Defer data fetching for better initial load,lazy: true for below-fold content,Blocking fetch for non-critical data,"useFetch('/api/comments', { lazy: true })",await useFetch('/api/comments') for footer,Medium,https://nuxt.com/docs/api/composables/use-fetch
|
||||
13,DataFetching,Use server option to control fetch location,Choose where data is fetched,server: false for client-only data,Server fetch for user-specific client data,"useFetch('/api/user-preferences', { server: false })",useFetch for localStorage-dependent data,Medium,https://nuxt.com/docs/api/composables/use-fetch
|
||||
14,DataFetching,Use pick to reduce payload size,Select only needed fields from response,pick option for large responses,Fetching entire objects when few fields needed,"useFetch('/api/user', { pick: ['id', 'name'] })",useFetch('/api/user') then destructure,Low,https://nuxt.com/docs/api/composables/use-fetch
|
||||
15,DataFetching,Use transform for data manipulation,Transform data before storing in state,transform option for data shaping,Manual transformation after fetch,"useFetch('/api/posts', { transform: (posts) => posts.map(p => p.title) })",const titles = data.value.map(p => p.title),Low,https://nuxt.com/docs/api/composables/use-fetch
|
||||
16,DataFetching,Handle loading and error states,Always handle pending and error states,Check status pending error refs,Ignoring loading states,"<div v-if=""status === 'pending'"">Loading...</div>",No loading indicator,High,https://nuxt.com/docs/getting-started/data-fetching
|
||||
17,Lifecycle,Avoid side effects in script setup root,Move side effects to lifecycle hooks,Side effects in onMounted,setInterval in root script setup,"onMounted(() => { interval = setInterval(...) })","<script setup>setInterval(...)</script>",High,https://nuxt.com/docs/guide/concepts/nuxt-lifecycle
|
||||
18,Lifecycle,Use onMounted for DOM access,Access DOM only after component is mounted,onMounted for DOM manipulation,Direct DOM access in setup,"onMounted(() => { document.getElementById('el') })","<script setup>document.getElementById('el')</script>",High,https://nuxt.com/docs/api/composables/on-mounted
|
||||
19,Lifecycle,Use nextTick for post-render access,Wait for DOM updates before accessing elements,await nextTick() after state changes,Immediate DOM access after state change,"count.value++; await nextTick(); el.value.focus()","count.value++; el.value.focus()",Medium,https://nuxt.com/docs/api/utils/next-tick
|
||||
20,Lifecycle,Use onPrehydrate for pre-hydration logic,Run code before Nuxt hydrates the page,onPrehydrate for client setup,onMounted for hydration-critical code,"onPrehydrate(() => { console.log(window) })",onMounted for pre-hydration needs,Low,https://nuxt.com/docs/api/composables/on-prehydrate
|
||||
21,Server,Use server/api for API routes,Create API endpoints in server/api directory,server/api/users.ts for /api/users,Manual Express setup,server/api/hello.ts -> /api/hello,app.get('/api/hello'),High,https://nuxt.com/docs/guide/directory-structure/server
|
||||
22,Server,Use defineEventHandler for handlers,Define server route handlers,defineEventHandler for all handlers,export default function,"export default defineEventHandler((event) => { return { hello: 'world' } })","export default function(req, res) {}",High,https://nuxt.com/docs/guide/directory-structure/server
|
||||
23,Server,Use server/routes for non-api routes,Routes without /api prefix,server/routes for custom paths,server/api for non-api routes,server/routes/sitemap.xml.ts,server/api/sitemap.xml.ts,Medium,https://nuxt.com/docs/guide/directory-structure/server
|
||||
24,Server,Use getQuery and readBody for input,Access query params and request body,getQuery(event) readBody(event),Direct event access,"const { id } = getQuery(event)",event.node.req.query,Medium,https://nuxt.com/docs/guide/directory-structure/server
|
||||
25,Server,Validate server input,Always validate input in server handlers,Zod or similar for validation,Trust client input,"const body = await readBody(event); schema.parse(body)",const body = await readBody(event),High,https://nuxt.com/docs/guide/directory-structure/server
|
||||
26,State,Use useState for shared reactive state,SSR-friendly shared state across components,useState for cross-component state,ref for shared state,"const count = useState('count', () => 0)",const count = ref(0) in composable,High,https://nuxt.com/docs/api/composables/use-state
|
||||
27,State,Use unique keys for useState,Prevent state conflicts with unique keys,Descriptive unique keys for each state,Generic or duplicate keys,"useState('user-preferences', () => ({}))",useState('data') in multiple places,Medium,https://nuxt.com/docs/api/composables/use-state
|
||||
28,State,Use Pinia for complex state,Pinia for advanced state management,@pinia/nuxt for complex apps,Custom state management,useMainStore() with Pinia,Custom reactive store implementation,Medium,https://nuxt.com/docs/getting-started/state-management
|
||||
29,State,Use callOnce for one-time async operations,Ensure async operations run only once,callOnce for store initialization,Direct await in component,"await callOnce(store.fetch)",await store.fetch() on every render,Medium,https://nuxt.com/docs/api/utils/call-once
|
||||
30,SEO,Use useSeoMeta for SEO tags,Type-safe SEO meta tag management,useSeoMeta for meta tags,useHead for simple meta,"useSeoMeta({ title: 'Home', ogTitle: 'Home', description: '...' })","useHead({ meta: [{ name: 'description', content: '...' }] })",High,https://nuxt.com/docs/api/composables/use-seo-meta
|
||||
31,SEO,Use reactive values in useSeoMeta,Dynamic SEO tags with refs or getters,Computed getters for dynamic values,Static values for dynamic content,"useSeoMeta({ title: () => post.value.title })","useSeoMeta({ title: post.value.title })",Medium,https://nuxt.com/docs/api/composables/use-seo-meta
|
||||
32,SEO,Use useHead for non-meta head elements,Scripts styles links in head,useHead for scripts and links,useSeoMeta for scripts,"useHead({ script: [{ src: '/analytics.js' }] })","useSeoMeta({ script: '...' })",Medium,https://nuxt.com/docs/api/composables/use-head
|
||||
33,SEO,Include OpenGraph tags,Add OG tags for social sharing,ogTitle ogDescription ogImage,Missing social preview,"useSeoMeta({ ogImage: '/og.png', twitterCard: 'summary_large_image' })",No OG configuration,Medium,https://nuxt.com/docs/api/composables/use-seo-meta
|
||||
34,Middleware,Use defineNuxtRouteMiddleware,Define route middleware properly,defineNuxtRouteMiddleware wrapper,export default function,"export default defineNuxtRouteMiddleware((to, from) => {})","export default function(to, from) {}",High,https://nuxt.com/docs/guide/directory-structure/middleware
|
||||
35,Middleware,Use navigateTo for redirects,Redirect in middleware with navigateTo,return navigateTo('/login'),router.push in middleware,"if (!auth) return navigateTo('/login')","if (!auth) router.push('/login')",High,https://nuxt.com/docs/api/utils/navigate-to
|
||||
36,Middleware,Reference middleware in definePageMeta,Apply middleware to specific pages,middleware array in definePageMeta,Global middleware for page-specific,definePageMeta({ middleware: ['auth'] }),Global auth check for one page,Medium,https://nuxt.com/docs/guide/directory-structure/middleware
|
||||
37,Middleware,Use .global suffix for global middleware,Apply middleware to all routes,auth.global.ts for app-wide auth,Manual middleware on every page,middleware/auth.global.ts,middleware: ['auth'] on every page,Medium,https://nuxt.com/docs/guide/directory-structure/middleware
|
||||
38,ErrorHandling,Use createError for errors,Create errors with proper status codes,createError with statusCode,throw new Error,"throw createError({ statusCode: 404, statusMessage: 'Not Found' })",throw new Error('Not Found'),High,https://nuxt.com/docs/api/utils/create-error
|
||||
39,ErrorHandling,Use NuxtErrorBoundary for local errors,Handle errors within component subtree,NuxtErrorBoundary for component errors,Global error page for local errors,"<NuxtErrorBoundary @error=""log""><template #error=""{ error }"">",error.vue for component errors,Medium,https://nuxt.com/docs/getting-started/error-handling
|
||||
40,ErrorHandling,Use clearError to recover from errors,Clear error state and optionally redirect,clearError({ redirect: '/' }),Manual error state reset,clearError({ redirect: '/home' }),error.value = null,Medium,https://nuxt.com/docs/api/utils/clear-error
|
||||
41,ErrorHandling,Use short statusMessage,Keep statusMessage brief for security,Short generic messages,Detailed error info in statusMessage,"createError({ statusCode: 400, statusMessage: 'Bad Request' })","createError({ statusMessage: 'Invalid user ID: 123' })",High,https://nuxt.com/docs/getting-started/error-handling
|
||||
42,Link,Use NuxtLink for internal navigation,Client-side navigation with prefetching,<NuxtLink to> for internal links,<a href> for internal links,<NuxtLink to="/about">About</NuxtLink>,<a href="/about">About</a>,High,https://nuxt.com/docs/api/components/nuxt-link
|
||||
43,Link,Configure prefetch behavior,Control when prefetching occurs,prefetchOn for interaction-based,Default prefetch for low-priority,"<NuxtLink prefetch-on=""interaction"">",Always default prefetch,Low,https://nuxt.com/docs/api/components/nuxt-link
|
||||
44,Link,Use useRouter for programmatic navigation,Navigate programmatically,useRouter().push() for navigation,Direct window.location,"const router = useRouter(); router.push('/dashboard')",window.location.href = '/dashboard',Medium,https://nuxt.com/docs/api/composables/use-router
|
||||
45,Link,Use navigateTo in composables,Navigate outside components,navigateTo() in middleware or plugins,useRouter in non-component code,return navigateTo('/login'),router.push in middleware,Medium,https://nuxt.com/docs/api/utils/navigate-to
|
||||
46,AutoImports,Leverage auto-imports,Use auto-imported composables directly,Direct use of ref computed useFetch,Manual imports for Nuxt composables,"const count = ref(0)","import { ref } from 'vue'; const count = ref(0)",Medium,https://nuxt.com/docs/guide/concepts/auto-imports
|
||||
47,AutoImports,Use #imports for explicit imports,Explicit imports when needed,#imports for clarity or disabled auto-imports,"import from 'vue' when auto-import enabled","import { ref } from '#imports'","import { ref } from 'vue'",Low,https://nuxt.com/docs/guide/concepts/auto-imports
|
||||
48,AutoImports,Configure third-party auto-imports,Add external package auto-imports,imports.presets in nuxt.config,Manual imports everywhere,"imports: { presets: [{ from: 'vue-i18n', imports: ['useI18n'] }] }",import { useI18n } everywhere,Low,https://nuxt.com/docs/guide/concepts/auto-imports
|
||||
49,Plugins,Use defineNuxtPlugin,Define plugins properly,defineNuxtPlugin wrapper,export default function,"export default defineNuxtPlugin((nuxtApp) => {})","export default function(ctx) {}",High,https://nuxt.com/docs/guide/directory-structure/plugins
|
||||
50,Plugins,Use provide for injection,Provide helpers across app,return { provide: {} } for type safety,nuxtApp.provide without types,"return { provide: { hello: (name) => `Hello ${name}!` } }","nuxtApp.provide('hello', fn)",Medium,https://nuxt.com/docs/guide/directory-structure/plugins
|
||||
51,Plugins,Use .client or .server suffix,Control plugin execution environment,plugin.client.ts for client-only,if (process.client) checks,analytics.client.ts,"if (process.client) { // analytics }",Medium,https://nuxt.com/docs/guide/directory-structure/plugins
|
||||
52,Environment,Use runtimeConfig for env vars,Access environment variables safely,runtimeConfig in nuxt.config,process.env directly,"runtimeConfig: { apiSecret: '', public: { apiBase: '' } }",process.env.API_SECRET in components,High,https://nuxt.com/docs/guide/going-further/runtime-config
|
||||
53,Environment,Use NUXT_ prefix for env override,Override config with environment variables,NUXT_API_SECRET NUXT_PUBLIC_API_BASE,Custom env var names,NUXT_PUBLIC_API_BASE=https://api.example.com,API_BASE=https://api.example.com,High,https://nuxt.com/docs/guide/going-further/runtime-config
|
||||
54,Environment,Access public config with useRuntimeConfig,Get public config in components,useRuntimeConfig().public,Direct process.env access,const config = useRuntimeConfig(); config.public.apiBase,process.env.NUXT_PUBLIC_API_BASE,High,https://nuxt.com/docs/api/composables/use-runtime-config
|
||||
55,Environment,Keep secrets in private config,Server-only secrets in runtimeConfig root,runtimeConfig.apiSecret (server only),Secrets in public config,runtimeConfig: { dbPassword: '' },runtimeConfig: { public: { dbPassword: '' } },High,https://nuxt.com/docs/guide/going-further/runtime-config
|
||||
56,Performance,Use Lazy prefix for code splitting,Lazy load components with Lazy prefix,<LazyComponent> for below-fold,Eager load all components,<LazyMountainsList v-if="show"/>,<MountainsList/> for hidden content,Medium,https://nuxt.com/docs/guide/directory-structure/components
|
||||
57,Performance,Use useLazyFetch for non-blocking data,Alias for useFetch with lazy: true,useLazyFetch for secondary data,useFetch for all requests,"const { data } = useLazyFetch('/api/comments')",await useFetch for comments section,Medium,https://nuxt.com/docs/api/composables/use-lazy-fetch
|
||||
58,Performance,Use lazy hydration for interactivity,Delay component hydration until needed,LazyComponent with hydration strategy,Immediate hydration for all,<LazyModal hydrate-on-visible/>,<Modal/> in footer,Low,https://nuxt.com/docs/guide/going-further/experimental-features
|
||||
|
Can't render this file because it contains an unexpected character in line 8 and column 193.
|
52
.agents/skills/ui-ux-pro-max/data/stacks/react-native.csv
Normal file
52
.agents/skills/ui-ux-pro-max/data/stacks/react-native.csv
Normal file
@@ -0,0 +1,52 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Components,Use functional components,Hooks-based components are standard,Functional components with hooks,Class components,const App = () => { },class App extends Component,Medium,https://reactnative.dev/docs/intro-react
|
||||
2,Components,Keep components small,Single responsibility principle,Split into smaller components,Large monolithic components,<Header /><Content /><Footer />,500+ line component,Medium,
|
||||
3,Components,Use TypeScript,Type safety for props and state,TypeScript for new projects,JavaScript without types,const Button: FC<Props> = () => { },const Button = (props) => { },Medium,
|
||||
4,Components,Colocate component files,Keep related files together,Component folder with styles,Flat structure,components/Button/index.tsx styles.ts,components/Button.tsx styles/button.ts,Low,
|
||||
5,Styling,Use StyleSheet.create,Optimized style objects,StyleSheet for all styles,Inline style objects,StyleSheet.create({ container: {} }),style={{ margin: 10 }},High,https://reactnative.dev/docs/stylesheet
|
||||
6,Styling,Avoid inline styles,Prevent object recreation,Styles in StyleSheet,Inline style objects in render,style={styles.container},"style={{ margin: 10, padding: 5 }}",Medium,
|
||||
7,Styling,Use flexbox for layout,React Native uses flexbox,flexDirection alignItems justifyContent,Absolute positioning everywhere,flexDirection: 'row',position: 'absolute' everywhere,Medium,https://reactnative.dev/docs/flexbox
|
||||
8,Styling,Handle platform differences,Platform-specific styles,Platform.select or .ios/.android files,Same styles for both platforms,"Platform.select({ ios: {}, android: {} })",Hardcoded iOS values,Medium,https://reactnative.dev/docs/platform-specific-code
|
||||
9,Styling,Use responsive dimensions,Scale for different screens,Dimensions or useWindowDimensions,Fixed pixel values,useWindowDimensions(),width: 375,Medium,
|
||||
10,Navigation,Use React Navigation,Standard navigation library,React Navigation for routing,Manual navigation management,createStackNavigator(),Custom navigation state,Medium,https://reactnavigation.org/
|
||||
11,Navigation,Type navigation params,Type-safe navigation,Typed navigation props,Untyped navigation,"navigation.navigate<RootStackParamList>('Home', { id })","navigation.navigate('Home', { id })",Medium,
|
||||
12,Navigation,Use deep linking,Support URL-based navigation,Configure linking prop,No deep link support,linking: { prefixes: [] },No linking configuration,Medium,https://reactnavigation.org/docs/deep-linking/
|
||||
13,Navigation,Handle back button,Android back button handling,useFocusEffect with BackHandler,Ignore back button,BackHandler.addEventListener,No back handler,High,
|
||||
14,State,Use useState for local state,Simple component state,useState for UI state,Class component state,"const [count, setCount] = useState(0)",this.state = { count: 0 },Medium,
|
||||
15,State,Use useReducer for complex state,Complex state logic,useReducer for related state,Multiple useState for related values,useReducer(reducer initialState),5+ useState calls,Medium,
|
||||
16,State,Use context sparingly,Context for global state,Context for theme auth locale,Context for frequently changing data,ThemeContext for app theme,Context for list item data,Medium,
|
||||
17,State,Consider Zustand or Redux,External state management,Zustand for simple Redux for complex,useState for global state,create((set) => ({ })),Prop drilling global state,Medium,
|
||||
18,Lists,Use FlatList for long lists,Virtualized list rendering,FlatList for 50+ items,ScrollView with map,<FlatList data={items} />,<ScrollView>{items.map()}</ScrollView>,High,https://reactnative.dev/docs/flatlist
|
||||
19,Lists,Provide keyExtractor,Unique keys for list items,keyExtractor with stable ID,Index as key,keyExtractor={(item) => item.id},"keyExtractor={(_, index) => index}",High,
|
||||
20,Lists,Optimize renderItem,Memoize list item components,React.memo for list items,Inline render function,renderItem={({ item }) => <MemoizedItem item={item} />},renderItem={({ item }) => <View>...</View>},High,
|
||||
21,Lists,Use getItemLayout for fixed height,Skip measurement for performance,getItemLayout when height known,Dynamic measurement for fixed items,"getItemLayout={(_, index) => ({ length: 50, offset: 50 * index, index })}",No getItemLayout for fixed height,Medium,
|
||||
22,Lists,Implement windowSize,Control render window,Smaller windowSize for memory,Default windowSize for large lists,windowSize={5},windowSize={21} for huge lists,Medium,
|
||||
23,Performance,Use React.memo,Prevent unnecessary re-renders,memo for pure components,No memoization,export default memo(MyComponent),export default MyComponent,Medium,
|
||||
24,Performance,Use useCallback for handlers,Stable function references,useCallback for props,New function on every render,"useCallback(() => {}, [deps])",() => handlePress(),Medium,
|
||||
25,Performance,Use useMemo for expensive ops,Cache expensive calculations,useMemo for heavy computations,Recalculate every render,"useMemo(() => expensive(), [deps])",const result = expensive(),Medium,
|
||||
26,Performance,Avoid anonymous functions in JSX,Prevent re-renders,Named handlers or useCallback,Inline arrow functions,onPress={handlePress},onPress={() => doSomething()},Medium,
|
||||
27,Performance,Use Hermes engine,Improved startup and memory,Enable Hermes in build,JavaScriptCore for new projects,hermes_enabled: true,hermes_enabled: false,Medium,https://reactnative.dev/docs/hermes
|
||||
28,Images,Use expo-image,Modern performant image component for React Native,"Use expo-image for caching, blurring, and performance",Use default Image for heavy lists or unmaintained libraries,<Image source={url} cachePolicy='memory-disk' /> (expo-image),<FastImage source={url} />,Medium,https://docs.expo.dev/versions/latest/sdk/image/
|
||||
29,Images,Specify image dimensions,Prevent layout shifts,width and height for remote images,No dimensions for network images,<Image style={{ width: 100 height: 100 }} />,<Image source={{ uri }} /> no size,High,
|
||||
30,Images,Use resizeMode,Control image scaling,resizeMode cover contain,Stretch images,"resizeMode=""cover""",No resizeMode,Low,
|
||||
31,Forms,Use controlled inputs,State-controlled form fields,value + onChangeText,Uncontrolled inputs,<TextInput value={text} onChangeText={setText} />,<TextInput defaultValue={text} />,Medium,
|
||||
32,Forms,Handle keyboard,Manage keyboard visibility,KeyboardAvoidingView,Content hidden by keyboard,"<KeyboardAvoidingView behavior=""padding"">",No keyboard handling,High,https://reactnative.dev/docs/keyboardavoidingview
|
||||
33,Forms,Use proper keyboard types,Appropriate keyboard for input,keyboardType for input type,Default keyboard for all,"keyboardType=""email-address""","keyboardType=""default"" for email",Low,
|
||||
34,Touch,Use Pressable,Modern touch handling,Pressable for touch interactions,TouchableOpacity for new code,<Pressable onPress={} />,<TouchableOpacity onPress={} />,Low,https://reactnative.dev/docs/pressable
|
||||
35,Touch,Provide touch feedback,Visual feedback on press,Ripple or opacity change,No feedback on press,android_ripple={{ color: 'gray' }},No press feedback,Medium,
|
||||
36,Touch,Set hitSlop for small targets,Increase touch area,hitSlop for icons and small buttons,Tiny touch targets,hitSlop={{ top: 10 bottom: 10 }},44x44 with no hitSlop,Medium,
|
||||
37,Animation,Use Reanimated,High-performance animations,react-native-reanimated,Animated API for complex,useSharedValue useAnimatedStyle,Animated.timing for gesture,Medium,https://docs.swmansion.com/react-native-reanimated/
|
||||
38,Animation,Run on UI thread,worklets for smooth animation,Run animations on UI thread,JS thread animations,runOnUI(() => {}),Animated on JS thread,High,
|
||||
39,Animation,Use gesture handler,Native gesture recognition,react-native-gesture-handler,JS-based gesture handling,<GestureDetector>,<View onTouchMove={} />,Medium,https://docs.swmansion.com/react-native-gesture-handler/
|
||||
40,Async,Handle loading states,Show loading indicators,ActivityIndicator during load,Empty screen during load,{isLoading ? <ActivityIndicator /> : <Content />},No loading state,Medium,
|
||||
41,Async,Handle errors gracefully,Error boundaries and fallbacks,Error UI for failed requests,Crash on error,{error ? <ErrorView /> : <Content />},No error handling,High,
|
||||
42,Async,Cancel async operations,Cleanup on unmount,AbortController or cleanup,Memory leaks from async,useEffect cleanup,No cleanup for subscriptions,High,
|
||||
43,Accessibility,Add accessibility labels,Describe UI elements,accessibilityLabel for all interactive,Missing labels,"accessibilityLabel=""Submit form""",<Pressable> without label,High,https://reactnative.dev/docs/accessibility
|
||||
44,Accessibility,Use accessibility roles,Semantic meaning,accessibilityRole for elements,Wrong roles,"accessibilityRole=""button""",No role for button,Medium,
|
||||
45,Accessibility,Support screen readers,Test with TalkBack/VoiceOver,Test with screen readers,Skip accessibility testing,Regular TalkBack testing,No screen reader testing,High,
|
||||
46,Testing,Use React Native Testing Library,Component testing,render and fireEvent,Enzyme or manual testing,render(<Component />),shallow(<Component />),Medium,https://callstack.github.io/react-native-testing-library/
|
||||
47,Testing,Test on real devices,Real device behavior,Test on iOS and Android devices,Simulator only,Device testing in CI,Simulator only testing,High,
|
||||
48,Testing,Use Detox for E2E,End-to-end testing,Detox for critical flows,Manual E2E testing,detox test,Manual testing only,Medium,https://wix.github.io/Detox/
|
||||
49,Native,Use native modules carefully,Bridge has overhead,Batch native calls,Frequent bridge crossing,Batch updates,Call native on every keystroke,High,
|
||||
50,Native,Use Expo when possible,Simplified development,Expo for standard features,Bare RN for simple apps,expo install package,react-native link package,Low,https://docs.expo.dev/
|
||||
51,Native,Handle permissions,Request permissions properly,Check and request permissions,Assume permissions granted,PermissionsAndroid.request(),Access without permission check,High,https://reactnative.dev/docs/permissionsandroid
|
||||
|
54
.agents/skills/ui-ux-pro-max/data/stacks/react.csv
Normal file
54
.agents/skills/ui-ux-pro-max/data/stacks/react.csv
Normal file
@@ -0,0 +1,54 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,State,Use useState for local state,Simple component state should use useState hook,useState for form inputs toggles counters,Class components this.state,"const [count, setCount] = useState(0)",this.state = { count: 0 },Medium,https://react.dev/reference/react/useState
|
||||
2,State,Lift state up when needed,Share state between siblings by lifting to parent,Lift shared state to common ancestor,Prop drilling through many levels,Parent holds state passes down,Deep prop chains,Medium,https://react.dev/learn/sharing-state-between-components
|
||||
3,State,Use useReducer for complex state,Complex state logic benefits from reducer pattern,useReducer for state with multiple sub-values,Multiple useState for related values,useReducer with action types,5+ useState calls that update together,Medium,https://react.dev/reference/react/useReducer
|
||||
4,State,Avoid unnecessary state,Derive values from existing state when possible,Compute derived values in render,Store derivable values in state,const total = items.reduce(...),"const [total, setTotal] = useState(0)",High,https://react.dev/learn/choosing-the-state-structure
|
||||
5,State,Initialize state lazily,Use function form for expensive initial state,useState(() => computeExpensive()),useState(computeExpensive()),useState(() => JSON.parse(data)),useState(JSON.parse(data)),Medium,https://react.dev/reference/react/useState#avoiding-recreating-the-initial-state
|
||||
6,Effects,Clean up effects,Return cleanup function for subscriptions timers,Return cleanup function in useEffect,No cleanup for subscriptions,useEffect(() => { sub(); return unsub; }),useEffect(() => { subscribe(); }),High,https://react.dev/reference/react/useEffect#connecting-to-an-external-system
|
||||
7,Effects,Specify dependencies correctly,Include all values used inside effect in deps array,All referenced values in dependency array,Empty deps with external references,[value] when using value in effect,[] when using props/state in effect,High,https://react.dev/reference/react/useEffect#specifying-reactive-dependencies
|
||||
8,Effects,Avoid unnecessary effects,Don't use effects for transforming data or events,Transform data during render handle events directly,useEffect for derived state or event handling,const filtered = items.filter(...),useEffect(() => setFiltered(items.filter(...))),High,https://react.dev/learn/you-might-not-need-an-effect
|
||||
9,Effects,Use refs for non-reactive values,Store values that don't trigger re-renders in refs,useRef for interval IDs DOM elements,useState for values that don't need render,const intervalRef = useRef(null),"const [intervalId, setIntervalId] = useState()",Medium,https://react.dev/reference/react/useRef
|
||||
10,Rendering,Use keys properly,Stable unique keys for list items,Use stable IDs as keys,Array index as key for dynamic lists,key={item.id},key={index},High,https://react.dev/learn/rendering-lists#keeping-list-items-in-order-with-key
|
||||
11,Rendering,Memoize expensive calculations,Use useMemo for costly computations,useMemo for expensive filtering/sorting,Recalculate every render,"useMemo(() => expensive(), [deps])",const result = expensiveCalc(),Medium,https://react.dev/reference/react/useMemo
|
||||
12,Rendering,Memoize callbacks passed to children,Use useCallback for functions passed as props,useCallback for handlers passed to memoized children,New function reference every render,"useCallback(() => {}, [deps])",const handler = () => {},Medium,https://react.dev/reference/react/useCallback
|
||||
13,Rendering,Use React.memo wisely,Wrap components that render often with same props,memo for pure components with stable props,memo everything or nothing,memo(ExpensiveList),memo(SimpleButton),Low,https://react.dev/reference/react/memo
|
||||
14,Rendering,Avoid inline object/array creation in JSX,Create objects outside render or memoize,Define style objects outside component,Inline objects in props,<div style={styles.container}>,<div style={{ margin: 10 }}>,Medium,
|
||||
15,Components,Keep components small and focused,Single responsibility for each component,One concern per component,Large multi-purpose components,<UserAvatar /><UserName />,<UserCard /> with 500 lines,Medium,
|
||||
16,Components,Use composition over inheritance,Compose components using children and props,Use children prop for flexibility,Inheritance hierarchies,<Card>{content}</Card>,class SpecialCard extends Card,Medium,https://react.dev/learn/thinking-in-react
|
||||
17,Components,Colocate related code,Keep related components and hooks together,Related files in same directory,Flat structure with many files,components/User/UserCard.tsx,components/UserCard.tsx + hooks/useUser.ts,Low,
|
||||
18,Components,Use fragments to avoid extra DOM,Fragment or <> for multiple elements without wrapper,<> for grouping without DOM node,Extra div wrappers,<>{items.map(...)}</>,<div>{items.map(...)}</div>,Low,https://react.dev/reference/react/Fragment
|
||||
19,Props,Destructure props,Destructure props for cleaner component code,Destructure in function signature,props.name props.value throughout,"function User({ name, age })",function User(props),Low,
|
||||
20,Props,Provide default props values,Use default parameters or defaultProps,Default values in destructuring,Undefined checks throughout,function Button({ size = 'md' }),if (size === undefined) size = 'md',Low,
|
||||
21,Props,Avoid prop drilling,Use context or composition for deeply nested data,Context for global data composition for UI,Passing props through 5+ levels,<UserContext.Provider>,<A user={u}><B user={u}><C user={u}>,Medium,https://react.dev/learn/passing-data-deeply-with-context
|
||||
22,Props,Validate props with TypeScript,Use TypeScript interfaces for prop types,interface Props { name: string },PropTypes or no validation,interface ButtonProps { onClick: () => void },Button.propTypes = {},Medium,
|
||||
23,Events,Use synthetic events correctly,React normalizes events across browsers,e.preventDefault() e.stopPropagation(),Access native event unnecessarily,onClick={(e) => e.preventDefault()},onClick={(e) => e.nativeEvent.preventDefault()},Low,https://react.dev/reference/react-dom/components/common#react-event-object
|
||||
24,Events,Avoid binding in render,Use arrow functions in class or hooks,Arrow functions in functional components,bind in render or constructor,const handleClick = () => {},this.handleClick.bind(this),Medium,
|
||||
25,Events,Pass event handlers not call results,Pass function reference not invocation,onClick={handleClick},onClick={handleClick()} causing immediate call,onClick={handleClick},onClick={handleClick()},High,
|
||||
26,Forms,Controlled components for forms,Use state to control form inputs,value + onChange for inputs,Uncontrolled inputs with refs,<input value={val} onChange={setVal}>,<input ref={inputRef}>,Medium,https://react.dev/reference/react-dom/components/input#controlling-an-input-with-a-state-variable
|
||||
27,Forms,Handle form submission properly,Prevent default and handle in submit handler,onSubmit with preventDefault,onClick on submit button only,<form onSubmit={handleSubmit}>,<button onClick={handleSubmit}>,Medium,
|
||||
28,Forms,Debounce rapid input changes,Debounce search/filter inputs,useDeferredValue or debounce for search,Filter on every keystroke,useDeferredValue(searchTerm),useEffect filtering on every change,Medium,https://react.dev/reference/react/useDeferredValue
|
||||
29,Hooks,Follow rules of hooks,Only call hooks at top level and in React functions,Hooks at component top level,Hooks in conditions loops or callbacks,"const [x, setX] = useState()","if (cond) { const [x, setX] = useState() }",High,https://react.dev/reference/rules/rules-of-hooks
|
||||
30,Hooks,Custom hooks for reusable logic,Extract shared stateful logic to custom hooks,useCustomHook for reusable patterns,Duplicate hook logic across components,const { data } = useFetch(url),Duplicate useEffect/useState in components,Medium,https://react.dev/learn/reusing-logic-with-custom-hooks
|
||||
31,Hooks,Name custom hooks with use prefix,Custom hooks must start with use,useFetch useForm useAuth,fetchData or getData for hook,function useFetch(url),function fetchData(url),High,
|
||||
32,Context,Use context for global data,Context for theme auth locale,Context for app-wide state,Context for frequently changing data,<ThemeContext.Provider>,Context for form field values,Medium,https://react.dev/learn/passing-data-deeply-with-context
|
||||
33,Context,Split contexts by concern,Separate contexts for different domains,ThemeContext + AuthContext,One giant AppContext,<ThemeProvider><AuthProvider>,<AppProvider value={{theme user...}}>,Medium,
|
||||
34,Context,Memoize context values,Prevent unnecessary re-renders with useMemo,useMemo for context value object,New object reference every render,"value={useMemo(() => ({...}), [])}","value={{ user, theme }}",High,
|
||||
35,Performance,Use React DevTools Profiler,Profile to identify performance bottlenecks,Profile before optimizing,Optimize without measuring,React DevTools Profiler,Guessing at bottlenecks,Medium,https://react.dev/learn/react-developer-tools
|
||||
36,Performance,Lazy load components,Use React.lazy for code splitting,lazy() for routes and heavy components,Import everything upfront,const Page = lazy(() => import('./Page')),import Page from './Page',Medium,https://react.dev/reference/react/lazy
|
||||
37,Performance,Virtualize long lists,Use windowing for lists over 100 items,react-window or react-virtual,Render thousands of DOM nodes,<VirtualizedList items={items}/>,{items.map(i => <Item />)},High,
|
||||
38,Performance,Batch state updates,React 18 auto-batches but be aware,Let React batch related updates,Manual batching with flushSync,setA(1); setB(2); // batched,flushSync(() => setA(1)),Low,https://react.dev/learn/queueing-a-series-of-state-updates
|
||||
39,ErrorHandling,Use error boundaries,Catch JavaScript errors in component tree,ErrorBoundary wrapping sections,Let errors crash entire app,<ErrorBoundary><App/></ErrorBoundary>,No error handling,High,https://react.dev/reference/react/Component#catching-rendering-errors-with-an-error-boundary
|
||||
40,ErrorHandling,Handle async errors,Catch errors in async operations,try/catch in async handlers,Unhandled promise rejections,try { await fetch() } catch(e) {},await fetch() // no catch,High,
|
||||
41,Testing,Test behavior not implementation,Test what user sees and does,Test renders and interactions,Test internal state or methods,expect(screen.getByText('Hello')),expect(component.state.name),Medium,https://testing-library.com/docs/react-testing-library/intro/
|
||||
42,Testing,Use testing-library queries,Use accessible queries,getByRole getByLabelText,getByTestId for everything,getByRole('button'),getByTestId('submit-btn'),Medium,https://testing-library.com/docs/queries/about#priority
|
||||
43,Accessibility,Use semantic HTML,Proper HTML elements for their purpose,button for clicks nav for navigation,div with onClick for buttons,<button onClick={...}>,<div onClick={...}>,High,https://react.dev/reference/react-dom/components#all-html-components
|
||||
44,Accessibility,Manage focus properly,Handle focus for modals dialogs,Focus trap in modals return focus on close,No focus management,useEffect to focus input,Modal without focus trap,High,
|
||||
45,Accessibility,Announce dynamic content,Use ARIA live regions for updates,aria-live for dynamic updates,Silent updates to screen readers,"<div aria-live=""polite"">{msg}</div>",<div>{msg}</div>,Medium,
|
||||
46,Accessibility,Label form controls,Associate labels with inputs,htmlFor matching input id,Placeholder as only label,"<label htmlFor=""email"">Email</label>","<input placeholder=""Email""/>",High,
|
||||
47,TypeScript,Type component props,Define interfaces for all props,interface Props with all prop types,any or missing types,interface Props { name: string },function Component(props: any),High,
|
||||
48,TypeScript,Type state properly,Provide types for useState,useState<Type>() for complex state,Inferred any types,useState<User | null>(null),useState(null),Medium,
|
||||
49,TypeScript,Type event handlers,Use React event types,React.ChangeEvent<HTMLInputElement>,Generic Event type,onChange: React.ChangeEvent<HTMLInputElement>,onChange: Event,Medium,
|
||||
50,TypeScript,Use generics for reusable components,Generic components for flexible typing,Generic props for list components,Union types for flexibility,<List<T> items={T[]}>,<List items={any[]}>,Medium,
|
||||
51,Patterns,Container/Presentational split,Separate data logic from UI,Container fetches presentational renders,Mixed data and UI in one,<UserContainer><UserView/></UserContainer>,<User /> with fetch and render,Low,
|
||||
52,Patterns,Render props for flexibility,Share code via render prop pattern,Render prop for customizable rendering,Duplicate logic across components,<DataFetcher render={data => ...}/>,Copy paste fetch logic,Low,https://react.dev/reference/react/cloneElement#passing-data-with-a-render-prop
|
||||
53,Patterns,Compound components,Related components sharing state,Tab + TabPanel sharing context,Prop drilling between related,<Tabs><Tab/><TabPanel/></Tabs>,<Tabs tabs={[]} panels={[...]}/>,Low,
|
||||
|
61
.agents/skills/ui-ux-pro-max/data/stacks/shadcn.csv
Normal file
61
.agents/skills/ui-ux-pro-max/data/stacks/shadcn.csv
Normal file
@@ -0,0 +1,61 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Setup,Use CLI for installation,Install components via shadcn CLI for proper setup,npx shadcn@latest add component-name,Manual copy-paste from docs,npx shadcn@latest add button,Copy component code manually,High,https://ui.shadcn.com/docs/cli
|
||||
2,Setup,Initialize project properly,Run init command to set up components.json and globals.css,npx shadcn@latest init before adding components,Skip init and add components directly,npx shadcn@latest init,npx shadcn@latest add button (without init),High,https://ui.shadcn.com/docs/installation
|
||||
3,Setup,Configure path aliases,Set up proper import aliases in tsconfig and components.json,Use @/components/ui path aliases,Relative imports like ../../components,import { Button } from "@/components/ui/button",import { Button } from "../../components/ui/button",Medium,https://ui.shadcn.com/docs/installation
|
||||
4,Theming,Use CSS variables for colors,Define colors as CSS variables in globals.css for theming,CSS variables in :root and .dark,Hardcoded color values in components,bg-primary text-primary-foreground,bg-blue-500 text-white,High,https://ui.shadcn.com/docs/theming
|
||||
5,Theming,Follow naming convention,Use semantic color names with foreground pattern,primary/primary-foreground secondary/secondary-foreground,Generic color names,--primary --primary-foreground,--blue --light-blue,Medium,https://ui.shadcn.com/docs/theming
|
||||
6,Theming,Support dark mode,Include .dark class styles for all custom CSS,Define both :root and .dark color schemes,Only light mode colors,.dark { --background: 240 10% 3.9%; },No .dark class styles,High,https://ui.shadcn.com/docs/dark-mode
|
||||
7,Components,Use component variants,Leverage cva variants for consistent styling,Use variant prop for different styles,Inline conditional classes,<Button variant="destructive">,<Button className={isError ? "bg-red-500" : "bg-blue-500"}>,Medium,https://ui.shadcn.com/docs/components/button
|
||||
8,Components,Compose with className,Add custom classes via className prop for overrides,Extend with className for one-off customizations,Modify component source directly,<Button className="w-full">,Edit button.tsx to add w-full,Medium,https://ui.shadcn.com/docs/components/button
|
||||
9,Components,Use size variants consistently,Apply size prop for consistent sizing across components,size="sm" size="lg" for sizing,Mix size classes inconsistently,<Button size="lg">,<Button className="text-lg px-8 py-4">,Medium,https://ui.shadcn.com/docs/components/button
|
||||
10,Components,Prefer compound components,Use provided sub-components for complex UI,Card + CardHeader + CardContent pattern,Single component with many props,<Card><CardHeader><CardTitle>,<Card title="x" content="y" footer="z">,Medium,https://ui.shadcn.com/docs/components/card
|
||||
11,Dialog,Use Dialog for modal content,Dialog component for overlay modal windows,Dialog for confirmations forms details,Alert for modal content,<Dialog><DialogContent>,<Alert> styled as modal,High,https://ui.shadcn.com/docs/components/dialog
|
||||
12,Dialog,Handle dialog state properly,Use open and onOpenChange for controlled dialogs,Controlled state with useState,Uncontrolled with default open only,"<Dialog open={open} onOpenChange={setOpen}>","<Dialog defaultOpen={true}>",Medium,https://ui.shadcn.com/docs/components/dialog
|
||||
13,Dialog,Include proper dialog structure,Use DialogHeader DialogTitle DialogDescription,Complete semantic structure,Missing title or description,<DialogHeader><DialogTitle><DialogDescription>,<DialogContent><p>Content</p></DialogContent>,High,https://ui.shadcn.com/docs/components/dialog
|
||||
14,Sheet,Use Sheet for side panels,Sheet component for slide-out panels and drawers,Sheet for navigation filters settings,Dialog for side content,<Sheet side="right">,<Dialog> with slide animation,Medium,https://ui.shadcn.com/docs/components/sheet
|
||||
15,Sheet,Specify sheet side,Set side prop for sheet slide direction,Explicit side="left" or side="right",Default side without consideration,<Sheet><SheetContent side="left">,<Sheet><SheetContent>,Low,https://ui.shadcn.com/docs/components/sheet
|
||||
16,Form,Use Form with react-hook-form,Integrate Form component with react-hook-form for validation,useForm + Form + FormField pattern,Custom form handling without Form,<Form {...form}><FormField control={form.control}>,<form onSubmit={handleSubmit}>,High,https://ui.shadcn.com/docs/components/form
|
||||
17,Form,Use FormField for inputs,Wrap inputs in FormField for proper labeling and errors,FormField + FormItem + FormLabel + FormControl,Input without FormField wrapper,<FormField><FormItem><FormLabel><FormControl><Input>,<Input onChange={...}>,High,https://ui.shadcn.com/docs/components/form
|
||||
18,Form,Display form messages,Use FormMessage for validation error display,FormMessage after FormControl,Custom error text without FormMessage,<FormControl><Input/></FormControl><FormMessage/>,<Input/>{error && <span>{error}</span>},Medium,https://ui.shadcn.com/docs/components/form
|
||||
19,Form,Use Zod for validation,Define form schema with Zod for type-safe validation,zodResolver with form schema,Manual validation logic,zodResolver(formSchema),validate: (values) => { if (!values.email) },Medium,https://ui.shadcn.com/docs/components/form
|
||||
20,Select,Use Select for dropdowns,Select component for option selection,Select for choosing from list,Native select element,<Select><SelectTrigger><SelectContent>,<select><option>,Medium,https://ui.shadcn.com/docs/components/select
|
||||
21,Select,Structure Select properly,Include Trigger Value Content and Items,Complete Select structure,Missing SelectValue or SelectContent,<SelectTrigger><SelectValue/></SelectTrigger><SelectContent><SelectItem>,<Select><option>,High,https://ui.shadcn.com/docs/components/select
|
||||
22,Command,Use Command for search,Command component for searchable lists and palettes,Command for command palette search,Input with custom dropdown,<Command><CommandInput><CommandList>,<Input><div className="dropdown">,Medium,https://ui.shadcn.com/docs/components/command
|
||||
23,Command,Group command items,Use CommandGroup for categorized items,CommandGroup with heading for sections,Flat list without grouping,<CommandGroup heading="Suggestions"><CommandItem>,<CommandItem> without groups,Low,https://ui.shadcn.com/docs/components/command
|
||||
24,Table,Use Table for data display,Table component for structured data,Table for tabular data display,Div grid for table-like layouts,<Table><TableHeader><TableBody><TableRow>,<div className="grid">,Medium,https://ui.shadcn.com/docs/components/table
|
||||
25,Table,Include proper table structure,Use TableHeader TableBody TableRow TableCell,Semantic table structure,Missing thead or tbody,<TableHeader><TableRow><TableHead>,<Table><TableRow> without header,High,https://ui.shadcn.com/docs/components/table
|
||||
26,DataTable,Use DataTable for complex tables,Combine Table with TanStack Table for features,DataTable pattern for sorting filtering pagination,Custom table implementation,useReactTable + Table components,Custom sort filter pagination logic,Medium,https://ui.shadcn.com/docs/components/data-table
|
||||
27,Tabs,Use Tabs for content switching,Tabs component for tabbed interfaces,Tabs for related content sections,Custom tab implementation,<Tabs><TabsList><TabsTrigger><TabsContent>,<div onClick={() => setTab(...)},Medium,https://ui.shadcn.com/docs/components/tabs
|
||||
28,Tabs,Set default tab value,Specify defaultValue for initial tab,defaultValue on Tabs component,No default leaving first tab,<Tabs defaultValue="account">,<Tabs> without defaultValue,Low,https://ui.shadcn.com/docs/components/tabs
|
||||
29,Accordion,Use Accordion for collapsible,Accordion for expandable content sections,Accordion for FAQ settings panels,Custom collapse implementation,<Accordion><AccordionItem><AccordionTrigger>,<div onClick={() => setOpen(!open)}>,Medium,https://ui.shadcn.com/docs/components/accordion
|
||||
30,Accordion,Choose accordion type,Use type="single" or type="multiple" appropriately,type="single" for one open type="multiple" for many,Default type without consideration,<Accordion type="single" collapsible>,<Accordion> without type,Low,https://ui.shadcn.com/docs/components/accordion
|
||||
31,Toast,Use Sonner for toasts,Sonner integration for toast notifications,toast() from sonner for notifications,Custom toast implementation,toast("Event created"),setShowToast(true),Medium,https://ui.shadcn.com/docs/components/sonner
|
||||
32,Toast,Add Toaster to layout,Include Toaster component in root layout,<Toaster /> in app layout,Toaster in individual pages,app/layout.tsx: <Toaster />,page.tsx: <Toaster />,High,https://ui.shadcn.com/docs/components/sonner
|
||||
33,Toast,Use toast variants,Apply toast.success toast.error for context,Semantic toast methods,Generic toast for all messages,toast.success("Saved!") toast.error("Failed"),toast("Saved!") toast("Failed"),Medium,https://ui.shadcn.com/docs/components/sonner
|
||||
34,Popover,Use Popover for floating content,Popover for dropdown menus and floating panels,Popover for contextual actions,Absolute positioned divs,<Popover><PopoverTrigger><PopoverContent>,<div className="relative"><div className="absolute">,Medium,https://ui.shadcn.com/docs/components/popover
|
||||
35,Popover,Handle popover alignment,Use align and side props for positioning,Explicit alignment configuration,Default alignment for all,<PopoverContent align="start" side="bottom">,<PopoverContent>,Low,https://ui.shadcn.com/docs/components/popover
|
||||
36,DropdownMenu,Use DropdownMenu for actions,DropdownMenu for action lists and context menus,DropdownMenu for user menu actions,Popover for action lists,<DropdownMenu><DropdownMenuTrigger><DropdownMenuContent>,<Popover> for menu actions,Medium,https://ui.shadcn.com/docs/components/dropdown-menu
|
||||
37,DropdownMenu,Group menu items,Use DropdownMenuGroup and DropdownMenuSeparator,Organized menu with separators,Flat list of items,<DropdownMenuGroup><DropdownMenuItem><DropdownMenuSeparator>,<DropdownMenuItem> without organization,Low,https://ui.shadcn.com/docs/components/dropdown-menu
|
||||
38,Tooltip,Use Tooltip for hints,Tooltip for icon buttons and truncated text,Tooltip for additional context,Title attribute for tooltips,<Tooltip><TooltipTrigger><TooltipContent>,<button title="Delete">,Medium,https://ui.shadcn.com/docs/components/tooltip
|
||||
39,Tooltip,Add TooltipProvider,Wrap app or section in TooltipProvider,TooltipProvider at app level,TooltipProvider per tooltip,<TooltipProvider><App/></TooltipProvider>,<Tooltip><TooltipProvider>,High,https://ui.shadcn.com/docs/components/tooltip
|
||||
40,Skeleton,Use Skeleton for loading,Skeleton component for loading placeholders,Skeleton matching content layout,Spinner for content loading,<Skeleton className="h-4 w-[200px]"/>,<Spinner/> for card loading,Medium,https://ui.shadcn.com/docs/components/skeleton
|
||||
41,Skeleton,Match skeleton dimensions,Size skeleton to match loaded content,Skeleton same size as expected content,Generic skeleton size,<Skeleton className="h-12 w-12 rounded-full"/>,<Skeleton/> without sizing,Medium,https://ui.shadcn.com/docs/components/skeleton
|
||||
42,AlertDialog,Use AlertDialog for confirms,AlertDialog for destructive action confirmation,AlertDialog for delete confirmations,Dialog for confirmations,<AlertDialog><AlertDialogTrigger><AlertDialogContent>,<Dialog> for delete confirmation,High,https://ui.shadcn.com/docs/components/alert-dialog
|
||||
43,AlertDialog,Include action buttons,Use AlertDialogAction and AlertDialogCancel,Standard confirm/cancel pattern,Custom buttons in AlertDialog,<AlertDialogCancel>Cancel</AlertDialogCancel><AlertDialogAction>,<Button>Cancel</Button><Button>Confirm</Button>,Medium,https://ui.shadcn.com/docs/components/alert-dialog
|
||||
44,Sidebar,Use Sidebar for navigation,Sidebar component for app navigation,Sidebar for main app navigation,Custom sidebar implementation,<SidebarProvider><Sidebar><SidebarContent>,<div className="w-64 fixed">,Medium,https://ui.shadcn.com/docs/components/sidebar
|
||||
45,Sidebar,Wrap in SidebarProvider,Use SidebarProvider for sidebar state management,SidebarProvider at layout level,Sidebar without provider,<SidebarProvider><Sidebar></SidebarProvider>,<Sidebar> without provider,High,https://ui.shadcn.com/docs/components/sidebar
|
||||
46,Sidebar,Use SidebarTrigger,Include SidebarTrigger for mobile toggle,SidebarTrigger for responsive toggle,Custom toggle button,<SidebarTrigger/>,<Button onClick={() => toggleSidebar()}>,Medium,https://ui.shadcn.com/docs/components/sidebar
|
||||
47,Chart,Use Chart for data viz,Chart component with Recharts integration,Chart component for dashboards,Direct Recharts without wrapper,<ChartContainer config={chartConfig}>,<ResponsiveContainer><BarChart>,Medium,https://ui.shadcn.com/docs/components/chart
|
||||
48,Chart,Define chart config,Create chartConfig for consistent theming,chartConfig with color definitions,Inline colors in charts,"{ desktop: { label: ""Desktop"", color: ""#2563eb"" } }",<Bar fill="#2563eb"/>,Medium,https://ui.shadcn.com/docs/components/chart
|
||||
49,Chart,Use ChartTooltip,Apply ChartTooltip for interactive charts,ChartTooltip with ChartTooltipContent,Recharts Tooltip directly,<ChartTooltip content={<ChartTooltipContent/>}/>,<Tooltip/> from recharts,Low,https://ui.shadcn.com/docs/components/chart
|
||||
50,Blocks,Use blocks for scaffolding,Start from shadcn blocks for common layouts,npx shadcn@latest add dashboard-01,Build dashboard from scratch,npx shadcn@latest add login-01,Custom login page from scratch,Medium,https://ui.shadcn.com/blocks
|
||||
51,Blocks,Customize block components,Modify copied block code to fit needs,Edit block files after installation,Use blocks without modification,Customize dashboard-01 layout,Use dashboard-01 as-is,Low,https://ui.shadcn.com/blocks
|
||||
52,A11y,Use semantic components,Shadcn components have built-in ARIA,Rely on component accessibility,Override ARIA attributes,<Button> has button role,<div role="button">,High,https://ui.shadcn.com/docs/components/button
|
||||
53,A11y,Maintain focus management,Dialog Sheet handle focus automatically,Let components manage focus,Custom focus handling,<Dialog> traps focus,document.querySelector().focus(),High,https://ui.shadcn.com/docs/components/dialog
|
||||
54,A11y,Provide labels,Use FormLabel and aria-label appropriately,FormLabel for form inputs,Placeholder as only label,<FormLabel>Email</FormLabel><Input/>,<Input placeholder="Email"/>,High,https://ui.shadcn.com/docs/components/form
|
||||
55,Performance,Import components individually,Import only needed components,Named imports from component files,Import all from index,import { Button } from "@/components/ui/button",import { Button Card Dialog } from "@/components/ui",Medium,
|
||||
56,Performance,Lazy load dialogs,Dynamic import for heavy dialog content,React.lazy for dialog content,Import all dialogs upfront,const HeavyContent = lazy(() => import('./Heavy')),import HeavyContent from './Heavy',Medium,
|
||||
57,Customization,Extend variants with cva,Add new variants using class-variance-authority,Extend buttonVariants for new styles,Inline classes for variants,"variants: { size: { xl: ""h-14 px-8"" } }",className="h-14 px-8",Medium,https://ui.shadcn.com/docs/components/button
|
||||
58,Customization,Create custom components,Build new components following shadcn patterns,Use cn() and cva for custom components,Different patterns for custom,const Custom = ({ className }) => <div className={cn("base" className)}>,const Custom = ({ style }) => <div style={style}>,Medium,
|
||||
59,Patterns,Use asChild for composition,asChild prop for component composition,Slot pattern with asChild,Wrapper divs for composition,<Button asChild><Link href="/">,<Button><Link href="/"></Link></Button>,Medium,https://ui.shadcn.com/docs/components/button
|
||||
60,Patterns,Combine with React Hook Form,Form + useForm for complete forms,RHF Controller with shadcn inputs,Custom form state management,<FormField control={form.control} name="email">,<Input value={email} onChange={(e) => setEmail(e.target.value)},High,https://ui.shadcn.com/docs/components/form
|
||||
|
Can't render this file because it contains an unexpected character in line 4 and column 188.
|
54
.agents/skills/ui-ux-pro-max/data/stacks/svelte.csv
Normal file
54
.agents/skills/ui-ux-pro-max/data/stacks/svelte.csv
Normal file
@@ -0,0 +1,54 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Reactivity,Use $: for reactive statements,Automatic dependency tracking,$: for derived values,Manual recalculation,$: doubled = count * 2,let doubled; count && (doubled = count * 2),Medium,https://svelte.dev/docs/svelte-components#script-3-$-marks-a-statement-as-reactive
|
||||
2,Reactivity,Trigger reactivity with assignment,Svelte tracks assignments not mutations,Reassign arrays/objects to trigger update,Mutate without reassignment,"items = [...items, newItem]",items.push(newItem),High,https://svelte.dev/docs/svelte-components#script-2-assignments-are-reactive
|
||||
3,Reactivity,Use $state in Svelte 5,Runes for explicit reactivity,let count = $state(0),Implicit reactivity in Svelte 5,let count = $state(0),let count = 0 (Svelte 5),Medium,https://svelte.dev/blog/runes
|
||||
4,Reactivity,Use $derived for computed values,$derived replaces $: in Svelte 5,let doubled = $derived(count * 2),$: in Svelte 5,let doubled = $derived(count * 2),$: doubled = count * 2 (Svelte 5),Medium,
|
||||
5,Reactivity,Use $effect for side effects,$effect replaces $: side effects,Use $effect for subscriptions,$: for side effects in Svelte 5,$effect(() => console.log(count)),$: console.log(count) (Svelte 5),Medium,
|
||||
6,Props,Export let for props,Declare props with export let,export let propName,Props without export,export let count = 0,let count = 0,High,https://svelte.dev/docs/svelte-components#script-1-export-creates-a-component-prop
|
||||
7,Props,Use $props in Svelte 5,$props rune for prop access,let { name } = $props(),export let in Svelte 5,"let { name, age = 0 } = $props()",export let name; export let age = 0,Medium,
|
||||
8,Props,Provide default values,Default props with assignment,export let count = 0,Required props without defaults,export let count = 0,export let count,Low,
|
||||
9,Props,Use spread props,Pass through unknown props,{...$$restProps} on elements,Manual prop forwarding,<button {...$$restProps}>,<button class={$$props.class}>,Low,https://svelte.dev/docs/basic-markup#attributes-and-props
|
||||
10,Bindings,Use bind: for two-way binding,Simplified input handling,bind:value for inputs,on:input with manual update,<input bind:value={name}>,<input value={name} on:input={e => name = e.target.value}>,Low,https://svelte.dev/docs/element-directives#bind-property
|
||||
11,Bindings,Bind to DOM elements,Reference DOM nodes,bind:this for element reference,querySelector in onMount,<div bind:this={el}>,onMount(() => el = document.querySelector()),Medium,
|
||||
12,Bindings,Use bind:group for radios/checkboxes,Simplified group handling,bind:group for radio/checkbox groups,Manual checked handling,"<input type=""radio"" bind:group={selected}>","<input type=""radio"" checked={selected === value}>",Low,
|
||||
13,Events,Use on: for event handlers,Event directive syntax,on:click={handler},addEventListener in onMount,<button on:click={handleClick}>,onMount(() => btn.addEventListener()),Medium,https://svelte.dev/docs/element-directives#on-eventname
|
||||
14,Events,Forward events with on:event,Pass events to parent,on:click without handler,createEventDispatcher for DOM events,<button on:click>,"dispatch('click', event)",Low,
|
||||
15,Events,Use createEventDispatcher,Custom component events,dispatch for custom events,on:event for custom events,"dispatch('save', { data })",on:save without dispatch,Medium,https://svelte.dev/docs/svelte#createeventdispatcher
|
||||
16,Lifecycle,Use onMount for initialization,Run code after component mounts,onMount for setup and data fetching,Code in script body for side effects,onMount(() => fetchData()),fetchData() in script body,High,https://svelte.dev/docs/svelte#onmount
|
||||
17,Lifecycle,Return cleanup from onMount,Automatic cleanup on destroy,Return function from onMount,Separate onDestroy for paired cleanup,onMount(() => { sub(); return unsub }),onMount(sub); onDestroy(unsub),Medium,
|
||||
18,Lifecycle,Use onDestroy sparingly,Only when onMount cleanup not possible,onDestroy for non-mount cleanup,onDestroy for mount-related cleanup,onDestroy for store unsubscribe,onDestroy(() => clearInterval(id)),Low,
|
||||
19,Lifecycle,Avoid beforeUpdate/afterUpdate,Usually not needed,Reactive statements instead,beforeUpdate for derived state,$: if (x) doSomething(),beforeUpdate(() => doSomething()),Low,
|
||||
20,Stores,Use writable for mutable state,Basic reactive store,writable for shared mutable state,Local variables for shared state,const count = writable(0),let count = 0 in module,Medium,https://svelte.dev/docs/svelte-store#writable
|
||||
21,Stores,Use readable for read-only state,External data sources,readable for derived/external data,writable for read-only data,"readable(0, set => interval(set))",writable(0) for timer,Low,https://svelte.dev/docs/svelte-store#readable
|
||||
22,Stores,Use derived for computed stores,Combine or transform stores,derived for computed values,Manual subscription for derived,"derived(count, $c => $c * 2)",count.subscribe(c => doubled = c * 2),Medium,https://svelte.dev/docs/svelte-store#derived
|
||||
23,Stores,Use $ prefix for auto-subscription,Automatic subscribe/unsubscribe,$storeName in components,Manual subscription,{$count},count.subscribe(c => value = c),High,
|
||||
24,Stores,Clean up custom subscriptions,Unsubscribe when component destroys,Return unsubscribe from onMount,Leave subscriptions open,onMount(() => store.subscribe(fn)),store.subscribe(fn) in script,High,
|
||||
25,Slots,Use slots for composition,Content projection,<slot> for flexible content,Props for all content,<slot>Default</slot>,"<Component content=""text""/>",Medium,https://svelte.dev/docs/special-elements#slot
|
||||
26,Slots,Name slots for multiple areas,Multiple content areas,"<slot name=""header"">",Single slot for complex layouts,"<slot name=""header""><slot name=""footer"">",<slot> with complex conditionals,Low,
|
||||
27,Slots,Check slot content with $$slots,Conditional slot rendering,$$slots.name for conditional rendering,Always render slot wrapper,"{#if $$slots.footer}<slot name=""footer""/>{/if}","<div><slot name=""footer""/></div>",Low,
|
||||
28,Styling,Use scoped styles by default,Styles scoped to component,<style> for component styles,Global styles for component,:global() only when needed,<style> all global,Medium,https://svelte.dev/docs/svelte-components#style
|
||||
29,Styling,Use :global() sparingly,Escape scoping when needed,:global for third-party styling,Global for all styles,:global(.external-lib),<style> without scoping,Medium,
|
||||
30,Styling,Use CSS variables for theming,Dynamic styling,CSS custom properties,Inline styles for themes,"style=""--color: {color}""","style=""color: {color}""",Low,
|
||||
31,Transitions,Use built-in transitions,Svelte transition directives,transition:fade for simple effects,Manual CSS transitions,<div transition:fade>,<div class:fade={visible}>,Low,https://svelte.dev/docs/element-directives#transition-fn
|
||||
32,Transitions,Use in: and out: separately,Different enter/exit animations,in:fly out:fade for asymmetric,Same transition for both,<div in:fly out:fade>,<div transition:fly>,Low,
|
||||
33,Transitions,Add local modifier,Prevent ancestor trigger,transition:fade|local,Global transitions for lists,<div transition:slide|local>,<div transition:slide>,Medium,
|
||||
34,Actions,Use actions for DOM behavior,Reusable DOM logic,use:action for DOM enhancements,onMount for each usage,<div use:clickOutside>,onMount(() => setupClickOutside(el)),Medium,https://svelte.dev/docs/element-directives#use-action
|
||||
35,Actions,Return update and destroy,Lifecycle methods for actions,"Return { update, destroy }",Only initial setup,"return { update(params) {}, destroy() {} }",return destroy only,Medium,
|
||||
36,Actions,Pass parameters to actions,Configure action behavior,use:action={params},Hardcoded action behavior,<div use:tooltip={options}>,<div use:tooltip>,Low,
|
||||
37,Logic,Use {#if} for conditionals,Template conditionals,{#if} {:else if} {:else},Ternary in expressions,{#if cond}...{:else}...{/if},{cond ? a : b} for complex,Low,https://svelte.dev/docs/logic-blocks#if
|
||||
38,Logic,Use {#each} for lists,List rendering,{#each} with key,Map in expression,{#each items as item (item.id)},{items.map(i => `<div>${i}</div>`)},Medium,
|
||||
39,Logic,Always use keys in {#each},Proper list reconciliation,(item.id) for unique key,Index as key or no key,{#each items as item (item.id)},"{#each items as item, i (i)}",High,
|
||||
40,Logic,Use {#await} for promises,Handle async states,{#await} for loading/error states,Manual promise handling,{#await promise}...{:then}...{:catch},{#if loading}...{#if error},Medium,https://svelte.dev/docs/logic-blocks#await
|
||||
41,SvelteKit,Use +page.svelte for routes,File-based routing,+page.svelte for route components,Custom routing setup,routes/about/+page.svelte,routes/About.svelte,Medium,https://kit.svelte.dev/docs/routing
|
||||
42,SvelteKit,Use +page.js for data loading,Load data before render,load function in +page.js,onMount for data fetching,export function load() {},onMount(() => fetchData()),High,https://kit.svelte.dev/docs/load
|
||||
43,SvelteKit,Use +page.server.js for server-only,Server-side data loading,+page.server.js for sensitive data,+page.js for API keys,+page.server.js with DB access,+page.js with DB access,High,
|
||||
44,SvelteKit,Use form actions,Server-side form handling,+page.server.js actions,API routes for forms,export const actions = { default },fetch('/api/submit'),Medium,https://kit.svelte.dev/docs/form-actions
|
||||
45,SvelteKit,Use $app/stores for app state,$page $navigating $updated,$page for current page data,Manual URL parsing,import { page } from '$app/stores',window.location.pathname,Medium,https://kit.svelte.dev/docs/modules#$app-stores
|
||||
46,Performance,Use {#key} for forced re-render,Reset component state,{#key id} for fresh instance,Manual destroy/create,{#key item.id}<Component/>{/key},on:change={() => component = null},Low,https://svelte.dev/docs/logic-blocks#key
|
||||
47,Performance,Avoid unnecessary reactivity,Not everything needs $:,$: only for side effects,$: for simple assignments,$: if (x) console.log(x),$: y = x (when y = x works),Low,
|
||||
48,Performance,Use immutable compiler option,Skip equality checks,immutable: true for large lists,Default for all components,<svelte:options immutable/>,Default without immutable,Low,
|
||||
49,TypeScript,"Use lang=""ts"" in script",TypeScript support,"<script lang=""ts"">",JavaScript for typed projects,"<script lang=""ts"">",<script> with JSDoc,Medium,https://svelte.dev/docs/typescript
|
||||
50,TypeScript,Type props with interface,Explicit prop types,interface $$Props for types,Untyped props,interface $$Props { name: string },export let name,Medium,
|
||||
51,TypeScript,Type events with createEventDispatcher,Type-safe events,createEventDispatcher<Events>(),Untyped dispatch,createEventDispatcher<{ save: Data }>(),createEventDispatcher(),Medium,
|
||||
52,Accessibility,Use semantic elements,Proper HTML in templates,button nav main appropriately,div for everything,<button on:click>,<div on:click>,High,
|
||||
53,Accessibility,Add aria to dynamic content,Accessible state changes,aria-live for updates,Silent dynamic updates,"<div aria-live=""polite"">{message}</div>",<div>{message}</div>,Medium,
|
||||
|
51
.agents/skills/ui-ux-pro-max/data/stacks/swiftui.csv
Normal file
51
.agents/skills/ui-ux-pro-max/data/stacks/swiftui.csv
Normal file
@@ -0,0 +1,51 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Views,Use struct for views,SwiftUI views are value types,struct MyView: View,class MyView: View,struct ContentView: View { var body: some View },class ContentView: View,High,https://developer.apple.com/documentation/swiftui/view
|
||||
2,Views,Keep views small and focused,Single responsibility for each view,Extract subviews for complex layouts,Large monolithic views,Extract HeaderView FooterView,500+ line View struct,Medium,
|
||||
3,Views,Use body computed property,body returns the view hierarchy,var body: some View { },func body() -> some View,"var body: some View { Text(""Hello"") }",func body() -> Text,High,
|
||||
4,Views,Prefer composition over inheritance,Compose views using ViewBuilder,Combine smaller views,Inheritance hierarchies,VStack { Header() Content() },class SpecialView extends BaseView,Medium,
|
||||
5,State,Use @State for local state,Simple value types owned by view,@State for view-local primitives,@State for shared data,@State private var count = 0,@State var sharedData: Model,High,https://developer.apple.com/documentation/swiftui/state
|
||||
6,State,Use @Binding for two-way data,Pass mutable state to child views,@Binding for child input,@State in child for parent data,@Binding var isOn: Bool,$isOn to pass binding,Medium,https://developer.apple.com/documentation/swiftui/binding
|
||||
7,State,Use @StateObject for reference types,ObservableObject owned by view,@StateObject for view-created objects,@ObservedObject for owned objects,@StateObject private var vm = ViewModel(),@ObservedObject var vm = ViewModel(),High,https://developer.apple.com/documentation/swiftui/stateobject
|
||||
8,State,Use @ObservedObject for injected objects,Reference types passed from parent,@ObservedObject for injected dependencies,@StateObject for injected objects,@ObservedObject var vm: ViewModel,@StateObject var vm: ViewModel (injected),High,https://developer.apple.com/documentation/swiftui/observedobject
|
||||
9,State,Use @EnvironmentObject for shared state,App-wide state injection,@EnvironmentObject for global state,Prop drilling through views,@EnvironmentObject var settings: Settings,Pass settings through 5 views,Medium,https://developer.apple.com/documentation/swiftui/environmentobject
|
||||
10,State,Use @Published in ObservableObject,Automatically publish property changes,@Published for observed properties,Manual objectWillChange calls,@Published var items: [Item] = [],var items: [Item] { didSet { objectWillChange.send() } },Medium,
|
||||
11,Observable,Use @Observable macro (iOS 17+),Modern observation without Combine,@Observable class for view models,ObservableObject for new projects,@Observable class ViewModel { },class ViewModel: ObservableObject,Medium,https://developer.apple.com/documentation/observation
|
||||
12,Observable,Use @Bindable for @Observable,Create bindings from @Observable,@Bindable var vm for bindings,@Binding with @Observable,@Bindable var viewModel,$viewModel.name with @Observable,Medium,
|
||||
13,Layout,Use VStack HStack ZStack,Standard stack-based layouts,Stacks for linear arrangements,GeometryReader for simple layouts,VStack { Text() Image() },GeometryReader for vertical list,Medium,https://developer.apple.com/documentation/swiftui/vstack
|
||||
14,Layout,Use LazyVStack LazyHStack for lists,Lazy loading for performance,Lazy stacks for long lists,Regular stacks for 100+ items,LazyVStack { ForEach(items) },VStack { ForEach(largeArray) },High,https://developer.apple.com/documentation/swiftui/lazyvstack
|
||||
15,Layout,Use GeometryReader sparingly,Only when needed for sizing,GeometryReader for responsive layouts,GeometryReader everywhere,GeometryReader for aspect ratio,GeometryReader wrapping everything,Medium,
|
||||
16,Layout,Use spacing and padding consistently,Consistent spacing throughout app,Design system spacing values,Magic numbers for spacing,.padding(16) or .padding(),".padding(13), .padding(17)",Low,
|
||||
17,Layout,Use frame modifiers correctly,Set explicit sizes when needed,.frame(maxWidth: .infinity),Fixed sizes for responsive content,.frame(maxWidth: .infinity),.frame(width: 375),Medium,
|
||||
18,Modifiers,Order modifiers correctly,Modifier order affects rendering,Background before padding for full coverage,Wrong modifier order,.padding().background(Color.red),.background(Color.red).padding(),High,
|
||||
19,Modifiers,Create custom ViewModifiers,Reusable modifier combinations,ViewModifier for repeated styling,Duplicate modifier chains,struct CardStyle: ViewModifier,.shadow().cornerRadius() everywhere,Medium,https://developer.apple.com/documentation/swiftui/viewmodifier
|
||||
20,Modifiers,Use conditional modifiers carefully,Avoid changing view identity,if-else with same view type,Conditional that changes view identity,Text(title).foregroundColor(isActive ? .blue : .gray),if isActive { Text().bold() } else { Text() },Medium,
|
||||
21,Navigation,Use NavigationStack (iOS 16+),Modern navigation with type-safe paths,NavigationStack with navigationDestination,NavigationView for new projects,NavigationStack { },NavigationView { } (deprecated),Medium,https://developer.apple.com/documentation/swiftui/navigationstack
|
||||
22,Navigation,Use navigationDestination,Type-safe navigation destinations,.navigationDestination(for:),NavigationLink(destination:),.navigationDestination(for: Item.self),NavigationLink(destination: DetailView()),Medium,
|
||||
23,Navigation,Use @Environment for dismiss,Programmatic navigation dismissal,@Environment(\.dismiss) var dismiss,presentationMode (deprecated),@Environment(\.dismiss) var dismiss,@Environment(\.presentationMode),Low,
|
||||
24,Lists,Use List for scrollable content,Built-in scrolling and styling,List for standard scrollable content,ScrollView + VStack for simple lists,List { ForEach(items) { } },ScrollView { VStack { ForEach } },Low,https://developer.apple.com/documentation/swiftui/list
|
||||
25,Lists,Provide stable identifiers,Use Identifiable or explicit id,Identifiable protocol or id parameter,Index as identifier,ForEach(items) where Item: Identifiable,"ForEach(items.indices, id: \.self)",High,
|
||||
26,Lists,Use onDelete and onMove,Standard list editing,onDelete for swipe to delete,Custom delete implementation,.onDelete(perform: delete),.onTapGesture for delete,Low,
|
||||
27,Forms,Use Form for settings,Grouped input controls,Form for settings screens,Manual grouping for forms,Form { Section { Toggle() } },VStack { Toggle() },Low,https://developer.apple.com/documentation/swiftui/form
|
||||
28,Forms,Use @FocusState for keyboard,Manage keyboard focus,@FocusState for text field focus,Manual first responder handling,@FocusState private var isFocused: Bool,UIKit first responder,Medium,https://developer.apple.com/documentation/swiftui/focusstate
|
||||
29,Forms,Validate input properly,Show validation feedback,Real-time validation feedback,Submit without validation,TextField with validation state,TextField without error handling,Medium,
|
||||
30,Async,Use .task for async work,Automatic cancellation on view disappear,.task for view lifecycle async,onAppear with Task,.task { await loadData() },onAppear { Task { await loadData() } },Medium,https://developer.apple.com/documentation/swiftui/view/task(priority:_:)
|
||||
31,Async,Handle loading states,Show progress during async operations,ProgressView during loading,Empty view during load,if isLoading { ProgressView() },No loading indicator,Medium,
|
||||
32,Async,Use @MainActor for UI updates,Ensure UI updates on main thread,@MainActor on view models,Manual DispatchQueue.main,@MainActor class ViewModel,DispatchQueue.main.async,Medium,
|
||||
33,Animation,Use withAnimation,Animate state changes,withAnimation for state transitions,No animation for state changes,withAnimation { isExpanded.toggle() },isExpanded.toggle(),Low,https://developer.apple.com/documentation/swiftui/withanimation(_:_:)
|
||||
34,Animation,Use .animation modifier,Apply animations to views,.animation(.spring()) on view,Manual animation timing,.animation(.easeInOut),CABasicAnimation equivalent,Low,
|
||||
35,Animation,Respect reduced motion,Check accessibility settings,Check accessibilityReduceMotion,Ignore motion preferences,@Environment(\.accessibilityReduceMotion),Always animate regardless,High,
|
||||
36,Preview,Use #Preview macro (Xcode 15+),Modern preview syntax,#Preview for view previews,PreviewProvider protocol,#Preview { ContentView() },struct ContentView_Previews: PreviewProvider,Low,
|
||||
37,Preview,Create multiple previews,Test different states and devices,Multiple previews for states,Single preview only,"#Preview(""Light"") { } #Preview(""Dark"") { }",Single preview configuration,Low,
|
||||
38,Preview,Use preview data,Dedicated preview mock data,Static preview data,Production data in previews,Item.preview for preview,Fetch real data in preview,Low,
|
||||
39,Performance,Avoid expensive body computations,Body should be fast to compute,Precompute in view model,Heavy computation in body,vm.computedValue in body,Complex calculation in body,High,
|
||||
40,Performance,Use Equatable views,Skip unnecessary view updates,Equatable for complex views,Default equality for all views,struct MyView: View Equatable,No Equatable conformance,Medium,
|
||||
41,Performance,Profile with Instruments,Measure before optimizing,Use SwiftUI Instruments,Guess at performance issues,Profile with Instruments,Optimize without measuring,Medium,
|
||||
42,Accessibility,Add accessibility labels,Describe UI elements,.accessibilityLabel for context,Missing labels,".accessibilityLabel(""Close button"")",Button without label,High,https://developer.apple.com/documentation/swiftui/view/accessibilitylabel(_:)-1d7jv
|
||||
43,Accessibility,Support Dynamic Type,Respect text size preferences,Scalable fonts and layouts,Fixed font sizes,.font(.body) with Dynamic Type,.font(.system(size: 16)),High,
|
||||
44,Accessibility,Use semantic views,Proper accessibility traits,Correct accessibilityTraits,Wrong semantic meaning,Button for actions Image for display,Image that acts like button,Medium,
|
||||
45,Testing,Use ViewInspector for testing,Third-party view testing,ViewInspector for unit tests,UI tests only,ViewInspector assertions,Only XCUITest,Medium,
|
||||
46,Testing,Test view models,Unit test business logic,XCTest for view model,Skip view model testing,Test ViewModel methods,No unit tests,Medium,
|
||||
47,Testing,Use preview as visual test,Previews catch visual regressions,Multiple preview configurations,No visual verification,Preview different states,Single preview only,Low,
|
||||
48,Architecture,Use MVVM pattern,Separate view and logic,ViewModel for business logic,Logic in View,ObservableObject ViewModel,@State for complex logic,Medium,
|
||||
49,Architecture,Keep views dumb,Views display view model state,View reads from ViewModel,Business logic in View,view.items from vm.items,Complex filtering in View,Medium,
|
||||
50,Architecture,Use dependency injection,Inject dependencies for testing,Initialize with dependencies,Hard-coded dependencies,init(service: ServiceProtocol),let service = RealService(),Medium,
|
||||
|
54
.agents/skills/ui-ux-pro-max/data/stacks/threejs.csv
Normal file
54
.agents/skills/ui-ux-pro-max/data/stacks/threejs.csv
Normal file
@@ -0,0 +1,54 @@
|
||||
Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
Setup,CDN Version Lock,Always use Three.js r128 from cdnjs. It is the stable CDN baseline. Never use a floating 'latest' URL — it silently breaks when the CDN updates without warning.,Pin to the exact r128 cdnjs URL in every HTML file,Use unpkg@latest or any unversioned CDN URL that can silently update,"<script src=""https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js""></script>","<script src=""https://unpkg.com/three@latest""></script>",Critical,https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js
|
||||
Setup,CapsuleGeometry Does Not Exist in r128,THREE.CapsuleGeometry was introduced in r142. Using it on the r128 CDN throws 'CapsuleGeometry is not a constructor' and crashes the entire scene. Build a capsule from primitives instead.,Build a capsule from CylinderGeometry plus two SphereGeometry end caps,Call THREE.CapsuleGeometry on r128 — it is undefined and throws immediately,"const body = new THREE.Mesh(new THREE.CylinderGeometry(0.5, 0.5, 1, 16), mat); const topCap = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 8), mat); const botCap = new THREE.Mesh(new THREE.SphereGeometry(0.5, 16, 8), mat); topCap.position.y = 0.5; botCap.position.y = -0.5; const group = new THREE.Group(); group.add(body, topCap, botCap);","const cap = new THREE.CapsuleGeometry(0.5, 1, 4, 8); // TypeError: CapsuleGeometry is not a constructor on r128",Critical,https://threejs.org/docs/#api/en/geometries/CapsuleGeometry
|
||||
Setup,OrbitControls Must Be Loaded Separately,OrbitControls is NOT bundled in the core Three.js r128 CDN file. It lives in examples/js and must be loaded from a separate cdnjs script tag. THREE.OrbitControls is undefined without it.,Load the OrbitControls script from cdnjs examples path before your scene script,Expect THREE.OrbitControls to exist after loading only the core Three.js CDN script,"<!-- Load AFTER core Three.js script --> <script src=""https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/examples/js/controls/OrbitControls.min.js""></script>","<!-- Core only loaded — OrbitControls undefined --> <script src=""https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js""></script>",Critical,https://cdnjs.com/libraries/three.js/r128
|
||||
Setup,Custom Drag Orbit Fallback,When OrbitControls cannot be loaded implement spherical orbit using mousedown/mousemove/mouseup. The key is rotating in spherical coordinates so both horizontal AND vertical drag work correctly.,Rotate camera in spherical coordinates so both axes respond correctly to drag,Move camera.position.x directly — vertical drag is silently ignored and the orbit is incorrect,"let dragging = false; let prev = { x: 0, y: 0 }; const radius = camera.position.length(); let theta = 0; let phi = Math.PI / 2; canvas.addEventListener('mousedown', () => dragging = true); canvas.addEventListener('mouseup', () => dragging = false); canvas.addEventListener('mousemove', e => { if (!dragging) return; theta -= (e.clientX - prev.x) * 0.005; phi = Math.max(0.1, Math.min(Math.PI - 0.1, phi - (e.clientY - prev.y) * 0.005)); camera.position.set(radius * Math.sin(phi) * Math.sin(theta), radius * Math.cos(phi), radius * Math.sin(phi) * Math.cos(theta)); camera.lookAt(scene.position); prev = { x: e.clientX, y: e.clientY }; });","let dragging = false; let prev = { x: 0, y: 0 }; canvas.addEventListener('mousemove', e => { if (!dragging) return; camera.position.x += (e.clientX - prev.x) * 0.005; camera.lookAt(scene.position); prev = { x: e.clientX, y: e.clientY }; }); // BUG: Y-drag ignored; orbit is a horizontal slide not a sphere",High,https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
|
||||
Setup,ESM vs CDN Import,When using a bundler import Three.js as an ES module. When using CDN the THREE global is already available — do not import it again. Mixing both loads Three.js twice and causes subtle runtime errors.,Match import style to build environment: ESM import for bundlers; rely on the window.THREE global for CDN pages,Mix a CDN script tag with an ES module import in the same file,"// Bundler project (Vite / webpack): import * as THREE from 'three'; // CDN project — no import needed; THREE is already global after the script tag","<!-- CDN script --> <script src=""r128.cdn""></script> <script type=""module""> import * as THREE from 'three'; // loads Three.js twice — version mismatch risk </script>",Critical,https://threejs.org/docs/#manual/en/introduction/Installation
|
||||
Setup,Single Renderer Per Page,Create one WebGLRenderer instance for the lifetime of the page. Multiple renderers compete for the browser GPU context limit (8–16 contexts) and cause context-lost errors especially on mobile.,Reuse a single renderer and swap scene content instead of recreating the renderer,Create a new renderer on each component mount or scene transition,"const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); renderer.setSize(canvas.clientWidth, canvas.clientHeight); // renderer lives for the page lifetime","function showScene() { const renderer = new THREE.WebGLRenderer(); document.body.appendChild(renderer.domElement); } showScene(); showScene(); // two GPU contexts — crashes on mobile",Critical,https://threejs.org/docs/#api/en/renderers/WebGLRenderer
|
||||
Setup,Pixel Ratio Cap at 2,Cap devicePixelRatio at 2. Retina displays report 3x or higher. Going from 2x to 3x multiplies pixel count by 2.25x with no visible quality improvement at normal viewing distance.,"Apply Math.min(window.devicePixelRatio, 2) — cap is at 2 not at 3",Pass window.devicePixelRatio directly without any cap,"renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));",renderer.setPixelRatio(window.devicePixelRatio); // 3x display = 9 pixels per CSS pixel = 2.25x GPU cost for zero quality gain,High,https://threejs.org/docs/#api/en/renderers/WebGLRenderer.setPixelRatio
|
||||
Setup,Alpha Canvas Plus CSS Background,Set alpha:true on the renderer and control the background color through CSS rather than a renderer clear color. This composites the canvas correctly over any HTML content behind it.,Set alpha:true on renderer and let body or a parent div provide the background color,Set a solid renderer clear color when the canvas must composite over HTML behind it,"const renderer = new THREE.WebGLRenderer({ alpha: true }); renderer.setClearColor(0x000000, 0); // fully transparent canvas // body { background: #0d0d0d; } handles the visible color","renderer.setClearColor(0x111827); // fully opaque — HTML behind the canvas is blocked",Medium,https://threejs.org/docs/#api/en/renderers/WebGLRenderer.setClearColor
|
||||
Camera,Aspect Ratio on Resize,Always update camera.aspect and call camera.updateProjectionMatrix() inside every resize handler. A stale aspect ratio causes the entire scene to appear stretched or squashed horizontally.,Update camera.aspect then call updateProjectionMatrix() on every resize,Let aspect ratio become stale after the browser window changes size,"window.addEventListener('resize', () => { camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); renderer.setSize(canvas.clientWidth, canvas.clientHeight); });","// No resize handler — scene stretches to fill a wider window without correcting the projection",High,https://threejs.org/docs/#api/en/cameras/PerspectiveCamera
|
||||
Camera,FOV Range 45 to 75,Use a field of view between 45 and 75 degrees. Below 45 creates compressed telephoto distortion. Above 90 creates visible fisheye distortion at frame edges.,Start at 75 for general interactive scenes; use 45–55 for product close-ups,Use FOV above 90 or below 30 without a deliberate artistic reason,"const camera = new THREE.PerspectiveCamera(75, aspect, 0.1, 1000); // general const camera = new THREE.PerspectiveCamera(50, aspect, 0.1, 1000); // product shot","const camera = new THREE.PerspectiveCamera(120, aspect, 0.1, 1000); // fisheye distortion at all edges",Medium,https://threejs.org/docs/#api/en/cameras/PerspectiveCamera
|
||||
Camera,Explicit Position and lookAt,Always set an explicit camera position and call camera.lookAt() before the first render. The default camera at the origin pointing down -Z makes subjects at arbitrary coordinates invisible or tiny.,Set camera.position.set() and camera.lookAt() to frame the subject before the first render,Leave the camera at default position (0 0 0) with no lookAt — subject may be behind the camera or microscopic,"camera.position.set(0, 1.5, 5); camera.lookAt(new THREE.Vector3(0, 0, 0));","// No position or lookAt set — subject at y:2 is behind or above the default camera view",Medium,https://threejs.org/docs/#api/en/cameras/Camera.lookAt
|
||||
Camera,OrbitControls vs GSAP Camera Rig,Use OrbitControls for model viewers and exploratory scenes where the user needs free-look. Use a GSAP scroll-driven camera rig for product reveals or storytelling where the camera path must stay fixed.,Match camera control approach to the UX intent of the scene,Use OrbitControls for a scripted reveal — users can orbit away from the reveal before it completes,"// Scroll storytelling — GSAP controls the path: gsap.to(camera.position, { z: 2, scrollTrigger: { trigger: '.scene', scrub: 1 } }); // Free-look model viewer — OrbitControls: const controls = new THREE.OrbitControls(camera, renderer.domElement); controls.enableDamping = true; // call controls.update() in animate()","// Scripted product reveal: const controls = new THREE.OrbitControls(camera, renderer.domElement); // user can rotate away before the animation completes",High,https://threejs.org/docs/#examples/en/controls/OrbitControls
|
||||
Geometry,Never Create Geometry Per Frame,Creating a new geometry inside animate() allocates a fresh GPU buffer every frame and exhausts VRAM within seconds. Create all geometry exactly once before the loop starts. Use attribute mutation if positions must change per frame.,Create all geometry before the animation loop; mutate BufferAttribute arrays in-place if needed,Call any new XxxGeometry() constructor inside the animation loop,"const geo = new THREE.SphereGeometry(1, 32, 32); // created once const mesh = new THREE.Mesh(geo, mat); scene.add(mesh); const clock = new THREE.Clock(); function animate() { requestAnimationFrame(animate); mesh.rotation.y += clock.getDelta() * 0.8; // delta time renderer.render(scene, camera); }","function animate() { requestAnimationFrame(animate); const geo = new THREE.BoxGeometry(1, 1, 1); // NEW GPU buffer every frame — VRAM exhaustion }",Critical,https://threejs.org/docs/#api/en/core/BufferGeometry
|
||||
Geometry,Share Geometry Across Meshes,When multiple objects share the same shape create one geometry instance and pass it to every Mesh. Each Mesh gets its own transform and material while all share a single GPU buffer.,Create one geometry and pass the same reference to every Mesh constructor,Create a separate identical geometry inside a loop for each object,"const geo = new THREE.BoxGeometry(1, 1, 1); // one GPU buffer for (let i = 0; i < 200; i++) { const m = new THREE.Mesh(geo, mat); m.position.set(Math.random() * 10, 0, Math.random() * 10); scene.add(m); }","for (let i = 0; i < 200; i++) { const geo = new THREE.BoxGeometry(1, 1, 1); // 200 separate GPU buffers scene.add(new THREE.Mesh(geo, mat)); }",Critical,https://threejs.org/docs/#api/en/core/BufferGeometry
|
||||
Geometry,dispose on Scene Removal,Call geometry.dispose() and material.dispose() and texture.dispose() for every texture map when removing objects from the scene. Three.js never releases GPU resources automatically — they stay in VRAM until explicitly freed.,Dispose of geometry + material + every texture map before calling scene.remove(),Call scene.remove() alone without any dispose calls,"function removeMesh(mesh) { scene.remove(mesh); mesh.geometry.dispose(); if (mesh.material.map) mesh.material.map.dispose(); if (mesh.material.normalMap) mesh.material.normalMap.dispose(); mesh.material.dispose(); }","scene.remove(mesh); // geometry and all texture maps stay in GPU VRAM forever",Critical,https://threejs.org/docs/#api/en/core/BufferGeometry.dispose
|
||||
Geometry,Segment Count Budget,Use the minimum segment count that achieves the desired silhouette quality. Hero objects: 32–64 segments. Background objects: 8–16. Particle stand-ins: 6–8. High counts on background geometry waste GPU draw calls with zero visible benefit.,Apply a tiered segment budget based on the visual priority of each object in the scene,Default every sphere and cylinder to 64+ segments regardless of its role,"const bgSphere = new THREE.SphereGeometry(0.5, 8, 8); // background const heroSphere = new THREE.SphereGeometry(1, 64, 64); // foreground product","const particleSphere = new THREE.SphereGeometry(0.1, 64, 64); // 64 segments × 1000 particles = massive overdraw",Medium,https://threejs.org/docs/#api/en/geometries/SphereGeometry
|
||||
Geometry,BufferGeometry for Custom Vertex Data,For any custom shape use BufferGeometry with setAttribute('position' ...) and a Float32Array. The legacy THREE.Geometry class was removed in r125 and throws ReferenceError in r128.,Use THREE.BufferGeometry with a Float32Array position attribute for custom vertex data,Reference or instantiate the removed THREE.Geometry class,"const geo = new THREE.BufferGeometry(); geo.setAttribute('position', new THREE.BufferAttribute(new Float32Array(vertices), 3)); geo.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(normals), 3));","const geo = new THREE.Geometry(); geo.vertices.push(new THREE.Vector3(0, 0, 0)); // ReferenceError: Geometry is not defined in r128",High,https://threejs.org/docs/#api/en/core/BufferGeometry
|
||||
Materials,MeshBasicMaterial vs MeshStandardMaterial,MeshBasicMaterial ignores all lights and is significantly cheaper — use it for UI overlays HUDs and flat-colored decorative elements. MeshStandardMaterial is PBR-accurate and requires lights. Never use StandardMaterial where BasicMaterial suffices.,Use MeshBasicMaterial for any object that does not need lighting; use MeshStandardMaterial for physical objects,Apply MeshStandardMaterial to flat UI elements that never receive light — lights still run for them,"const uiMat = new THREE.MeshBasicMaterial({ color: 0xffffff }); // no lighting cost const physMat = new THREE.MeshStandardMaterial({ color: 0x4f46e5, roughness: 0.4, metalness: 0.6 });","const mat = new THREE.MeshStandardMaterial({ color: 0xffffff }); // on a 2D HUD card — lighting calculation runs with no visual benefit",Medium,https://threejs.org/docs/#api/en/materials/MeshStandardMaterial
|
||||
Materials,Share Material Instances,Share one material instance across all meshes that have identical properties. Call mat.clone() only when individual meshes genuinely need different property values. Duplicate materials waste GPU VRAM.,Assign the same material reference to all meshes with identical visual properties,Create a new material inside a loop for objects that look identical,"const mat = new THREE.MeshStandardMaterial({ color: 0x4f46e5, roughness: 0.5 }); meshA.material = mat; meshB.material = mat; meshC.material = mat; // one GPU material","for (const m of meshes) { m.material = new THREE.MeshStandardMaterial({ color: 0x4f46e5 }); } // N redundant GPU materials",High,https://threejs.org/docs/#api/en/materials/Material
|
||||
Materials,Dispose Textures Explicitly,Textures are the single largest consumer of GPU VRAM in most Three.js scenes. Call texture.dispose() when switching scenes or removing objects — Three.js does not garbage-collect GPU resources automatically.,Track all loaded textures and call dispose() on each one during scene teardown or on object removal,Load textures without any cleanup path — they persist in VRAM for the entire page lifetime,"const tex = new THREE.TextureLoader().load('img.jpg'); mesh.material.map = tex; // on teardown: tex.dispose(); mesh.material.dispose();","const tex = new THREE.TextureLoader().load('img.jpg'); scene.remove(mesh); // tex occupies GPU VRAM until page reload",High,https://threejs.org/docs/#api/en/textures/Texture.dispose
|
||||
Lighting,Ambient Plus Directional Minimum,Any scene using MeshStandardMaterial or MeshPhongMaterial requires at minimum one AmbientLight (fill) and one DirectionalLight (shading direction). Without both the objects render as solid black — the material is there but no light reaches it.,Add AmbientLight for fill and DirectionalLight for shading whenever PBR or Phong materials are used,Use MeshStandardMaterial without adding any lights to the scene,"scene.add(new THREE.AmbientLight(0xffffff, 0.4)); const dirLight = new THREE.DirectionalLight(0xffffff, 1.0); dirLight.position.set(5, 10, 7.5); scene.add(dirLight);","const mesh = new THREE.Mesh(geo, new THREE.MeshStandardMaterial({ color: 0x4f46e5 })); scene.add(mesh); // renders completely black — no lights in scene",Critical,https://threejs.org/docs/#api/en/lights/DirectionalLight
|
||||
Lighting,Enable shadowMap Before castShadow,renderer.shadowMap.enabled = true must be set before any castShadow or receiveShadow flags. Without it the shadow map is never allocated and all shadow flags are silently ignored.,Set renderer.shadowMap.enabled = true first then set castShadow and receiveShadow on lights and meshes,Set castShadow on a light or mesh without enabling renderer.shadowMap.enabled — shadows never render,"renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; dirLight.castShadow = true; dirLight.shadow.mapSize.width = 2048; dirLight.shadow.mapSize.height = 2048; heroMesh.castShadow = true; ground.receiveShadow = true;","dirLight.castShadow = true; heroMesh.castShadow = true; // renderer.shadowMap.enabled never set — shadows silently do not render",High,https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
|
||||
Lighting,Selective Shadow Casting,Shadow map rendering redraws the entire scene from the light's perspective every frame. Enable castShadow only on the primary directional light and receiveShadow only on hero meshes and the ground plane.,Enable shadows only on the key light and the most important meshes,Enable castShadow and receiveShadow on every object in the scene including particles,"renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; dirLight.castShadow = true; heroMesh.castShadow = true; ground.receiveShadow = true; // particles and background meshes: no shadow flags","for (const m of allMeshes) { m.castShadow = true; m.receiveShadow = true; } // shadow map pass over particle system — expensive with no visible gain",High,https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
|
||||
Lighting,Skip Lights for MeshBasicMaterial,MeshBasicMaterial completely ignores all scene lights. Adding lights solely to illuminate BasicMaterial objects wastes a light pass on every frame with zero visible effect.,Omit lights entirely when every material in the scene is MeshBasicMaterial,Add AmbientLight and DirectionalLight to a scene that uses only MeshBasicMaterial,"// Scene uses only MeshBasicMaterial — no lights needed const mat = new THREE.MeshBasicMaterial({ color: 0x00ffff }); const mesh = new THREE.Mesh(geo, mat); scene.add(mesh); // MeshBasicMaterial is always fully lit by definition","scene.add(new THREE.AmbientLight(0xffffff, 1.0)); // wasted per-frame light pass — BasicMaterial ignores it entirely",Low,https://threejs.org/docs/#api/en/materials/MeshBasicMaterial
|
||||
Raycasting,Single Shared Raycaster,Create exactly one Raycaster instance outside all event handlers. Store mouse coordinates in pointermove (cheap). Call setFromCamera and intersectObjects together inside the animate() loop — once per frame instead of once per mouse event.,Create one Raycaster; store mouse in pointermove; call setFromCamera + intersectObjects inside animate(),Create a new THREE.Raycaster() inside a mousemove handler or call setFromCamera inside the event listener,"const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); canvas.addEventListener('pointermove', e => { // only store coords — no raycasting here mouse.x = (e.clientX / canvas.clientWidth) * 2 - 1; mouse.y = -(e.clientY / canvas.clientHeight) * 2 + 1; }); // setFromCamera and intersectObjects run once per frame in animate()","window.addEventListener('mousemove', e => { const rc = new THREE.Raycaster(); // new allocation per event rc.setFromCamera(mouse, camera); rc.intersectObjects(targets, true); // fires 200+ times/sec });",Critical,https://threejs.org/docs/#api/en/core/Raycaster
|
||||
Raycasting,NDC Mouse Coordinates,Raycasting requires mouse in Normalized Device Coordinates: X from -1 (left) to +1 (right) and Y from +1 (top) to -1 (bottom). The Y axis is inverted relative to screen space. A missing negation on Y causes all raycasts to miss or hit the wrong objects.,Apply the full NDC formula — including the negation on the Y axis,Forget to negate Y — raycasting appears to work but hits objects mirrored vertically,"mouse.x = (e.clientX / canvas.clientWidth) * 2 - 1; mouse.y = -(e.clientY / canvas.clientHeight) * 2 + 1; // Y is INVERTED","mouse.x = (e.clientX / canvas.clientWidth) * 2 - 1; mouse.y = (e.clientY / canvas.clientHeight) * 2 - 1; // BUG: Y not negated — raycasting is mirrored",Critical,https://threejs.org/docs/#api/en/core/Raycaster.setFromCamera
|
||||
Raycasting,setFromCamera and intersectObjects in animate,Call raycaster.setFromCamera(mouse camera) and then raycaster.intersectObjects(targets true) inside the animate() loop. setFromCamera must come before intersectObjects every frame — without it the raycaster uses a stale ray direction.,Call setFromCamera then intersectObjects in order inside every animate() frame,Call intersectObjects without calling setFromCamera first — the raycaster uses a stale or zero ray,"function animate() { requestAnimationFrame(animate); raycaster.setFromCamera(mouse, camera); // update ray direction first const hits = raycaster.intersectObjects(targets, true); // then test intersections if (hits.length > 0) { document.body.style.cursor = 'pointer'; } else { document.body.style.cursor = 'auto'; } renderer.render(scene, camera); }","function animate() { requestAnimationFrame(animate); const hits = raycaster.intersectObjects(targets, true); // BUG: setFromCamera never called — stale ray — hits is always empty renderer.render(scene, camera); }",Critical,https://threejs.org/docs/#api/en/core/Raycaster
|
||||
Raycasting,Recursive Flag for Groups and GLTF,Pass true as the second argument to intersectObjects when testing Groups or GLTF loaded models. Geometry lives on child Mesh objects — without recursive:true the parent group is tested but has no geometry and hits is always empty.,Use intersectObjects(targets true) for Groups or any loaded model,Raycast against a parent Group without the recursive flag,"const hits = raycaster.intersectObjects(scene.children, true); // catches all descendant meshes","const hits = raycaster.intersectObjects([modelGroup]); // recursive defaults to false — misses all children",High,https://threejs.org/docs/#api/en/core/Raycaster.intersectObjects
|
||||
Raycasting,Cursor Feedback on Hover,Set document.body.style.cursor = 'pointer' when intersections are found and reset to 'auto' when none are found. Without cursor feedback users cannot discover that 3D objects are interactive.,Update cursor to pointer on hit; reset to auto on miss in the same animate loop block,Run raycasting and read hits without ever updating the cursor style,"if (hits.length > 0) { document.body.style.cursor = 'pointer'; } else { document.body.style.cursor = 'auto'; }","raycaster.setFromCamera(mouse, camera); raycaster.intersectObjects(targets, true); // hits ignored — cursor never changes — objects feel non-interactive",Medium,https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
|
||||
Animation,requestAnimationFrame Loop Only,Drive the render loop exclusively with requestAnimationFrame or renderer.setAnimationLoop(). Never use setInterval or setTimeout — they are not synchronized to the display refresh rate and keep running when the tab is hidden draining battery.,Use requestAnimationFrame or renderer.setAnimationLoop() as the sole render loop driver,Use setInterval or setTimeout for render timing,"function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } animate();","setInterval(() => renderer.render(scene, camera), 16); // not display-synced; runs at full speed even when tab is hidden",Critical,https://threejs.org/docs/#api/en/renderers/WebGLRenderer.setAnimationLoop
|
||||
Animation,THREE.Clock for Delta Time,"Use THREE.Clock and clock.getDelta() for all time-based motion. A hardcoded increment like += 0.01 runs at 2x speed on 120Hz displays and at unpredictable speed when frames drop under load. CRITICAL: call getDelta() exactly ONCE per animate() frame and store the result in a local dt variable. getDelta() resets the internal clock on every call — a second call in the same frame always returns ~0, silently breaking any animation block that uses it.","Call clock.getDelta() once at the top of animate(); store result in dt; reuse dt everywhere in that frame","Call clock.getDelta() more than once per frame or inside a helper called from animate()","const clock = new THREE.Clock(); function animate() { requestAnimationFrame(animate); const dt = clock.getDelta(); // called ONCE — reuse dt below mesh.rotation.y += dt * 0.8; particles.rotation.y += dt * 0.1; // reuse dt, not a second getDelta() renderer.render(scene, camera); }","function animate() { requestAnimationFrame(animate); mesh.rotation.y += 0.01; // 0.01 rad/frame — runs 2x faster on 120Hz than on 60Hz }",High,https://threejs.org/docs/#api/en/core/Clock
|
||||
Animation,Lerp for Smooth Pointer Follow,Use value += (target - value) * alpha each frame to smoothly interpolate toward a moving target. An alpha of 0.03–0.1 produces organic easing for camera follow pointer-tracking and hover scale effects without requiring GSAP.,Apply the lerp formula each frame with a small alpha for smooth organic motion,Snap a value directly to the target producing an instant jarring jump,"// In animate(): cameraTargetX = mouse.x * 3; camera.position.x += (cameraTargetX - camera.position.x) * 0.05; camera.position.y += (cameraTargetY - camera.position.y) * 0.05; camera.lookAt(scene.position);","// In animate(): camera.position.x = mouse.x * 3; // instant snap — jarring with no easing",Medium,https://threejs.org/docs/#api/en/math/MathUtils.lerp
|
||||
Animation,GSAP for Multi-Step Sequences,Use GSAP timelines for any animation with more than two sequential steps or for scroll-linked camera paths. GSAP timelines can be paused reversed and scrubbed — far more maintainable than boolean state machines.,Use GSAP timelines for sequences with more than two steps and for scroll-driven animations,Implement multi-step sequences with boolean flags and manual frame counters,"const tl = gsap.timeline({ defaults: { ease: 'power2.out' } }); tl.from(mesh.position, { y: -3, duration: 1 }) .to(mesh.rotation, { y: Math.PI, duration: 1 }, '-=0.3') .to(camera.position, { z: 2, duration: 1.5 });","let step = 0; let t = 0; function animate() { if (step === 0 && (t += 0.01) >= 1) step = 1; } // grows unmanageable with 3+ steps",High,https://gsap.com/docs/v3/GSAP/Timeline/
|
||||
Animation,Pause Render Loop on Tab Hidden,Use renderer.setAnimationLoop() as the loop driver so you can pass null to pause and a function to resume. Continuous rendering in a hidden tab wastes CPU GPU and battery with no user benefit.,Use renderer.setAnimationLoop(animate) to drive the loop; pass null to pause on visibilitychange,Drive with internal requestAnimationFrame and never stop the loop when the tab is hidden,"renderer.setAnimationLoop(animate); // use setAnimationLoop as the driver — not requestAnimationFrame inside animate function animate() { const dt = clock.getDelta(); renderer.render(scene, camera); } document.addEventListener('visibilitychange', () => { if (document.hidden) renderer.setAnimationLoop(null); else renderer.setAnimationLoop(animate); });","function animate() { requestAnimationFrame(animate); // self-referencing RAF cannot be stopped externally renderer.render(scene, camera); } animate(); // runs forever in background tab — drains battery",High,https://developer.mozilla.org/en-US/docs/Web/API/Page_Visibility_API
|
||||
GSAP,Load GSAP Before Scene Script,Load GSAP from its own CDN script tag before your scene script. In bundler projects install via npm and import. GSAP is a completely separate library from Three.js — never try to import it from the Three.js package.,Load GSAP CDN before the scene script; or npm install gsap and import separately,Import gsap from three or expect it to be defined without a separate load,"<!-- CDN: load GSAP before your scene script --> <script src=""https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js""></script> <!-- Bundler: --> // import gsap from 'gsap'; import { ScrollTrigger } from 'gsap/ScrollTrigger';","import gsap from 'three'; // undefined — GSAP has nothing to do with Three.js",Critical,https://gsap.com/docs/v3/Installation
|
||||
GSAP,Register ScrollTrigger Before Use,Call gsap.registerPlugin(ScrollTrigger) once at the top of your script before any scrollTrigger config object. Without registration the ScrollTrigger name is undefined and the tween throws immediately.,Call gsap.registerPlugin(ScrollTrigger) as the first line before any gsap.to/from/timeline with scrollTrigger,Include scrollTrigger config in gsap.to() calls without first registering the plugin,"gsap.registerPlugin(ScrollTrigger); gsap.to(camera.position, { z: 2, scrollTrigger: { trigger: '.hero-section', scrub: 1 } });","gsap.to(mesh.position, { scrollTrigger: { trigger: '.section', scrub: true } }); // TypeError: ScrollTrigger is not a constructor — not registered",Critical,https://gsap.com/docs/v3/Plugins/ScrollTrigger/
|
||||
GSAP,Tween Three.js Properties Directly,GSAP can tween any numeric JavaScript property including mesh.position.x mesh.rotation.y and material.opacity. No wrapper or adaptor is needed. Note: to tween material.opacity the material must have transparent:true set before the tween starts.,Pass Three.js object properties directly to gsap.to(); set transparent:true before tweening opacity,Use a plain proxy object then manually copy values to Three.js properties every frame,"gsap.to(mesh.rotation, { y: Math.PI * 2, duration: 2, ease: 'power1.inOut' }); mesh.material.transparent = true; // required before tweening opacity gsap.to(mesh.material, { opacity: 0, duration: 1 });","const tw = { v: 0 }; gsap.to(tw, { v: Math.PI * 2, onUpdate: () => mesh.rotation.y = tw.v }); // unnecessary proxy wrapper",Medium,https://gsap.com/docs/v3/GSAP/gsap.to()
|
||||
GSAP,scrub for Scroll-Driven Camera Path,Use scrub:true or scrub:1 to link camera movement continuously to scroll position as a 0–1 ratio. scrub:1 adds a 1-second lag for cinematic smoothness. onEnter/onLeave fire only once and create jarring snaps — not the right tool for a camera path.,Use scrub:1 for any scroll-controlled camera movement,Use onEnter or onLeave callbacks for camera motion — they snap instead of scrubbing,"gsap.registerPlugin(ScrollTrigger); gsap.to(camera.position, { x: 5, y: 2, z: 0, ease: 'none', scrollTrigger: { trigger: '.canvas-wrapper', start: 'top top', end: 'bottom bottom', scrub: 1 } });","gsap.to(camera.position, { z: 0, scrollTrigger: { trigger: '.section', onEnter: () => {} } }); // fires once at scroll threshold — not a continuous scrub",High,https://gsap.com/docs/v3/Plugins/ScrollTrigger/
|
||||
Performance,InstancedMesh for Repeated Objects,Use THREE.InstancedMesh when rendering 50 or more identical objects. It submits all N transforms in one draw call instead of N draw calls and reduces CPU-GPU communication overhead dramatically.,Use InstancedMesh for any group of 50+ meshes sharing the same geometry and material,Create 50+ separate Mesh objects with the same geometry and material,"const COUNT = 500; const iMesh = new THREE.InstancedMesh(geo, mat, COUNT); const matrix = new THREE.Matrix4(); for (let i = 0; i < COUNT; i++) { matrix.setPosition(Math.random()*10, Math.random()*10, Math.random()*10); iMesh.setMatrixAt(i, matrix); } iMesh.instanceMatrix.needsUpdate = true; scene.add(iMesh);","for (let i = 0; i < 500; i++) { scene.add(new THREE.Mesh(geo, mat)); } // 500 separate draw calls per frame",High,https://threejs.org/docs/#api/en/objects/InstancedMesh
|
||||
Performance,Tone Mapping and sRGB Encoding,Enable ACESFilmicToneMapping and sRGBEncoding on the renderer for accurate perceptual color. Without tone mapping colors appear washed out or over-saturated. These are renderer properties set after construction and take effect immediately.,Set renderer.toneMapping and renderer.outputEncoding after construction for all production scenes,Leave tone mapping and output encoding at defaults when the scene targets realistic visuals,"renderer.toneMapping = THREE.ACESFilmicToneMapping; renderer.toneMappingExposure = 1.0; renderer.outputEncoding = THREE.sRGBEncoding; // correct for r128","const renderer = new THREE.WebGLRenderer(); // defaults: NoToneMapping + LinearEncoding — colors appear flat and incorrect",Medium,https://threejs.org/docs/#api/en/renderers/WebGLRenderer.toneMapping
|
||||
Performance,antialias Set at Construction Only,The antialias option can only be set at WebGLRenderer construction time. Setting renderer.antialias after construction has absolutely no effect — the WebGL context is already created without it. Decide before instantiating.,Set antialias:true inside the WebGLRenderer constructor options object,Construct the renderer without antialias then try to enable it by assigning the property,"const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); // antialias baked into the WebGL context","const renderer = new THREE.WebGLRenderer(); renderer.antialias = true; // no effect — context created without AA — edges remain aliased",High,https://threejs.org/docs/#api/en/renderers/WebGLRenderer
|
||||
Performance,FogExp2 for Depth and Far Culling,Use scene.fog to create atmospheric depth. As a secondary benefit objects that disappear into fog before the far plane stop contributing to draw calls — useful in scenes with large view distances.,Add FogExp2 to scenes with view distances above 100 units for both visual atmosphere and implicit far culling,Ignore fog in scenes with far:1000+ and many distant objects that contribute tiny pixels per draw call,"scene.fog = new THREE.FogExp2(0x0a0a0a, 0.02); // exponential — density feels more natural than linear","// far: 2000 with no fog — hundreds of distant objects too small to see still cost draw calls per frame",Low,https://threejs.org/docs/#api/en/scenes/FogExp2
|
||||
Particles,BufferGeometry Plus Points for Particle Systems,Build all particle systems with BufferGeometry plus a Float32Array position attribute rendered as Points. Never use individual Mesh objects as particles — they cannot scale past a few hundred with good performance.,Use Points plus BufferGeometry for all particle effects,Create hundreds of individual Mesh objects to simulate a particle system,"const COUNT = 3000; const geo = new THREE.BufferGeometry(); const pos = new Float32Array(COUNT * 3); for (let i = 0; i < COUNT * 3; i++) pos[i] = (Math.random() - 0.5) * 20; geo.setAttribute('position', new THREE.BufferAttribute(pos, 3)); const particles = new THREE.Points(geo, new THREE.PointsMaterial({ size: 0.05, color: 0xffffff })); scene.add(particles);","for (let i = 0; i < 500; i++) { scene.add(new THREE.Mesh(new THREE.SphereGeometry(0.05, 8, 8), mat)); } // 500 separate draw calls per frame",High,https://threejs.org/docs/#api/en/objects/Points
|
||||
Particles,Particle Count Ceiling,Start particle systems at 1000–3000 particles. Beyond 50000 causes sustained frame drops on mid-range mobile. Always test on a real device before increasing the count — desktop and mobile GPU performance ratios can be 10:1.,Start at 3000 particles and profile on actual mobile hardware before raising the limit,Set particle count at 100000 or higher without any mobile profiling,"const COUNT = 3000; // safe mobile baseline — profile before going higher const pos = new Float32Array(COUNT * 3);","const COUNT = 150000; // 60fps on desktop — 8fps on a mid-range Android phone",High,https://threejs.org/docs/#api/en/objects/Points
|
||||
Particles,needsUpdate After Buffer Mutation,After mutating any BufferAttribute array values per frame you must set geometry.attributes.position.needsUpdate = true so Three.js re-uploads the changed buffer to the GPU. Without it the GPU still uses the old data and particles appear completely frozen.,Set needsUpdate = true on the position attribute after every per-frame mutation of the array,Mutate the Float32Array values without flagging needsUpdate — positions update in JS but not on the GPU,"// In animate(): const pos = geo.attributes.position.array; for (let i = 0; i < pos.length; i += 3) { pos[i + 1] += Math.sin(clock.getElapsedTime() + i) * 0.001; // Y component } geo.attributes.position.needsUpdate = true; // GPU re-upload","// In animate(): pos[1] += 0.001; // JS array updated — GPU buffer is stale — particles do not move",Critical,https://threejs.org/docs/#api/en/core/BufferAttribute.needsUpdate
|
||||
Responsive,Canvas Dimensions Not Window,Size the renderer and camera to the canvas element's clientWidth and clientHeight — not window.innerWidth and innerHeight. This is correct when the canvas is inside a flex or grid container that does not fill the full viewport.,Use canvas.clientWidth and canvas.clientHeight for all renderer and camera sizing,Hardcode renderer size to window.innerWidth/innerHeight when the canvas may be inside a container,"renderer.setSize(canvas.clientWidth, canvas.clientHeight); camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix();","renderer.setSize(window.innerWidth, window.innerHeight); // wrong when canvas lives inside a sidebar or grid column",High,https://threejs.org/docs/#api/en/renderers/WebGLRenderer.setSize
|
||||
Responsive,ResizeObserver Over window resize Event,Use ResizeObserver on the canvas container instead of the window resize event. ResizeObserver fires when the container element changes size independently of the browser window — common in split-pane layouts and sidebar collapsing.,Attach ResizeObserver to the canvas parent element for accurate container-aware resize detection,Use only window.addEventListener('resize') for canvas sizing when the canvas is not fullscreen,"const ro = new ResizeObserver(entries => { const { width, height } = entries[0].contentRect; renderer.setSize(width, height); camera.aspect = width / height; camera.updateProjectionMatrix(); }); ro.observe(canvas.parentElement);","window.addEventListener('resize', () => { renderer.setSize(window.innerWidth, window.innerHeight); }); // misses container-only resize events in split-pane UIs",Medium,https://developer.mozilla.org/en-US/docs/Web/API/ResizeObserver
|
||||
Responsive,Touch Events for Mobile Interaction,Add touchstart and touchmove listeners alongside mouse events so the scene remains interactive on mobile. Normalize touch coordinates to the same NDC range as mouse events and pass passive:false on touchmove if you call preventDefault.,Handle both mouse and touch input for any interactive 3D scene,Add only mouse event listeners and leave touch users with no interaction,"canvas.addEventListener('touchmove', e => { e.preventDefault(); const t = e.touches[0]; mouse.x = (t.clientX / canvas.clientWidth) * 2 - 1; mouse.y = -(t.clientY / canvas.clientHeight) * 2 + 1; }, { passive: false }); canvas.addEventListener('touchstart', e => { e.preventDefault(); }, { passive: false });","canvas.addEventListener('mousemove', handleMouse); // touch events unhandled — mobile users get no interaction",Medium,https://developer.mozilla.org/en-US/docs/Web/API/Touch_events
|
||||
Accessibility,prefers-reduced-motion,"Check window.matchMedia('(prefers-reduced-motion: reduce)') before starting any auto-rotation, particle animation, or camera movement. Users who enable this OS preference have motion sickness or vestibular disorders. IMPORTANT: reading .matches once at page load is a one-time snapshot — if the user changes their OS accessibility setting mid-session the scene will not react. Attach a 'change' listener to the MediaQueryList so noMotion stays in sync at runtime.","Use matchMedia.addEventListener('change') to keep noMotion reactive; gate all auto-animation on the live value","Read .matches once at startup and never update it — the scene ignores mid-session OS setting changes","const mq = window.matchMedia('(prefers-reduced-motion: reduce)'); let noMotion = mq.matches; mq.addEventListener('change', e => { noMotion = e.matches; }); // In animate(): if (!noMotion) { mesh.rotation.y += dt * 0.8; particles.rotation.y += dt * 0.1; }","const noMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches; // one-time snapshot — mid-session OS change is ignored entirely",High,https://developer.mozilla.org/en-US/docs/Web/CSS/@media/prefers-reduced-motion
|
||||
Accessibility,Canvas aria-label,Add role='img' and a descriptive aria-label to renderer.domElement after appending it to the DOM. Screen readers receive no information from a WebGL canvas — the aria-label is the only description they can announce to users.,Set role='img' and a meaningful aria-label on renderer.domElement before or after appending it,Append the canvas to the DOM with no accessibility attributes — invisible to screen readers,"renderer.domElement.setAttribute('role', 'img'); renderer.domElement.setAttribute('aria-label', 'Interactive 3D product viewer. Drag to rotate. Scroll to zoom.'); document.body.appendChild(renderer.domElement);","document.body.appendChild(renderer.domElement); // bare canvas — screen readers announce nothing",Medium,https://developer.mozilla.org/en-US/docs/Web/HTML/Element/canvas#accessibility_concerns
|
||||
Production,Bundler Stack for Production,For production use Three.js via npm plus Vite. You get full tree-shaking reduced bundle size access to the complete examples/jsm library including OrbitControls GLTFLoader and EffectComposer and TypeScript support.,Use npm install three plus Vite or Webpack for any production client-facing project,Serve raw CDN script tags in a production application that needs tree-shaking or TypeScript,"npm install three gsap // then in your JS: import * as THREE from 'three'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';","<!-- In a Vite/React production build: --> <script src=""https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js""></script> // no tree-shaking — entire Three.js ships",Medium,https://threejs.org/docs/#manual/en/introduction/Installation
|
||||
Production,GLTFLoader with scene traverse,Load 3D models using GLTFLoader and traverse gltf.scene to configure castShadow receiveShadow and material overrides on all child Mesh nodes. Calling scene.add(gltf.scene) alone silently skips all shadow and material configuration.,Use GLTFLoader and traverse the entire gltf.scene graph to set up shadows and materials on every Mesh child,Load a GLTF model and pass gltf.scene directly to scene.add without traversing child meshes,"import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'; const loader = new GLTFLoader(); loader.load('model.glb', gltf => { gltf.scene.traverse(child => { if (child.isMesh) { child.castShadow = true; child.receiveShadow = true; } }); scene.add(gltf.scene); });","loader.load('model.glb', gltf => { scene.add(gltf.scene); // shadows and material setup silently skipped on all children });",Medium,https://threejs.org/docs/#examples/en/loaders/GLTFLoader
|
||||
Production,LOD for Distance-Based Detail,Use THREE.LOD to automatically swap high-detail and low-detail geometry as objects move closer or farther from the camera. This maintains frame rate in scenes with many objects spread across a large depth range.,Use THREE.LOD to reduce triangle count on distant objects automatically,Render the same high-polygon geometry for every object regardless of its distance from the camera,"const lod = new THREE.LOD(); lod.addLevel(highDetailMesh, 0); // used when < 15 units away lod.addLevel(medDetailMesh, 15); // 15–50 units lod.addLevel(lowDetailMesh, 50); // 50+ units scene.add(lod);","scene.add(highDetailMesh); // 64k-triangle mesh rendered at full cost whether 1 unit or 100 units from camera",Medium,https://threejs.org/docs/#api/en/objects/LOD
|
||||
|
60
.agents/skills/ui-ux-pro-max/data/stacks/uno.csv
Normal file
60
.agents/skills/ui-ux-pro-max/data/stacks/uno.csv
Normal file
@@ -0,0 +1,60 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,XAML,Use WinUI XAML API surface,Uno implements the WinUI API across platforms,Microsoft.UI.Xaml namespace for all UI code,WPF or Xamarin.Forms namespaces,"using Microsoft.UI.Xaml.Controls;","using System.Windows.Controls; or using Xamarin.Forms;",High,https://platform.uno/docs/articles/implemented-views.html
|
||||
2,XAML,Check API implementation status,Not all WinUI APIs are implemented on every platform,Uno API compatibility docs before using new APIs,Assuming all WinUI APIs work everywhere,"Check platform.uno/docs for API status","Using unimplemented API and discovering at runtime",High,https://platform.uno/docs/articles/implemented-views.html
|
||||
3,XAML,Use Uno.WinUI not Uno.UI for new projects,Uno.WinUI uses WinUI 3 APIs,Uno.WinUI NuGet packages for new projects,Uno.UI (UWP API surface) for new projects,"<Project Sdk=""Uno.Sdk""> (Uno.WinUI / WinUI 3 surface implicit)","<PackageReference Include=""Uno.UI""/> (legacy UWP API surface)",Medium,https://platform.uno/docs/articles/updating-to-winui3.html
|
||||
4,XAML,Use XAML Hot Reload,Speed up development with live XAML editing,Hot Reload for iterating on layouts,Restarting app for every XAML change,"Click Hot Reload button in VS toolbar or save in VS Code/Rider to apply XAML changes","Full rebuild for margin tweak",Medium,https://platform.uno/docs/articles/features/working-with-xaml-hot-reload.html
|
||||
5,Conditional,Use platform-specific XAML,Conditional namespaces for platform-specific UI,xmlns:android xmlns:ios xmlns:wasm for platform XAML,Shared XAML when platforms need different controls,"<TextBlock android:Text=""Android"" ios:Text=""iOS"" Text=""Default""/>","#if in code-behind to set text per platform",Medium,https://platform.uno/docs/articles/platform-specific-xaml.html
|
||||
6,Conditional,Use partial classes for platform code,Separate platform implementations in partial files,Partial class files with platform-specific logic,#if directives in shared code for large blocks,"MainPage.iOS.cs MainPage.Android.cs partial class files","#if __IOS__ ... #elif __ANDROID__ ... 100-line blocks in shared file",Medium,https://platform.uno/docs/articles/platform-specific-csharp.html
|
||||
7,Conditional,Use preprocessor symbols correctly,Target correct platforms with defines,__IOS__ __ANDROID__ __WASM__ __DESKTOP__ for platform checks,Inventing custom symbols or checking OS at runtime,"#if __ANDROID__ Android-specific code #endif","if (RuntimeInformation.IsOSPlatform(OSPlatform.Android)) for compile-time choice",Medium,https://platform.uno/docs/articles/platform-specific-csharp.html
|
||||
8,Conditional,Minimize platform-specific code,Keep shared code maximized,Abstract platform differences behind interfaces,Duplicating logic across platform files,"IDeviceService with per-platform implementation","Same 50 lines copy-pasted into iOS and Android partial classes",High,https://platform.uno/docs/articles/platform-specific-csharp.html
|
||||
9,Navigation,Use Frame-based navigation,Standard WinUI navigation pattern,Frame.Navigate with page types,Manual content swapping,"rootFrame.Navigate(typeof(DetailPage), parameter);","contentPresenter.Content = new DetailPage();",Medium,https://platform.uno/docs/articles/guides/native-frame-nav-tutorial.html
|
||||
10,Navigation,Use Uno.Extensions.Navigation,Type-safe navigation with DI integration,Uno.Extensions navigation for complex apps,Manual Frame management in large apps,"navigator.NavigateViewModelAsync<DetailViewModel>(this, data: item);","Frame.Navigate with string parsing everywhere",Medium,https://platform.uno/docs/articles/external/uno.extensions/doc/Overview/Navigation/NavigationOverview.html
|
||||
11,Navigation,Handle platform back navigation,SystemNavigationManager.BackRequested works on Android iOS and WASM but is unimplemented on WinAppSDK desktop where calling GetForCurrentView() throws at runtime,Subscribe to BackRequested only on platforms that support it or use Uno.Toolkit NavigationBar for cross-platform back UX,Calling SystemNavigationManager.GetForCurrentView() on WinUI 3 desktop without a guard,"#if __ANDROID__ || __IOS__ || __WASM__ SystemNavigationManager.GetForCurrentView().BackRequested += OnBackRequested; #endif","SystemNavigationManager.GetForCurrentView().BackRequested += OnBackRequested; with no platform guard — crashes on Windows desktop",High,https://platform.uno/docs/articles/guides/native-frame-nav-tutorial.html
|
||||
12,Navigation,Use deep linking,Support URI activation across platforms,Handle protocol activation and URI routing,Single entry point ignoring activation,Route URIs to specific pages on activation,Ignoring OnLaunched activation args,Medium,https://platform.uno/docs/articles/features/protocol-activation.html
|
||||
13,Renderers,Understand Skia vs native rendering,Uno offers both rendering approaches,Skia for pixel-perfect cross-platform consistency,Assuming native rendering on all platforms,"<TargetFrameworks>net10.0-desktop;net10.0-browserwasm</TargetFrameworks> uses unified Skia Desktop shell","Expecting platform-native controls on Skia targets",High,https://platform.uno/docs/articles/features/using-skia-desktop.html
|
||||
14,Renderers,Use unified net10.0-desktop target,Uno 5.2+ ships a single Skia Desktop shell that auto-selects X11 Win32 or AppKit per OS — Skia.Gtk Skia.Linux.Framebuffer and Skia.WPF heads are deprecated,net10.0-desktop TFM with UnoPlatformHostBuilder for cross-platform desktop,Targeting the legacy Skia.Gtk or Skia.Linux.Framebuffer heads in new projects,"<TargetFrameworks>net10.0-desktop</TargetFrameworks> in the Uno.Sdk single project","Per-OS Skia.Gtk Skia.MacOS Skia.Linux.Framebuffer head projects",Medium,https://platform.uno/docs/articles/features/using-skia-desktop.html
|
||||
15,Renderers,Test rendering on each target,Visual differences exist between renderers,Visual testing on each active target platform,Testing only on Windows assuming others match,"Screenshot tests on iOS Android WASM and Desktop","Testing only on Windows Desktop",High,https://platform.uno/docs/articles/external/uno.uitest/doc/using-uno-uitest.html
|
||||
16,Renderers,Use platform-native features when needed,Access native APIs through Uno abstractions,Native platform APIs via platform-specific code,Avoiding native features for purity,"#if __IOS__ UIKit API call #endif for camera access","Pure shared code that avoids using the camera",Medium,https://platform.uno/docs/articles/platform-specific-csharp.html
|
||||
17,Performance,Optimize WASM bundle size,WebAssembly downloads can be large,IL linker and AOT for smaller WASM bundles,Default settings for production WASM,"<WasmShellILLinkerEnabled>true</WasmShellILLinkerEnabled>","Publishing WASM without linker",High,https://platform.uno/docs/articles/features/using-il-linker-webassembly.html
|
||||
18,Performance,Use x:Load for deferred XAML,Defer element creation until needed,x:Load=False for hidden panels and tabs,Loading all UI elements upfront,"<StackPanel x:Load=""{x:Bind ShowAdvanced}"">","Always-loaded Collapsed panels",Medium,https://platform.uno/docs/articles/features/windows-ui-xaml-xbind.html
|
||||
19,Data Binding,Use x:Bind for compiled bindings,Compiled bindings eliminate runtime reflection — Uno supports x:Bind across iOS Android WASM Skia and Windows targets that compile XAML so prefer it over {Binding} for static well-typed bindings,x:Bind for property and event bindings; reserve {Binding} for runtime-typed DataContext scenarios,{Binding} everywhere when x:Bind would compile,"<TextBlock Text=""{x:Bind ViewModel.Title, Mode=OneWay}""/>","<TextBlock Text=""{Binding Title}""/> for a statically known property",High,https://platform.uno/docs/articles/features/windows-ui-xaml-xbind.html
|
||||
20,Performance,Profile per platform,Performance characteristics vary by target,Platform-specific profiling tools,Assuming desktop perf equals mobile,"Instruments on iOS and Android Profiler on Android","Profiling only on Windows",Medium,https://platform.uno/docs/articles/guides/profiling-applications.html
|
||||
21,Styling,Use WinUI theme resources,Consistent theming across platforms,ThemeResource for adaptive colors,Hardcoded colors per platform,"Background=""{ThemeResource ApplicationPageBackgroundThemeBrush}""","Background=""#FFFFFF""",High,https://platform.uno/docs/articles/features/working-with-themes.html
|
||||
22,Styling,Support light and dark themes,Application.RequestedTheme accepts only ApplicationTheme.Light/Dark — to follow the system theme leave it unset entirely. ElementTheme.Default exists only on FrameworkElement.RequestedTheme not on Application,Omit Application.RequestedTheme so the OS theme wins; use RequestedTheme=Default on FrameworkElement to inherit from parent,Setting Application.RequestedTheme=""Default"" — not a valid ApplicationTheme value and throws at parse time,"<Application></Application> with RequestedTheme unset; <Grid RequestedTheme=""Default"">...</Grid> on a FrameworkElement","<Application RequestedTheme=""Default""> // not a valid ApplicationTheme",Medium,https://platform.uno/docs/articles/features/working-with-themes.html
|
||||
23,Styling,Use Lightweight Styling,Override control sub-properties via resources,Lightweight styling keys for minor tweaks,Full ControlTemplate for small changes,"<Button><Button.Resources><StaticResource x:Key=""ButtonBackground"" ResourceKey=""AccentBrush""/></Button.Resources></Button>","Copying entire ControlTemplate to change one color",Medium,https://platform.uno/docs/articles/external/uno.themes/doc/lightweight-styling.html
|
||||
24,Styling,Test themes on each platform,Theme rendering differs across platforms,Visual theme testing on all targets,Assuming themes look identical everywhere,"Screenshot comparison across platforms for themed controls","Theming only tested on Windows",Low,https://platform.uno/docs/articles/features/working-with-themes.html
|
||||
25,Architecture,Use MVVM pattern,Separate view and logic,CommunityToolkit.Mvvm or Prism for MVVM,Code-behind for business logic,"[ObservableProperty] public partial string Title { get; set; } [RelayCommand] private void Save() { }","MainPage.xaml.cs with all logic",High,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/
|
||||
26,Architecture,Use Uno.Extensions,Official extension libraries for common patterns,Uno.Extensions for DI navigation configuration,Building infrastructure from scratch,"Host.CreateDefaultBuilder().UseNavigation().UseConfiguration()","Manual DI and navigation setup",Medium,https://platform.uno/docs/articles/external/uno.extensions/doc/ExtensionsOverview.html
|
||||
27,Architecture,Use dependency injection,Register services for testability,Microsoft.Extensions.DI through Uno.Extensions,Static service locators and singletons,"services.AddSingleton<IApiService, ApiService>();","ApiService.Instance or new ApiService() in ViewModels",Medium,https://platform.uno/docs/articles/external/uno.extensions/doc/Learn/DependencyInjection/DependencyInjectionOverview.html
|
||||
28,Architecture,Share code via class libraries,Maximize code reuse across targets,Business logic in .NET Standard or shared library,Business logic in platform head projects,"MyApp.Core class library referenced by all heads","Business logic in MyApp.Wasm.csproj",Medium,https://platform.uno/docs/articles/cross-targeted-libraries.html
|
||||
29,Architecture,Use Uno.Resizetizer for assets,Single source SVG to multi-platform assets,UnoImage for automatic asset generation from SVG,Manual asset export per resolution and platform,"<UnoImage Include=""Assets/icon.svg"" BaseSize=""24,24""/>","Manually exporting icon_1x.png icon_2x.png icon_3x.png per platform",Medium,https://platform.uno/docs/articles/external/uno.resizetizer/doc/using-uno-resizetizer.html
|
||||
30,Accessibility,Set AutomationProperties,Enable screen readers across platforms,AutomationProperties.Name on interactive controls,Controls without accessible names,"<Button AutomationProperties.Name=""Submit form""><SymbolIcon Symbol=""Accept""/></Button>","<Button><SymbolIcon Symbol=""Accept""/></Button> without name",High,https://platform.uno/docs/articles/features/working-with-accessibility.html
|
||||
31,Accessibility,Test accessibility per platform,Each platform has different assistive tech,Test with VoiceOver TalkBack and Narrator,Testing accessibility on one platform only,"VoiceOver on iOS + TalkBack on Android + Narrator on Windows","Only testing with Narrator on Windows",High,https://platform.uno/docs/articles/features/working-with-accessibility.html
|
||||
32,Accessibility,Support platform text scaling,Respect user font size preferences,Dynamic font scaling for all text,Fixed font sizes ignoring accessibility,"FontSize=""{ThemeResource BodyTextBlockFontSize}""","FontSize=""14"" everywhere",Medium,https://platform.uno/docs/articles/features/working-with-accessibility.html
|
||||
33,Testing,Unit test ViewModels,Test business logic independently,xUnit or MSTest on shared ViewModel code,UI testing only,"[Fact] public void LoadData_SetsItems() { vm.Load(); Assert.NotEmpty(vm.Items); }","Manual testing on each platform",Medium,https://platform.uno/docs/articles/external/uno.uitest/doc/using-uno-uitest.html
|
||||
34,Testing,Use Uno.UITest for integration,Cross-platform UI testing framework,Uno.UITest for automated UI tests across platforms,Manual regression testing,"app.WaitForElement(""SaveButton""); app.Tap(""SaveButton"");","Manual click-through on each platform",Medium,https://platform.uno/docs/articles/external/uno.uitest/doc/using-uno-uitest.html
|
||||
35,WASM,Show an extended splash screen on WASM,WASM bundle download and runtime startup take several seconds on first load — render branded UI immediately so users do not see a blank page (AOT and trimming are covered separately),Render a splash overlay in wwwroot/index.html that hides on first XAML navigation,Letting the user wait on a blank white page while the runtime boots,"index.html: <div id=""uno-loading"">Loading…</div> hidden via JS interop after first Frame.Navigate","No splash markup in index.html — 5-second blank page on first visit",Medium,https://platform.uno/docs/articles/external/uno.wasm.bootstrap/doc/runtime-execution-modes.html
|
||||
36,WASM,Use AOT compilation for performance,Ahead-of-time compilation improves runtime speed,AOT for production WASM builds,Interpreter mode in production,"<WasmShellMonoRuntimeExecutionMode>InterpreterAndAOT</WasmShellMonoRuntimeExecutionMode>","Default interpreter mode in production deployment",Medium,https://platform.uno/docs/articles/external/uno.wasm.bootstrap/doc/runtime-execution-modes.html
|
||||
37,WASM,Handle browser limitations,WASM runs in browser sandbox,Feature detection for browser APIs,Assuming desktop capabilities in browser,"[JSImport(""globalThis.hasApi"")] static partial bool HasApi(); #if __WASM__ if (HasApi()) { ... } #endif","#if __WASM__ StorageFile.GetFileFromPathAsync(""C:/data"") #endif",Medium,https://platform.uno/docs/articles/platform-specific-csharp.html
|
||||
38,Controls,Use NavigationView for app shell,WinUI NavigationView for consistent navigation across platforms,NavigationView with MenuItems for app navigation,Custom hamburger menu implementation,"<NavigationView><NavigationView.MenuItems><NavigationViewItem Content=""Home"" Icon=""Home""/></NavigationView.MenuItems></NavigationView>","Custom SplitView with manual toggle button",High,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/navigationview
|
||||
39,Controls,Use ContentDialog for modal interactions,Cross-platform modal dialogs using WinUI API,ContentDialog for confirmations and input,Custom overlay Panel as dialog,"<ContentDialog Title=""Confirm"" PrimaryButtonText=""OK"" CloseButtonText=""Cancel""/>","Grid overlay with manual focus trapping",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/dialogs-and-flyouts/dialogs
|
||||
40,Controls,Use CommandBar for app actions,Standard command bar with primary and secondary commands,CommandBar with AppBarButtons for toolbar actions,Custom StackPanel toolbar,"<CommandBar><AppBarButton Icon=""Save"" Label=""Save""/><AppBarButton Icon=""Delete"" Label=""Delete""/></CommandBar>","<StackPanel Orientation=""Horizontal""><Button>Save</Button></StackPanel>",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/command-bar
|
||||
41,Controls,Use ToggleSwitch for boolean settings,Platform-native toggle control for on/off preferences,ToggleSwitch for settings and feature flags,CheckBox for toggle settings,"<ToggleSwitch Header=""Dark Mode"" IsOn=""{x:Bind ViewModel.IsDarkMode, Mode=TwoWay}""/>","<CheckBox Content=""Enable dark mode""/>",Low,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/toggles
|
||||
42,Data Binding,Implement INotifyPropertyChanged,Enable UI updates when ViewModel properties change,CommunityToolkit.Mvvm [ObservableProperty] for auto-notification,Properties without change notification,"[ObservableProperty] public partial string Title { get; set; }","public string Title { get; set; } without notification",High,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/
|
||||
43,Data Binding,Use ObservableCollection for bound lists,Collection change notifications for ItemsSources across platforms,ObservableCollection<T> for data-bound lists,List<T> for bound ItemsSources,"ObservableCollection<Item> Items { get; } = new();","List<Item> Items { get; set; } = new();",High,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/
|
||||
44,Lifecycle,Handle app suspension on mobile,iOS and Android may suspend or terminate the app — WinAppSDK desktop does not raise Suspending so use window Closed for desktop save-state,Save state in OnSuspending and restore on activation,Ignoring lifecycle losing user state on mobile,"Application.Current.Suspending += (s, e) => { var d = e.SuspendingOperation.GetDeferral(); SaveState(); d.Complete(); };","No suspend handler losing form data on mobile",High,https://platform.uno/docs/articles/features/windows-ui-xaml-application.html
|
||||
45,Lifecycle,Use Uno.Extensions.Hosting for startup,Structured app initialization with DI and configuration,IHost builder pattern for app startup and service registration,Manual initialization in App constructor,"Host.CreateDefaultBuilder().ConfigureServices(s => s.AddSingleton<MainViewModel>()).Build();","new MainViewModel() in App.xaml.cs constructor",Medium,https://platform.uno/docs/articles/external/uno.extensions/doc/Overview/Hosting/HostingOverview.html
|
||||
46,Performance,Use ListView virtualization for large lists,Only renders visible items to reduce memory and layout cost,ListView with default ItemsStackPanel virtualization,ItemsControl or StackPanel for large data sets,"<ListView ItemsSource=""{x:Bind Items}""/> (virtualizes by default)","<ItemsControl><StackPanel> rendering 5000 items at once",High,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/listview-and-gridview
|
||||
47,Accessibility,Support keyboard navigation on desktop,Skia and WinAppSDK targets need full keyboard operability — note TabIndex routing is not fully implemented on every Uno target,AccessKey and KeyboardAccelerator on Skia and WinAppSDK targets,Mouse-only interactions on desktop,"<Button AccessKey=""S"" Content=""Save""><Button.KeyboardAccelerators><KeyboardAccelerator Modifiers=""Control"" Key=""S""/></Button.KeyboardAccelerators></Button>","Clickable controls without keyboard support on desktop",High,https://learn.microsoft.com/en-us/windows/apps/develop/input/keyboard-accelerators
|
||||
48,WASM,Use service workers for offline support,Enable PWA capabilities for WASM deployments,Service worker registration for caching and offline mode,Online-only WASM app with no offline fallback,"<WasmPWAManifestFile>manifest.webmanifest</WasmPWAManifestFile>","No service worker leaving WASM app unusable offline",Low,https://platform.uno/docs/articles/external/uno.wasm.bootstrap/doc/features-pwa.html
|
||||
49,Performance,Marshal to UI thread with DispatcherQueue,Cross-thread access to UI elements throws — capture the UI DispatcherQueue once and use TryEnqueue to update from background work,DispatcherQueue.GetForCurrentThread().TryEnqueue from background work,Touching UI controls directly from a Task,"_dispatcher.TryEnqueue(() => StatusText.Text = ""Done"");","await Task.Run(() => StatusText.Text = ""Done""); throws on non-UI thread",High,https://learn.microsoft.com/en-us/windows/windows-app-sdk/api/winrt/microsoft.ui.dispatching.dispatcherqueue
|
||||
50,Styling,Merge XamlControlsResources in App.xaml,Required for Fluent control styles to load — without it controls render with no template,Add XamlControlsResources at the top of Application.Resources MergedDictionaries,Skipping the merged dictionary and wondering why Buttons look unstyled,"<Application.Resources><ResourceDictionary><ResourceDictionary.MergedDictionaries><XamlControlsResources xmlns=""using:Microsoft.UI.Xaml.Controls""/></ResourceDictionary.MergedDictionaries></ResourceDictionary></Application.Resources>","<Application.Resources><SolidColorBrush x:Key=""MyBrush"" Color=""Red""/></Application.Resources> with no XamlControlsResources merged",High,https://platform.uno/docs/articles/features/fluent-styles.html
|
||||
51,Architecture,Use async [RelayCommand] for I/O,AsyncRelayCommand reports CanExecute=false (raising CanExecuteChanged) and exposes IsRunning while the Task is in flight — the bound control is disabled and re-entrancy is prevented by default (AllowConcurrentExecutions=false),[RelayCommand] on a Task-returning method for awaitable work,async void event handlers calling .Wait() or .Result,"[RelayCommand] private async Task LoadAsync() { Items = await _api.GetAsync(); }","public void OnLoadClick(object s, EventArgs e) { LoadAsync().Wait(); } deadlock risk",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/generators/relaycommand
|
||||
52,Architecture,Use x:Uid for localized strings,WinUI x:Uid resolves UI text from .resw resources at runtime — use it instead of hardcoded strings to support localization across iOS Android WASM and desktop from a single project,x:Uid on every user-facing string with matching .resw entries per language under Strings/{lang}/Resources.resw,Hardcoding language-specific strings into XAML or code-behind,"<Button x:Uid=""SubmitButton""/> with Strings/en/Resources.resw entry SubmitButton.Content=Submit","<Button Content=""Submit""/> hardcoded in XAML",High,https://platform.uno/docs/articles/features/working-with-strings.html
|
||||
53,Architecture,Wire up ILogger via Uno.Extensions.Logging,Cross-platform logging routes to platform-native sinks (OSLog on iOS Console on WASM Debug elsewhere) when configured through the IHost builder,Inject ILogger<T> into ViewModels and services and call UseLogging() on the host builder,Console.WriteLine or platform-specific log APIs scattered across shared code,"Host.CreateDefaultBuilder().UseLogging(c => c.SetMinimumLevel(LogLevel.Information)) and ILogger<MainViewModel> via constructor injection","Console.WriteLine(""error"") in shared code with no platform-aware routing",Medium,https://platform.uno/docs/articles/external/uno.extensions/doc/Overview/Logging/LoggingOverview.html
|
||||
54,Performance,Enable PublishAot on net10.0-desktop,Skia Desktop on .NET 10 supports Native AOT for faster cold start and smaller deployments — opt in per-target so debug builds remain fast,<PublishAot>true</PublishAot> in a TFM-conditional PropertyGroup for net10.0-desktop release builds,Enabling PublishAot globally and breaking debug iteration on every TFM,"<PropertyGroup Condition=""'$(TargetFramework)'=='net10.0-desktop' AND '$(Configuration)'=='Release'""><PublishAot>true</PublishAot></PropertyGroup>","<PublishAot>true</PublishAot> at root with no TFM/Configuration condition",Medium,https://platform.uno/docs/articles/features/using-skia-desktop.html
|
||||
55,Performance,Never block on async with .Result or .Wait(),Blocking on a Task from the UI thread deadlocks because the awaiter cannot resume on the captured SynchronizationContext — always await async APIs through to the event handler,Await async methods all the way up; in libraries call ConfigureAwait(false) to avoid context capture,Calling .Result .Wait() or GetAwaiter().GetResult() on a Task from the UI thread,"private async void OnLoadClick(object s, RoutedEventArgs e) { var data = await _api.GetAsync(); Items = data; }","private void OnLoadClick(object s, RoutedEventArgs e) { var data = _api.GetAsync().Result; } // deadlocks on UI thread",High,https://learn.microsoft.com/en-us/dotnet/csharp/asynchronous-programming/
|
||||
56,Styling,Define ThemeDictionaries for Light Dark and HighContrast,Resources placed inside ResourceDictionary.ThemeDictionaries entries are automatically swapped when the system theme changes — required for theme-aware brushes,Wrap brushes in a ThemeDictionaries dictionary keyed by Light Dark and HighContrast in App.xaml or page resources,Defining a single brush at the root and missing dark/high-contrast variants,"<ResourceDictionary.ThemeDictionaries><ResourceDictionary x:Key=""Light""><SolidColorBrush x:Key=""Brand"" Color=""#005A9E""/></ResourceDictionary><ResourceDictionary x:Key=""Dark""><SolidColorBrush x:Key=""Brand"" Color=""#3A96DD""/></ResourceDictionary></ResourceDictionary.ThemeDictionaries>","<SolidColorBrush x:Key=""Brand"" Color=""#005A9E""/> at root with no theme variants",Medium,https://platform.uno/docs/articles/features/working-with-themes.html
|
||||
57,Architecture,Use Uno.Sdk with UnoFeatures,Uno.Sdk is the modern single-project SDK that auto-resolves Uno.WinUI Uno.Toolkit Material and other packages from a UnoFeatures property — declare features by name instead of hand-managing dozens of PackageReferences,Declare features in the csproj via <UnoFeatures>...</UnoFeatures> and let the SDK resolve transitive packages,Hand-adding every Uno.* PackageReference and matching version numbers across packages,"<Project Sdk=""Uno.Sdk""><PropertyGroup><UnoFeatures>Material;Hosting;Toolkit;Logging;MVVM</UnoFeatures></PropertyGroup></Project>","<PackageReference Include=""Uno.WinUI""/><PackageReference Include=""Uno.Material.WinUI""/> ... duplicated per feature with mismatched versions",Medium,https://platform.uno/docs/articles/features/using-the-uno-sdk.html
|
||||
58,Lifecycle,Persist desktop window state via Window.Closed,WinAppSDK and Skia desktop heads do not raise Application.Suspending — handle the Window.Closed event (and AppWindow size/position changes) to save user state when desktop apps shut down,Subscribe to MainWindow.Closed and persist any unsaved state before the window is destroyed,Relying on Application.Suspending to fire on desktop targets,"m_window.Closed += (s, e) => SaveState();","Application.Current.Suspending += SaveState; // never fires on WinAppSDK or Skia desktop",Medium,https://learn.microsoft.com/en-us/windows/windows-app-sdk/api/winrt/microsoft.ui.xaml.window
|
||||
59,Architecture,Use WinRT.Interop for native window handle on Windows,Calling Win32 APIs from a WinUI Window (file pickers icon embedding etc.) requires the HWND — retrieve it via WinRT.Interop.WindowNative.GetWindowHandle and guard the call so non-Windows targets stay unaffected,GetWindowHandle inside a #if WINDOWS block when you need the HWND,Calling WinRT.Interop in shared code without a platform guard,"#if WINDOWS\nvar hWnd = WinRT.Interop.WindowNative.GetWindowHandle(MainWindow);\n#endif","var hWnd = WinRT.Interop.WindowNative.GetWindowHandle(MainWindow); // breaks build on iOS Android WASM",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/retrieve-hwnd
|
||||
|
Can't render this file because it contains an unexpected character in line 23 and column 412.
|
56
.agents/skills/ui-ux-pro-max/data/stacks/uwp.csv
Normal file
56
.agents/skills/ui-ux-pro-max/data/stacks/uwp.csv
Normal file
@@ -0,0 +1,56 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,XAML,Use x:Bind for compiled bindings,Compile-time validated bindings with better performance,x:Bind for type-safe performant bindings,{Binding} when x:Bind is available,"<TextBlock Text=""{x:Bind ViewModel.Name, Mode=OneWay}""/>","<TextBlock Text=""{Binding Name}""/>",High,https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-bind-markup-extension
|
||||
2,XAML,Use x:Load for deferred elements,Delay creation of elements until needed,x:Load=False for hidden or conditional panels,Loading all UI elements at page load,"<StackPanel x:Name=""AdvancedPanel"" x:Load=""{x:Bind ShowAdvanced, Mode=OneWay}"">","Collapsed StackPanel that is always instantiated",Medium,https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-load-attribute
|
||||
3,XAML,Use x:Phase for incremental item rendering,Render list items in priority phases,x:Phase on secondary content in item DataTemplates,All template content loaded in one pass,"<TextBlock x:Phase=""1"" Text=""{x:Bind Description}""/>","Complex DataTemplate with no phasing",Medium,https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-phase-attribute
|
||||
4,XAML,Use x:DefaultBindMode,Reduce repetitive Mode= declarations,x:DefaultBindMode=OneWay on containers,Mode=OneWay on every individual x:Bind,"<StackPanel x:DefaultBindMode=""OneWay"">","Mode=OneWay repeated on every binding in a panel",Low,https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-bind-markup-extension
|
||||
5,XAML,Use x:DeferLoadStrategy for legacy support,Deferred loading before x:Load was available,x:Load (preferred) or x:DeferLoadStrategy=Lazy,Eagerly loading rarely shown UI,"x:Load=""False"" (or x:DeferLoadStrategy=""Lazy"" on older targets)","Always-loaded panels toggled with Visibility",Low,https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-deferloadstrategy-attribute
|
||||
6,Controls,Use NavigationView for app shell,Standard UWP navigation pattern with hamburger menu,NavigationView for top-level navigation,Custom SplitView hamburger menu,"<NavigationView><NavigationView.MenuItems><NavigationViewItem Content=""Home"" Icon=""Home""/></NavigationView.MenuItems></NavigationView>","Custom SplitView with manual toggle button",High,https://learn.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/navigationview
|
||||
7,Controls,Use CommandBar for app actions,Standard app bar for primary commands,CommandBar with AppBarButtons,Custom StackPanel toolbar,"<CommandBar><AppBarButton Icon=""Save"" Label=""Save""/></CommandBar>","<StackPanel Orientation=""Horizontal""><Button>Save</Button></StackPanel>",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/command-bar
|
||||
8,Controls,Use ContentDialog for modals,System-styled modal dialogs,ContentDialog for confirmations and input,Custom popup overlays,"<ContentDialog Title=""Confirm"" PrimaryButtonText=""Yes"" CloseButtonText=""No""/>","Grid overlay with manual focus trapping",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/dialogs-and-flyouts/dialogs
|
||||
9,Controls,Use AutoSuggestBox for search,Built-in search box with suggestions,AutoSuggestBox with QuerySubmitted and SuggestionChosen,TextBox with manual suggestion popup,"<AutoSuggestBox QueryIcon=""Find"" TextChanged=""OnTextChanged"" SuggestionChosen=""OnChosen"" QuerySubmitted=""OnQuerySubmitted""/>","TextBox with custom Popup and ListBox for suggestions",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/auto-suggest-box
|
||||
10,Controls,Use CalendarDatePicker and TimePicker,Platform-consistent date and time selection,Built-in date and time pickers,Custom date selection controls,"<CalendarDatePicker Header=""Start date""/><TimePicker Header=""Time""/>","TextBox with date parsing and validation",Low,https://learn.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/date-and-time
|
||||
11,Controls,Use PersonPicture for user avatars,Consistent avatar display with fallback initials,PersonPicture with DisplayName and ProfilePicture,Custom Ellipse with ImageBrush for avatars,"<PersonPicture DisplayName=""Jane Doe"" ProfilePicture=""{x:Bind AvatarUri}""/>","<Ellipse><Ellipse.Fill><ImageBrush ImageSource=""avatar.png""/></Ellipse.Fill></Ellipse>",Low,https://learn.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/person-picture
|
||||
12,Styling,Use ThemeResource for adaptive colors,Colors that switch with light and dark theme,ThemeResource for all color references,Hardcoded hex values that break in dark mode,"Foreground=""{ThemeResource SystemControlForegroundBaseHighBrush}""","Foreground=""#000000""",High,https://learn.microsoft.com/en-us/windows/uwp/design/style/color
|
||||
13,Styling,Use Fluent Design materials,Acrylic translucent material for depth,Built-in Fluent materials for depth and motion,Custom shader effects for blur and reveal,"<Grid Background=""{ThemeResource SystemControlAcrylicWindowBrush}""/>","Custom CompositionEffectBrush recreating acrylic",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/style/acrylic
|
||||
14,Styling,Use Lightweight Styling,Override control resource keys for subtle changes,Lightweight styling resource overrides,Full ControlTemplate copy for small tweaks,"<Button><Button.Resources><SolidColorBrush x:Key=""ButtonBackground"" Color=""Blue""/></Button.Resources></Button>","Entire ControlTemplate copied to change background",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/xaml-styles#lightweight-styling
|
||||
15,Styling,Use implicit styles for consistency,TargetType without x:Key applies to all instances,Implicit Style for default control appearance,Repeating Setters on every control instance,"<Style TargetType=""Button""><Setter Property=""CornerRadius"" Value=""4""/></Style>","CornerRadius=""4"" on every Button in the page",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/controls-and-patterns/xaml-styles
|
||||
16,Styling,Use VisualStateManager for visual states,Define visual states with Setters that change properties when triggered,VisualStateGroup containing VisualStates with Setter targets,Toggling Visibility from code-behind on SizeChanged,"<VisualStateGroup><VisualState x:Name=""Wide""><VisualState.Setters><Setter Target=""root.Orientation"" Value=""Horizontal""/></VisualState.Setters></VisualState></VisualStateGroup>","SizeChanged handler that flips Orientation in code-behind",High,https://learn.microsoft.com/en-us/windows/uwp/design/layout/layouts-with-xaml
|
||||
17,Navigation,Use Frame for page navigation,Windows.UI.Xaml.Controls.Frame for UWP page navigation,Frame.Navigate with typed parameters,Swapping UserControls manually,"rootFrame.Navigate(typeof(DetailPage), itemId);","contentArea.Content = new DetailPage();",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/basics/navigate-between-two-pages
|
||||
18,Navigation,Handle back button correctly,Provide an in-app Back button styled with NavigationBackButtonNormalStyle and handle SystemNavigationManager.BackRequested for hardware back gamepad B and Tablet-Mode back; also handle CoreDispatcher.AcceleratorKeyActivated for Alt+Left,In-app NavigationBackButtonNormalStyle button plus SystemNavigationManager.BackRequested handler,Relying on the deprecated title-bar back button (AppViewBackButtonVisibility) or ignoring system back signals,"SystemNavigationManager.GetForCurrentView().BackRequested += OnBackRequested;","No back button support on phone or tablet",High,https://learn.microsoft.com/en-us/windows/uwp/ui-input/back-navigation
|
||||
19,Navigation,Support deep linking with protocol activation,Respond to URI activation and toast taps,OnActivated handler with proper page routing,Ignoring activation arguments,"protected override void OnActivated(IActivatedEventArgs args) { if (args.Kind == ActivationKind.Protocol) { ... } }","Empty OnActivated ignoring URI parameters",Medium,https://learn.microsoft.com/en-us/windows/uwp/launch-resume/handle-uri-activation
|
||||
20,Navigation,Use ConnectedAnimations for continuity,Smooth transitions between pages,ConnectedAnimationService for shared element transitions,Abrupt page transitions with no visual continuity,"ConnectedAnimationService.GetForCurrentView().PrepareToAnimate(""image"", sourceImage);","No transition animation between list and detail",Low,https://learn.microsoft.com/en-us/windows/uwp/design/motion/connected-animation
|
||||
21,Data Binding,Implement INotifyPropertyChanged,Enable UI updates on property changes,INotifyPropertyChanged on all ViewModels,Auto-properties without notification,"public string Title { get => _title; set { _title = value; OnPropertyChanged(); } }","public string Title { get; set; } expecting UI updates",High,https://learn.microsoft.com/en-us/windows/uwp/data-binding/data-binding-in-depth
|
||||
22,Data Binding,Use ObservableCollection for lists,Collection change notifications for ItemsSources,ObservableCollection<T> for bound lists,List<T> for data-bound collections,"ObservableCollection<Item> Items { get; } = new();","List<Item> Items { get; set; } = new();",High,https://learn.microsoft.com/en-us/windows/uwp/data-binding/data-binding-in-depth
|
||||
23,Data Binding,Use function bindings with x:Bind,Call static methods directly in markup,x:Bind to static converter methods,IValueConverter for trivial transforms,"<TextBlock Visibility=""{x:Bind local:Converters.BoolToVisibility(IsActive), Mode=OneWay}""/>","Full IValueConverter class for bool to Visibility",Medium,https://learn.microsoft.com/en-us/windows/uwp/data-binding/function-bindings
|
||||
24,Data Binding,Specify Mode on x:Bind,x:Bind defaults to OneTime not OneWay,Mode=OneWay or TwoWay when live updates needed,Omitting Mode and getting stale UI,"Text=""{x:Bind Title, Mode=OneWay}""","Text=""{x:Bind Title}"" expecting live updates",High,https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-bind-markup-extension
|
||||
25,Data Binding,Use CollectionViewSource for grouping,Group and sort collections declaratively,CollectionViewSource for grouped ListView and GridView,Manual grouping logic in code-behind,"<CollectionViewSource x:Key=""GroupedItems"" IsSourceGrouped=""True"" Source=""{x:Bind GroupedData}""/>","Manual loop building grouped StackPanels",Medium,https://learn.microsoft.com/en-us/windows/uwp/data-binding/data-binding-in-depth
|
||||
26,Performance,Use ListView and GridView virtualization,Only creates containers for visible items,Default virtualization in ListView and GridView,Setting ItemsPanel to non-virtualizing panel,"<ListView ItemsSource=""{x:Bind Items}""/> (virtualizes by default)","<ListView><ListView.ItemsPanel><ItemsPanelTemplate><StackPanel/></ItemsPanelTemplate></ListView.ItemsPanel></ListView>",High,https://learn.microsoft.com/en-us/windows/uwp/debug-test-perf/optimize-gridview-and-listview
|
||||
27,Performance,Use ISupportIncrementalLoading,Load data on demand as user scrolls,ISupportIncrementalLoading for large datasets,Loading entire collection upfront,"class IncrementalSource : ObservableCollection<Item>, ISupportIncrementalLoading","await LoadAll() loading 50K items at startup",Medium,https://learn.microsoft.com/en-us/windows/uwp/data-binding/data-binding-in-depth
|
||||
28,Performance,Reduce XAML visual tree depth,Simpler trees layout and render faster,Flat templates with minimal nesting,Deeply nested panels in DataTemplates,"<StackPanel><TextBlock/><TextBlock/></StackPanel> in item template","<Grid><Border><StackPanel><Grid>... 8 levels in item template",Medium,https://learn.microsoft.com/en-us/windows/uwp/debug-test-perf/optimize-xaml-loading
|
||||
29,Performance,Use compiled bindings in DataTemplates,x:Bind in templates requires x:DataType,x:DataType on DataTemplate for compiled bindings,{Binding} in item templates for large lists,"<DataTemplate x:DataType=""local:Item""><TextBlock Text=""{x:Bind Name}""/></DataTemplate>","<DataTemplate><TextBlock Text=""{Binding Name}""/></DataTemplate>",High,https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/x-bind-markup-extension
|
||||
30,Performance,Profile with Visual Studio diagnostics,Measure before optimizing,Application Timeline and Memory Usage tools,Guessing at performance problems,"VS Diagnostic Tools > Application Timeline","Optimizing without profiling data",Medium,https://learn.microsoft.com/en-us/visualstudio/profiling/application-timeline
|
||||
31,Threading,Use async/await for all IO,Keep UI thread responsive,async/await for file network and database operations,Synchronous IO blocking the UI thread,"var file = await StorageFile.GetFileFromPathAsync(path);","StorageFile.GetFileFromPathAsync(path).AsTask().Result;",High,https://learn.microsoft.com/en-us/windows/uwp/threading-async/asynchronous-programming-universal-windows-platform-apps
|
||||
32,Threading,Use CoreDispatcher for UI thread access,Post work back to the UI thread from background,Dispatcher.RunAsync from background threads,Touching UI elements from background threads,"await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => Status = ""Done"");","textBlock.Text = ""Done"" from Task.Run",High,https://learn.microsoft.com/en-us/uwp/api/windows.ui.core.coredispatcher
|
||||
33,Threading,Offload CPU work with Task.Run,Keep compute-heavy work off UI thread,Task.Run for CPU-bound operations,Heavy computation blocking UI,"var result = await Task.Run(() => ProcessData(items));","var result = ProcessData(items); freezing UI",High,https://learn.microsoft.com/en-us/windows/uwp/threading-async/asynchronous-programming-universal-windows-platform-apps
|
||||
34,Threading,Use IProgress for status updates,Report progress from background operations,IProgress<T> for progress reporting to UI,Polling shared variables for progress,"var progress = new Progress<int>(p => ProgressBar.Value = p); await Task.Run(() => Process(progress));","while (!done) { await Task.Delay(100); check shared field; }",Medium,https://learn.microsoft.com/en-us/dotnet/api/system.progress-1
|
||||
35,Adaptive,Use AdaptiveTrigger for responsive layouts,MinWindowWidth and MinWindowHeight triggers fire at standard breakpoints (640 small / 1008 medium),AdaptiveTrigger inside VisualState.StateTriggers with the 640 and 1008 breakpoints,Fixed layouts for a single screen size,"<VisualState.StateTriggers><AdaptiveTrigger MinWindowWidth=""640""/></VisualState.StateTriggers>","Single-column layout at all widths",High,https://learn.microsoft.com/en-us/windows/uwp/design/layout/layouts-with-xaml
|
||||
36,Adaptive,Design for multiple device families,Phone tablet desktop Xbox and HoloLens,DeviceFamily-specific views and resources,Desktop-only design ignoring other form factors,"DeviceFamily-Mobile/MainPage.xaml for phone-specific layout","Fixed 1920x1080 layout",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/layout/screen-sizes-and-breakpoints-for-responsive-design
|
||||
37,Adaptive,Use RelativePanel for adaptive positioning,Controls position relative to each other,RelativePanel for layouts that reflow at breakpoints,Absolute positioning or fixed margins,"<Button RelativePanel.Below=""title"" RelativePanel.AlignLeftWithPanel=""True""/>","<Button Margin=""0,60,0,0""/> calculated from title height",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/layout/layouts-with-xaml#relativepanel
|
||||
38,Adaptive,Support multi-window with secondary views,Open detached views with CoreApplication.CreateNewView and ApplicationViewSwitcher,CreateNewView and TryShowAsStandaloneAsync for multi-document scenarios,Single-window assumptions when scenarios benefit from secondary views,"var view = CoreApplication.CreateNewView(); await view.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { /* set content */ });","Modal overlay used for content that should be a separate window",Medium,https://learn.microsoft.com/en-us/windows/uwp/design/layout/show-multiple-views
|
||||
39,Accessibility,Set AutomationProperties,Enable Narrator and screen reader support,AutomationProperties.Name on all interactive controls,Controls without accessible names,"<AppBarButton AutomationProperties.Name=""Save document"" Icon=""Save""/>","<AppBarButton Icon=""Save""/> without name",High,https://learn.microsoft.com/en-us/windows/uwp/design/accessibility/basic-accessibility-information
|
||||
40,Accessibility,Support keyboard and gamepad,All functions reachable without touch,Tab navigation XYFocus and access keys,Touch-only interactions,"<Button AccessKey=""S"" XYFocusDown=""{x:Bind OtherButton}""/>","No keyboard or gamepad support",High,https://learn.microsoft.com/en-us/windows/uwp/design/input/keyboard-interactions
|
||||
41,Accessibility,Support contrast themes,Respect system contrast themes (renamed from high contrast in Windows 11),ThemeResource brushes that adapt to contrast themes,Hardcoded colors that vanish under contrast themes,"Foreground=""{ThemeResource SystemControlForegroundBaseHighBrush}""","Foreground=""#444444""",High,https://learn.microsoft.com/en-us/windows/uwp/design/accessibility/high-contrast-themes
|
||||
42,Accessibility,Test with Narrator and Accessibility Insights,Validate screen reader and automation compliance,Regular Narrator walkthrough and Accessibility Insights scan,Shipping without accessibility testing,"Accessibility Insights FastPass on every page","No accessibility testing before release",Medium,https://accessibilityinsights.io/
|
||||
43,Architecture,Use MVVM pattern,Separate View ViewModel and Model,ViewModel with INotifyPropertyChanged and ICommand,Business logic in code-behind,"ViewModel bound via DataContext with commands","MainPage.xaml.cs with database calls and UI logic",Medium,https://learn.microsoft.com/en-us/windows/uwp/data-binding/data-binding-and-mvvm
|
||||
44,Architecture,Use Template Studio for scaffolding,Proven project templates with navigation and services,Windows Template Studio for new UWP projects,Blank project with manual boilerplate,"Template Studio with MVVM Toolkit and navigation service","Blank App template building everything from scratch",Low,https://github.com/microsoft/TemplateStudio
|
||||
45,Architecture,Use dependency injection,Register services for testability,Microsoft.Extensions.DI for service resolution,Static singletons and manual construction,"services.AddTransient<MainViewModel>(); services.AddSingleton<IDataService, DataService>();","DataService.Instance or new DataService() everywhere",Medium,https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection
|
||||
46,Architecture,Keep platform APIs behind abstractions,Isolate WinRT APIs from business logic,Interfaces wrapping StorageFile FilePicker etc,Direct WinRT calls in ViewModels,"IFileService wrapping FileOpenPicker and StorageFile","FileOpenPicker usage directly in ViewModel",Medium,https://learn.microsoft.com/en-us/windows/uwp/data-binding/data-binding-and-mvvm
|
||||
47,Lifecycle,Handle suspend and resume,UWP apps are suspended when not in foreground,Save state in OnSuspending and restore in OnLaunched,Ignoring app lifecycle losing user state,"Application.Current.Suspending += (s, e) => SaveState();","No suspend handler losing in-progress form data",High,https://learn.microsoft.com/en-us/windows/uwp/launch-resume/app-lifecycle
|
||||
48,Lifecycle,Use ExtendedExecutionSession for background work,Request extended time for unfinished operations,ExtendedExecutionSession for saving or uploads,Assuming background work completes after suspend,"var session = new ExtendedExecutionSession { Reason = ExtendedExecutionReason.SavingData };","Long upload with no extended execution that gets killed on suspend",Medium,https://learn.microsoft.com/en-us/windows/uwp/launch-resume/run-minimized-with-extended-execution
|
||||
49,Lifecycle,Handle prelaunch,Apps must opt in to prelaunch via CoreApplication.EnablePrelaunch(true) starting in Windows 10 1607; check LaunchActivatedEventArgs.PrelaunchActivated to skip user-visible work,Opt in with EnablePrelaunch and skip heavy init when PrelaunchActivated is true,Performing full initialization or navigating during prelaunch,"CoreApplication.EnablePrelaunch(true); if (e.PrelaunchActivated) return; // skip heavy init","Loading all data and navigating on prelaunch",Medium,https://learn.microsoft.com/en-us/windows/uwp/launch-resume/handle-app-prelaunch
|
||||
50,Testing,Unit test ViewModels,Test logic without UI framework dependencies,xUnit or MSTest on ViewModel methods,Testing only through the running app,"[Fact] public async Task Load_PopulatesItems() { await vm.LoadAsync(); Assert.NotEmpty(vm.Items); }","Manual testing by tapping through the app",Medium,https://learn.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices
|
||||
51,Testing,Use WinAppDriver with Appium for UI tests,Automated UI testing for UWP (Coded UI Test was deprecated in Visual Studio 2019); WinAppDriver v1 is in low-maintenance mode and Appium 2 is the modern direction,WinAppDriver with Appium for end-to-end tests,Manual regression testing,"session.FindElementByAccessibilityId(""SaveButton"").Click();","Manual click-through testing before each release",Medium,https://github.com/microsoft/WinAppDriver
|
||||
52,Testing,Test on multiple device families,Behavior varies across phone desktop and Xbox,Test on device emulators and real hardware,Desktop-only testing,"Test on Mobile emulator and Xbox dev mode","Only running on local desktop",Medium,https://learn.microsoft.com/en-us/windows/uwp/debug-test-perf/device-portal
|
||||
53,Architecture,Prefer WinUI 3 for new projects,UWP is in maintenance mode and Microsoft recommends WinUI 3 and Windows App SDK for new development,WinUI 3 with Windows App SDK for new desktop apps,Starting new projects on UWP when WinUI 3 is available,"New project with Microsoft.WindowsAppSDK and WinUI 3","New UWP project for a desktop-only app in 2024+",Medium,https://learn.microsoft.com/en-us/windows/apps/get-started/
|
||||
54,Architecture,Plan migration to Windows App SDK,Microsoft provides migration guides from UWP to WinUI 3,Incremental migration using XAML Islands or full port to WinUI 3,Ignoring migration path and accumulating UWP technical debt,"Follow UWP to WinUI 3 migration guide for existing apps","Continuing major feature development on UWP without migration plan",Medium,https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/migrate-to-windows-app-sdk/overall-migration-strategy
|
||||
55,Lifecycle,Use a deferral when saving async state on suspend,Suspending grants only ~5 seconds before the OS may terminate; await work needs SuspendingOperation.GetDeferral and Complete or save returns before it finishes,GetDeferral around async save calls and Complete in finally,Async work that returns the suspending handler before completion,"async void OnSuspending(object s, SuspendingEventArgs e) { var d = e.SuspendingOperation.GetDeferral(); try { await SaveAsync(); } finally { d.Complete(); } }","async void OnSuspending(object s, SuspendingEventArgs e) { await SaveAsync(); } // handler returns before save completes",Medium,https://learn.microsoft.com/en-us/windows/uwp/launch-resume/app-lifecycle
|
||||
|
50
.agents/skills/ui-ux-pro-max/data/stacks/vue.csv
Normal file
50
.agents/skills/ui-ux-pro-max/data/stacks/vue.csv
Normal file
@@ -0,0 +1,50 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,Composition,Use Composition API for new projects,Composition API offers better TypeScript support and logic reuse,<script setup> for components,Options API for new projects,<script setup>,export default { data() },Medium,https://vuejs.org/guide/extras/composition-api-faq.html
|
||||
2,Composition,Use script setup syntax,Cleaner syntax with automatic exports,<script setup> with defineProps,setup() function manually,<script setup>,<script> setup() { return {} },Low,https://vuejs.org/api/sfc-script-setup.html
|
||||
3,Reactivity,Use ref for primitives,ref() for primitive values that need reactivity,ref() for strings numbers booleans,reactive() for primitives,const count = ref(0),const count = reactive(0),Medium,https://vuejs.org/guide/essentials/reactivity-fundamentals.html
|
||||
4,Reactivity,Use reactive for objects,reactive() for complex objects and arrays,reactive() for objects with multiple properties,ref() for complex objects,const state = reactive({ user: null }),const state = ref({ user: null }),Medium,
|
||||
5,Reactivity,Access ref values with .value,Remember .value in script unwrap in template,Use .value in script,Forget .value in script,count.value++,count++ (in script),High,
|
||||
6,Reactivity,Use computed for derived state,Computed properties cache and update automatically,computed() for derived values,Methods for derived values,const doubled = computed(() => count.value * 2),const doubled = () => count.value * 2,Medium,https://vuejs.org/guide/essentials/computed.html
|
||||
7,Reactivity,Use shallowRef for large objects,Avoid deep reactivity for performance,shallowRef for large data structures,ref for large nested objects,const bigData = shallowRef(largeObject),const bigData = ref(largeObject),Medium,https://vuejs.org/api/reactivity-advanced.html#shallowref
|
||||
8,Watchers,Use watchEffect for simple cases,Auto-tracks dependencies,watchEffect for simple reactive effects,watch with explicit deps when not needed,watchEffect(() => console.log(count.value)),"watch(count, (val) => console.log(val))",Low,https://vuejs.org/guide/essentials/watchers.html
|
||||
9,Watchers,Use watch for specific sources,Explicit control over what to watch,watch with specific refs,watchEffect for complex conditional logic,"watch(userId, fetchUser)",watchEffect with conditionals,Medium,
|
||||
10,Watchers,Clean up side effects,Return cleanup function in watchers,Return cleanup in watchEffect,Leave subscriptions open,watchEffect((onCleanup) => { onCleanup(unsub) }),watchEffect without cleanup,High,
|
||||
11,Props,Define props with defineProps,Type-safe prop definitions,defineProps with TypeScript,Props without types,defineProps<{ msg: string }>(),defineProps(['msg']),Medium,https://vuejs.org/guide/typescript/composition-api.html#typing-component-props
|
||||
12,Props,Use withDefaults for default values,Provide defaults for optional props,withDefaults with defineProps,Defaults in destructuring,"withDefaults(defineProps<Props>(), { count: 0 })",const { count = 0 } = defineProps(),Medium,
|
||||
13,Props,Avoid mutating props,Props should be read-only,Emit events to parent for changes,Direct prop mutation,"emit('update:modelValue', newVal)",props.modelValue = newVal,High,
|
||||
14,Emits,Define emits with defineEmits,Type-safe event emissions,defineEmits with types,Emit without definition,defineEmits<{ change: [id: number] }>(),"emit('change', id) without define",Medium,https://vuejs.org/guide/typescript/composition-api.html#typing-component-emits
|
||||
15,Emits,Use v-model for two-way binding,Simplified parent-child data flow,v-model with modelValue prop,:value + @input manually,"<Child v-model=""value""/>","<Child :value=""value"" @input=""value = $event""/>",Low,https://vuejs.org/guide/components/v-model.html
|
||||
16,Lifecycle,Use onMounted for DOM access,DOM is ready in onMounted,onMounted for DOM operations,Access DOM in setup directly,onMounted(() => el.value.focus()),el.value.focus() in setup,High,https://vuejs.org/api/composition-api-lifecycle.html
|
||||
17,Lifecycle,Clean up in onUnmounted,Remove listeners and subscriptions,onUnmounted for cleanup,Leave listeners attached,onUnmounted(() => window.removeEventListener()),No cleanup on unmount,High,
|
||||
18,Lifecycle,Avoid onBeforeMount for data,Use onMounted or setup for data fetching,Fetch in onMounted or setup,Fetch in onBeforeMount,onMounted(async () => await fetchData()),onBeforeMount(async () => await fetchData()),Low,
|
||||
19,Components,Use single-file components,Keep template script style together,.vue files for components,Separate template/script files,Component.vue with all parts,Component.js + Component.html,Low,
|
||||
20,Components,Use PascalCase for components,Consistent component naming,PascalCase in imports and templates,kebab-case in script,<MyComponent/>,<my-component/>,Low,https://vuejs.org/style-guide/rules-strongly-recommended.html
|
||||
21,Components,Prefer composition over mixins,Composables replace mixins,Composables for shared logic,Mixins for code reuse,const { data } = useApi(),mixins: [apiMixin],Medium,
|
||||
22,Composables,Name composables with use prefix,Convention for composable functions,useFetch useAuth useForm,getData or fetchApi,export function useFetch(),export function fetchData(),Medium,https://vuejs.org/guide/reusability/composables.html
|
||||
23,Composables,Return refs from composables,Maintain reactivity when destructuring,Return ref values,Return reactive objects that lose reactivity,return { data: ref(null) },return reactive({ data: null }),Medium,
|
||||
24,Composables,Accept ref or value params,Use toValue for flexible inputs,toValue() or unref() for params,Only accept ref or only value,const val = toValue(maybeRef),const val = maybeRef.value,Low,https://vuejs.org/api/reactivity-utilities.html#tovalue
|
||||
25,Templates,Use v-bind shorthand,Cleaner template syntax,:prop instead of v-bind:prop,Full v-bind syntax,"<div :class=""cls"">","<div v-bind:class=""cls"">",Low,
|
||||
26,Templates,Use v-on shorthand,Cleaner event binding,@event instead of v-on:event,Full v-on syntax,"<button @click=""handler"">","<button v-on:click=""handler"">",Low,
|
||||
27,Templates,Avoid v-if with v-for,v-if has higher priority causes issues,Wrap in template or computed filter,v-if on same element as v-for,<template v-for><div v-if>,<div v-for v-if>,High,https://vuejs.org/style-guide/rules-essential.html#avoid-v-if-with-v-for
|
||||
28,Templates,Use key with v-for,Proper list rendering and updates,Unique key for each item,Index as key for dynamic lists,"v-for=""item in items"" :key=""item.id""","v-for=""(item, i) in items"" :key=""i""",High,
|
||||
29,State,Use Pinia for global state,Official state management for Vue 3,Pinia stores for shared state,Vuex for new projects,const store = useCounterStore(),Vuex with mutations,Medium,https://pinia.vuejs.org/
|
||||
30,State,Define stores with defineStore,Composition API style stores,Setup stores with defineStore,Options stores for complex state,"defineStore('counter', () => {})","defineStore('counter', { state })",Low,
|
||||
31,State,Use storeToRefs for destructuring,Maintain reactivity when destructuring,storeToRefs(store),Direct destructuring,const { count } = storeToRefs(store),const { count } = store,High,https://pinia.vuejs.org/core-concepts/#destructuring-from-a-store
|
||||
32,Routing,Use useRouter and useRoute,Composition API router access,useRouter() useRoute() in setup,this.$router this.$route,const router = useRouter(),this.$router.push(),Medium,https://router.vuejs.org/guide/advanced/composition-api.html
|
||||
33,Routing,Lazy load route components,Code splitting for routes,() => import() for components,Static imports for all routes,component: () => import('./Page.vue'),component: Page,Medium,https://router.vuejs.org/guide/advanced/lazy-loading.html
|
||||
34,Routing,Use navigation guards,Protect routes and handle redirects,beforeEach for auth checks,Check auth in each component,router.beforeEach((to) => {}),Check auth in onMounted,Medium,
|
||||
35,Performance,Use v-once for static content,Skip re-renders for static elements,v-once on never-changing content,v-once on dynamic content,<div v-once>{{ staticText }}</div>,<div v-once>{{ dynamicText }}</div>,Low,https://vuejs.org/api/built-in-directives.html#v-once
|
||||
36,Performance,Use v-memo for expensive lists,Memoize list items,v-memo with dependency array,Re-render entire list always,"<div v-for v-memo=""[item.id]"">",<div v-for> without memo,Medium,https://vuejs.org/api/built-in-directives.html#v-memo
|
||||
37,Performance,Use shallowReactive for flat objects,Avoid deep reactivity overhead,shallowReactive for flat state,reactive for simple objects,shallowReactive({ count: 0 }),reactive({ count: 0 }),Low,
|
||||
38,Performance,Use defineAsyncComponent,Lazy load heavy components,defineAsyncComponent for modals dialogs,Import all components eagerly,defineAsyncComponent(() => import()),import HeavyComponent from,Medium,https://vuejs.org/guide/components/async.html
|
||||
39,TypeScript,Use generic components,Type-safe reusable components,Generic with defineComponent,Any types in components,"<script setup lang=""ts"" generic=""T"">",<script setup> without types,Medium,https://vuejs.org/guide/typescript/composition-api.html
|
||||
40,TypeScript,Type template refs,Proper typing for DOM refs,ref<HTMLInputElement>(null),ref(null) without type,const input = ref<HTMLInputElement>(null),const input = ref(null),Medium,
|
||||
41,TypeScript,Use PropType for complex props,Type complex prop types,PropType<User> for object props,Object without type,type: Object as PropType<User>,type: Object,Medium,
|
||||
42,Testing,Use Vue Test Utils,Official testing library,mount shallowMount for components,Manual DOM testing,import { mount } from '@vue/test-utils',document.createElement,Medium,https://test-utils.vuejs.org/
|
||||
43,Testing,Test component behavior,Focus on inputs and outputs,Test props emit and rendered output,Test internal implementation,expect(wrapper.text()).toContain(),expect(wrapper.vm.internalState),Medium,
|
||||
44,Forms,Use v-model modifiers,Built-in input handling,.lazy .number .trim modifiers,Manual input parsing,"<input v-model.number=""age"">","<input v-model=""age""> then parse",Low,https://vuejs.org/guide/essentials/forms.html#modifiers
|
||||
45,Forms,Use VeeValidate or FormKit,Form validation libraries,VeeValidate for complex forms,Manual validation logic,useField useForm from vee-validate,Custom validation in each input,Medium,
|
||||
46,Accessibility,Use semantic elements,Proper HTML elements in templates,button nav main for purpose,div for everything,<button @click>,<div @click>,High,
|
||||
47,Accessibility,Bind aria attributes dynamically,Keep ARIA in sync with state,":aria-expanded=""isOpen""",Static ARIA values,":aria-expanded=""menuOpen""","aria-expanded=""true""",Medium,
|
||||
48,SSR,Use Nuxt for SSR,Full-featured SSR framework,Nuxt 3 for SSR apps,Manual SSR setup,npx nuxi init my-app,Custom SSR configuration,Medium,https://nuxt.com/
|
||||
49,SSR,Handle hydration mismatches,Client/server content must match,ClientOnly for browser-only content,Different content server/client,<ClientOnly><BrowserWidget/></ClientOnly>,<div>{{ Date.now() }}</div>,High,
|
||||
|
60
.agents/skills/ui-ux-pro-max/data/stacks/winui.csv
Normal file
60
.agents/skills/ui-ux-pro-max/data/stacks/winui.csv
Normal file
@@ -0,0 +1,60 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,XAML,Use x:Bind for compiled bindings,Compile-time checked bindings with better performance,x:Bind for type-safe bindings,{Binding} when x:Bind works,"<TextBlock Text=""{x:Bind ViewModel.Title, Mode=OneWay}""/>","<TextBlock Text=""{Binding Title}""/>",High,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/x-bind-markup-extension
|
||||
2,XAML,Use x:Load for deferred loading,Only instantiate UI elements when needed,x:Load=False for hidden panels and dialogs,Loading all UI upfront,"<StackPanel x:Load=""{x:Bind ShowDetails, Mode=OneWay}"">","Always-loaded collapsed panels",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/x-load-attribute
|
||||
3,XAML,Use x:Phase for incremental rendering,Load list items in phases for smooth scrolling,x:Phase on secondary content in DataTemplates,Loading all template content in phase 0,"<TextBlock x:Phase=""1"" Text=""{x:Bind Description}""/>","All content in single phase for complex templates",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/x-bind-markup-extension
|
||||
4,XAML,Use x:DefaultBindMode,Set default binding mode for a scope,x:DefaultBindMode=OneWay on containers with many bindings,Mode=OneWay on every individual x:Bind,"<StackPanel x:DefaultBindMode=""OneWay"">","Mode=OneWay repeated on 20 bindings",Low,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/x-bind-markup-extension
|
||||
5,Controls,Use NavigationView for app navigation,WinUI 3 NavigationView with Left Top and LeftCompact display modes plus footer items,NavigationView with PaneDisplayMode for main app shell,Custom hamburger menu implementation,"<NavigationView><NavigationView.MenuItems><NavigationViewItem Content=""Home""/></NavigationView.MenuItems></NavigationView>","Custom SplitView with manual hamburger button",High,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/navigationview
|
||||
6,Controls,Use InfoBar for status messages,Non-intrusive informational messages,InfoBar for success warning and error messages,Custom styled StackPanel for status,"<InfoBar IsOpen=""True"" Severity=""Warning"" Title=""Update available""/>","<StackPanel Background=""Yellow""><TextBlock Text=""Warning""/></StackPanel>",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/infobar
|
||||
7,Controls,Use TeachingTip for onboarding,Contextual tips attached to UI elements,TeachingTip for feature discovery,Custom popup for teaching,"<TeachingTip Target=""{x:Bind SearchBox}"" Title=""Try searching""/>","Custom Popup positioned near target element",Low,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/dialogs-and-flyouts/teaching-tip
|
||||
8,Controls,Use ContentDialog for modal interactions,Standard modal dialog pattern,ContentDialog for confirmations and input,Custom overlay Panel as dialog,"<ContentDialog Title=""Delete?"" PrimaryButtonText=""Delete"" CloseButtonText=""Cancel""/>","Grid overlay with manual focus trapping",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/dialogs-and-flyouts/dialogs
|
||||
9,Controls,Use BreadcrumbBar for hierarchy,Show navigation path in hierarchical apps,BreadcrumbBar for folder or category navigation,Manual TextBlock breadcrumb chain,"<BreadcrumbBar ItemsSource=""{x:Bind Breadcrumbs}""/>","<StackPanel Orientation=""Horizontal""><TextBlock Text=""Home > Settings > Display""/></StackPanel>",Low,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/breadcrumbbar
|
||||
10,Styling,Use Lightweight Styling,Override control sub-properties via resources,Lightweight styling resource keys to tweak controls,Full ControlTemplate override for small changes,"<Button><Button.Resources><ResourceDictionary><ResourceDictionary.ThemeDictionaries><ResourceDictionary x:Key=""Light""><SolidColorBrush x:Key=""ButtonBackground"" Color=""MediumSlateBlue""/></ResourceDictionary></ResourceDictionary.ThemeDictionaries></ResourceDictionary></Button.Resources></Button>","Full ControlTemplate copy to change background color",High,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/xaml-styles#lightweight-styling
|
||||
11,Styling,Use WinUI theme resources,Consistent Fluent Design colors and brushes,WinUI theme resource keys for colors,Hardcoded hex color values,"Background=""{ThemeResource CardBackgroundFillColorDefaultBrush}""","Background=""#FF2D2D30""",High,https://learn.microsoft.com/en-us/windows/apps/design/signature-experiences/color
|
||||
12,Styling,Support light and dark themes,Respect user and system theme preference,ThemeResource for theme-adaptive values,Hardcoded colors that break in dark mode,"Foreground=""{ThemeResource TextFillColorPrimaryBrush}""","Foreground=""Black""",High,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/xaml-theme-resources
|
||||
13,Styling,Use Fluent Design system,Acrylic Mica Reveal and rounded corners,Built-in Fluent materials and effects,Custom blur and shadow implementations,"<Grid Background=""{ThemeResource AcrylicInAppFillColorDefaultBrush}""/>","Custom CompositionBrush recreating acrylic",Medium,https://learn.microsoft.com/en-us/windows/apps/design/signature-experiences/materials
|
||||
14,Navigation,Use Frame for page navigation,Microsoft.UI.Xaml.Controls.Frame for WinUI 3 page navigation,Frame.Navigate with page types and parameters,Swapping UserControls in a ContentControl,"rootFrame.Navigate(typeof(SettingsPage), parameter);","contentArea.Content = new SettingsControl();",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/navigation/navigate-between-two-pages
|
||||
15,Navigation,Pass typed navigation parameters,Type-safe data passing between pages,Typed parameter in OnNavigatedTo,Dictionary or string parsing for parameters,"protected override void OnNavigatedTo(NavigationEventArgs e) { var item = (Item)e.Parameter; }","var id = int.Parse(e.Parameter.ToString());",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/navigation/navigate-between-two-pages
|
||||
16,Navigation,Handle back navigation,WinUI 3 uses NavigationView.BackRequested instead of UWP SystemNavigationManager,Register NavigationView.BackRequested handler and manage back stack,"Ignoring back navigation","navigationView.BackRequested += OnBackRequested;","No back button support",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/navigation/navigation-history-and-backwards-navigation
|
||||
17,Navigation,Use deep linking,Handle protocol activation so URIs route to the right page,Register protocol then check ExtendedActivationKind.Protocol on activation,Single entry point ignoring activation context,"AppInstance.GetCurrent().GetActivatedEventArgs() with ExtendedActivationKind.Protocol","Ignoring activation arguments",Medium,https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/applifecycle/applifecycle-rich-activation
|
||||
18,Data Binding,Use ObservableCollection for lists,Notifies UI of collection changes,ObservableCollection<T> for bound ItemsSources,List<T> for bound collections,"ObservableCollection<Item> Items { get; } = new();","List<Item> Items { get; set; } = new();",High,https://learn.microsoft.com/en-us/windows/apps/develop/data-binding/data-binding-in-depth
|
||||
19,Data Binding,Use INotifyPropertyChanged,Enable property change notification for UI updates,INotifyPropertyChanged on ViewModels,Properties without notification,"public string Name { get => _name; set => SetProperty(ref _name, value); }","public string Name { get; set; } without notification",High,https://learn.microsoft.com/en-us/windows/apps/develop/data-binding/data-binding-in-depth
|
||||
20,Data Binding,Use function binding with x:Bind,Call methods directly in bindings,x:Bind with method references for transforms,IValueConverter for simple logic,"<TextBlock Visibility=""{x:Bind local:Converters.BoolToVisibility(IsActive), Mode=OneWay}""/>","IValueConverter class for bool to visibility",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/data-binding/function-bindings
|
||||
21,Data Binding,Specify Mode explicitly on x:Bind,x:Bind defaults to OneTime not OneWay,Mode=OneWay or Mode=TwoWay when updates needed,Forgetting Mode and getting stale UI,"Text=""{x:Bind Title, Mode=OneWay}""","Text=""{x:Bind Title}"" expecting live updates",High,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/x-bind-markup-extension
|
||||
22,Performance,Use ItemsRepeater for custom lists,Virtualizing layout with full control,ItemsRepeater for custom list layouts,ListView for highly customized item layouts,"<ItemsRepeater ItemsSource=""{x:Bind Items}""><ItemsRepeater.Layout><StackLayout/></ItemsRepeater.Layout></ItemsRepeater>","ListView with heavily modified template and removed chrome",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/items-repeater
|
||||
23,Performance,Use incremental loading,Load data on demand as user scrolls,ISupportIncrementalLoading for large data sets,Loading entire dataset upfront,"class IncrementalItemSource : ObservableCollection<Item>, ISupportIncrementalLoading","await LoadAllItems() on page load for 10K items",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/data-binding/data-binding-in-depth
|
||||
24,Performance,Reduce visual tree complexity,Simpler trees render faster,Minimal nesting in DataTemplates,Deeply nested panels in item templates,"<StackPanel><TextBlock/><TextBlock/></StackPanel>","<Grid><Border><StackPanel><Grid>... 8 levels deep",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/performance/optimize-xaml-loading
|
||||
25,Performance,Use compiled bindings over reflection,x:Bind generates code at compile time,x:Bind for hot paths and list items,{Binding} in DataTemplates and frequently updated UI,"<DataTemplate x:DataType=""local:Item""><TextBlock Text=""{x:Bind Name}""/></DataTemplate>","<DataTemplate><TextBlock Text=""{Binding Name}""/></DataTemplate>",High,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/x-bind-markup-extension
|
||||
26,Threading,Use DispatcherQueue not Dispatcher,WinUI 3 uses Microsoft.UI.Dispatching.DispatcherQueue instead of UWP CoreDispatcher,DispatcherQueue.TryEnqueue for UI thread access,Dispatcher.RunAsync (UWP pattern),"_dispatcherQueue.TryEnqueue(() => Status = ""Done"");","Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => ...);",High,https://learn.microsoft.com/en-us/windows/windows-app-sdk/api/winrt/microsoft.ui.dispatching.dispatcherqueue
|
||||
27,Threading,Use async/await for IO operations,Keep UI responsive during file and network access,async/await for IO so the UI thread keeps rendering,Synchronous IO on UI thread,"var data = await httpClient.GetStringAsync(url);","var data = httpClient.GetStringAsync(url).Result;",High,https://learn.microsoft.com/en-us/dotnet/csharp/asynchronous-programming/
|
||||
28,Threading,Use Task.Run for CPU-bound work,Offload compute to thread pool,Task.Run for heavy computation,Long-running CPU work on UI thread,"var result = await Task.Run(() => ProcessLargeDataSet());","var result = ProcessLargeDataSet(); blocking UI",High,https://learn.microsoft.com/en-us/dotnet/standard/parallel-programming/task-based-asynchronous-programming
|
||||
29,Packaging,Use WinAppSDK correctly,Windows App SDK provides the runtime,WinAppSDK NuGet package and WindowsAppSDK bootstrapper,Mixing UWP and WinUI 3 APIs,"<PackageReference Include=""Microsoft.WindowsAppSDK""/>","Using Windows.UI.Xaml instead of Microsoft.UI.Xaml",High,https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/
|
||||
30,Packaging,Use unpackaged or packaged appropriately,Choose deployment model for your scenario,Packaged (MSIX) for Store distribution,Unpackaged without considering API limitations,"<WindowsPackageType>None</WindowsPackageType> for unpackaged","Assuming all APIs work in unpackaged mode",Medium,https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/deploy-packaged-apps
|
||||
31,Packaging,Use single-project MSIX,Simplified packaging for single app,Single-project MSIX packaging,Separate WAP project when not needed,"<EnableMsixTooling>true</EnableMsixTooling> in csproj","Separate Windows Application Packaging project for simple apps",Low,https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/single-project-msix
|
||||
32,Accessibility,Set AutomationProperties,Enable Narrator and screen reader support,AutomationProperties.Name on all interactive controls,Controls without accessible names,"<Button AutomationProperties.Name=""Save document""><FontIcon Glyph=""""/></Button>","<Button><FontIcon Glyph=""""/></Button> without name",High,https://learn.microsoft.com/en-us/windows/apps/design/accessibility/basic-accessibility-information
|
||||
33,Accessibility,Support keyboard navigation,Full keyboard accessibility,Tab navigation and access keys for all controls,Mouse-only interactions,"<Button AccessKey=""S"" Content=""Save""/>","Interactive elements unreachable by keyboard",High,https://learn.microsoft.com/en-us/windows/apps/develop/input/keyboard-interactions
|
||||
34,Accessibility,Use proper heading levels,Screen readers use headings for navigation,AutomationProperties.HeadingLevel on section headers,All text at same heading level,"<TextBlock AutomationProperties.HeadingLevel=""Level1"" Text=""Settings""/>","<TextBlock Style=""{StaticResource TitleTextBlockStyle}""/> without heading level",Medium,https://learn.microsoft.com/en-us/windows/apps/design/accessibility/basic-accessibility-information
|
||||
35,Accessibility,Support high contrast,Respect system high contrast settings,ThemeResource brushes that adapt to high contrast,Hardcoded colors ignoring high contrast,"Foreground=""{ThemeResource TextFillColorPrimaryBrush}""","Foreground=""#333333""",High,https://learn.microsoft.com/en-us/windows/apps/design/accessibility/high-contrast-themes
|
||||
36,Accessibility,Test with Accessibility Insights,Validate accessibility compliance,Accessibility Insights for Windows scanning,Manual accessibility checking only,"Run Accessibility Insights FastPass on every page","Ship without accessibility testing",Medium,https://accessibilityinsights.io/
|
||||
37,Architecture,Use MVVM with CommunityToolkit,Source generators reduce boilerplate,[ObservableProperty] and [RelayCommand] attributes,Manual INotifyPropertyChanged and ICommand,"[ObservableProperty] private string _title; [RelayCommand] private void Save() { }","Full INotifyPropertyChanged implementation per property",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/
|
||||
38,Architecture,Use dependency injection,Register services with Microsoft.Extensions.DI,IServiceProvider for ViewModel and service resolution,new ViewModel() and new Service() everywhere,"services.AddTransient<MainViewModel>(); services.AddSingleton<IDataService, DataService>();","new MainViewModel(new DataService()) in code-behind",Medium,https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection/overview
|
||||
39,Architecture,Use Template Studio patterns,Start with proven architectural templates,Template Studio for WinUI 3 project scaffolding,Blank project with manual setup for complex apps,"WinUI 3 Template Studio with MVVM and navigation","Blank App template for production app",Low,https://github.com/microsoft/TemplateStudio
|
||||
40,Architecture,Separate platform from business logic,Keep business logic in .NET Standard or shared libraries,Business logic in separate class library,Business logic mixed with WinUI types,"Shared.Core project with no WinUI references","ViewModel importing Microsoft.UI.Xaml types",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/
|
||||
41,Architecture,Use WinUI 3 Window management,Proper window lifecycle management,AppWindow API for multi-window scenarios,Single Window assumption in complex apps,"var appWindow = this.AppWindow;","Relying solely on MainWindow for everything",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/manage-app-windows
|
||||
42,Testing,Unit test ViewModels,Test logic independent of UI framework,xUnit or MSTest on ViewModel properties and commands,Testing through UI only,"[Fact] public async Task LoadItems_PopulatesCollection() { await vm.LoadCommand.ExecuteAsync(null); Assert.NotEmpty(vm.Items); }","Manual testing by running the app",Medium,https://learn.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices
|
||||
43,Testing,Use WinAppDriver for UI tests,Automated UI testing for WinUI 3,WinAppDriver or Appium for end-to-end tests,Manual regression testing,"var element = session.FindElementByAccessibilityId(""SaveButton""); element.Click();","Click-through manual testing",Medium,https://github.com/microsoft/WinAppDriver
|
||||
44,Testing,Mock WinRT APIs in tests,Isolate tests from platform dependencies,Interface wrappers around WinRT APIs,Direct WinRT API calls in testable code,"IFileService wrapping StorageFile APIs","StorageFile.GetFileFromPathAsync directly in ViewModel",Medium,https://learn.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices
|
||||
45,Controls,Use NumberBox for numeric input,Built-in numeric entry with validation formatting and spin buttons,NumberBox with Minimum Maximum and SpinButtonPlacementMode,TextBox with manual numeric parsing and validation,"<NumberBox Value=""{x:Bind Quantity, Mode=TwoWay}"" Minimum=""0"" Maximum=""100"" SpinButtonPlacementMode=""Inline""/>","TextBox with regex validation for numbers",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/number-box
|
||||
46,Controls,Use Expander for collapsible sections,Expandable content area with header for progressive disclosure,Expander for settings groups and optional content,Manual visibility toggling with buttons,"<Expander Header=""Advanced Settings""><StackPanel><ToggleSwitch Header=""Debug mode""/></StackPanel></Expander>","Button toggling StackPanel.Visibility for collapsible content",Low,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/expander
|
||||
47,Controls,Use ProgressRing and ProgressBar for loading,Built-in loading indicators for determinate and indeterminate states,ProgressRing for indeterminate and ProgressBar for determinate progress,Custom spinning animation or text-based loading indicators,"<ProgressRing IsActive=""{x:Bind IsLoading, Mode=OneWay}""/>","<TextBlock Text=""Loading..."" Visibility=""{x:Bind IsLoading}""/>",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/controls/progress-controls
|
||||
48,Layout,Use VisualStateManager for responsive layouts,Adapt UI layout to window size using adaptive triggers,AdaptiveTrigger with MinWindowWidth for responsive breakpoints,Fixed layouts that break at different window sizes,"<VisualState><VisualState.StateTriggers><AdaptiveTrigger MinWindowWidth=""720""/></VisualState.StateTriggers><VisualState.Setters><Setter Target=""sidebar.Visibility"" Value=""Visible""/></VisualState.Setters></VisualState>","Fixed two-column layout at all window sizes",High,https://learn.microsoft.com/en-us/windows/apps/develop/ui/layouts-with-xaml
|
||||
49,Lifecycle,Handle app activation and launch,WinUI 3 apps receive activation events for URI and notification launches,Check LaunchActivatedEventArgs in OnLaunched for activation context,Ignoring activation arguments losing deep link context,"protected override void OnLaunched(LaunchActivatedEventArgs args) { if (args.Arguments.Contains(""settings"")) NavigateToSettings(); }","Empty OnLaunched ignoring all activation parameters",Medium,https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/applifecycle/applifecycle-rich-activation
|
||||
50,Lifecycle,Use single instancing with AppInstance,Prevent multiple app windows competing for resources,AppInstance.FindOrRegisterForKey for single-instance enforcement,Multiple instances with conflicting state,"var instance = AppInstance.FindOrRegisterForKey(""main""); if (!instance.IsCurrent) { await instance.RedirectActivationToAsync(args); }","No instance management allowing duplicate windows",Medium,https://learn.microsoft.com/en-us/windows/apps/windows-app-sdk/applifecycle/applifecycle-instancing
|
||||
51,Lifecycle,Save and restore app state,Persist UI state across app restarts for continuity (ApplicationData APIs require packaged apps; unpackaged apps must use file IO or registry),Save state to local settings on window close or navigation,Losing user context on every restart,"ApplicationData.Current.LocalSettings.Values[""lastPage""] = currentPage;","No state persistence losing navigation position on restart",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/data/store-and-retrieve-app-data
|
||||
52,Styling,Choose Mica vs Acrylic by surface lifetime,Mica is for long-lived primary surfaces like main windows; Acrylic is for transient light-dismiss surfaces like flyouts and context menus,Mica on root window backgrounds and Acrylic on flyouts and overlays,Acrylic on the main window or Mica on transient flyouts,"<Window.SystemBackdrop><MicaBackdrop/></Window.SystemBackdrop> ... <FlyoutPresenter Background=""{ThemeResource AcrylicInAppFillColorDefaultBrush}""/>","Acrylic on every Window background causing battery and perf cost",Medium,https://learn.microsoft.com/en-us/windows/apps/design/signature-experiences/materials
|
||||
53,Styling,Set SystemBackdrop on Window directly,WinUI 3 1.3+ exposes Window.SystemBackdrop with MicaBackdrop and DesktopAcrylicBackdrop classes replacing manual MicaController plumbing,Window.SystemBackdrop in XAML or code,Hand-rolled MicaController wiring when SystemBackdrop API is available,"<Window.SystemBackdrop><MicaBackdrop Kind=""Base""/></Window.SystemBackdrop>","var ctrl = new Microsoft.UI.Composition.SystemBackdrops.MicaController(); ctrl.AddSystemBackdropTarget(this.As<ICompositionSupportsSystemBackdrop>());",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/system-backdrops
|
||||
54,Architecture,Open secondary windows with new Window,WinUI 3 supports multiple top-level windows; each Window owns an AppWindow accessible via Window.AppWindow for size and position control,new Window().Activate() for secondary windows tracking them in App state,Faking multi-window via main-window content swaps or ContentDialog,"var settings = new SettingsWindow(); settings.Activate();","MainWindow.Content = new SettingsView(); when a separate window is needed",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/ui/manage-app-windows
|
||||
55,Architecture,Extend client area into the title bar,Use Window.ExtendsContentIntoTitleBar with SetTitleBar to host custom XAML in the chrome while preserving caption buttons,ExtendsContentIntoTitleBar=true plus SetTitleBar(element) for custom drag region,Hardcoded chrome height or custom caption buttons that break with theme and size changes,"this.ExtendsContentIntoTitleBar = true; this.SetTitleBar(AppTitleBar);","Padding=""0,32,0,0"" to reserve space without SetTitleBar leaves window non-draggable",Medium,https://learn.microsoft.com/en-us/windows/apps/develop/title-bar
|
||||
56,Accessibility,Use KeyboardAccelerator for shortcuts,Map Ctrl/Alt/Shift combinations to commands using KeyboardAccelerator on UIElement,KeyboardAccelerator with Modifiers and Key on relevant controls,Manual KeyDown handlers swallowing shortcuts,"<Button Command=""{x:Bind SaveCommand}""><Button.KeyboardAccelerators><KeyboardAccelerator Modifiers=""Control"" Key=""S""/></Button.KeyboardAccelerators></Button>","Window.PreviewKeyDown=""OnKeyDown"" with switch over args.Key",High,https://learn.microsoft.com/en-us/windows/apps/develop/input/keyboard-accelerators
|
||||
57,Styling,Organize resources with merged dictionaries,Share styles and brushes via App.xaml MergedDictionaries instead of duplicating per page,MergedDictionaries in App.xaml for shared styles brushes and colors,Duplicating SolidColorBrush definitions on every page,"<Application.Resources><ResourceDictionary><ResourceDictionary.MergedDictionaries><ResourceDictionary Source=""Themes/Brushes.xaml""/></ResourceDictionary.MergedDictionaries></ResourceDictionary></Application.Resources>",SolidColorBrush Color hardcoded inline on every page,Medium,https://learn.microsoft.com/en-us/windows/apps/develop/platform/xaml/xaml-resource-dictionary
|
||||
58,Architecture,Use AsyncRelayCommand for async commands,AsyncRelayCommand exposes IsRunning and supports cancellation for IO bound work,[RelayCommand] on async Task method or AsyncRelayCommand for IO work,async void event handlers or fire-and-forget Task.Run from button click,"[RelayCommand] private async Task LoadAsync(CancellationToken ct) { Items = await _service.FetchAsync(ct); }","private async void Button_Click(object s, RoutedEventArgs e) { await LoadAsync(); }",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/asyncrelaycommand
|
||||
59,Architecture,Use ILogger for structured logging,Microsoft.Extensions.Logging ILogger<T> with DI for structured leveled logs,ILogger<T> injected via constructor for diagnostic logging,Debug.WriteLine or Console.WriteLine for app diagnostics,"public MainViewModel(ILogger<MainViewModel> logger) { _logger = logger; } _logger.LogInformation(""Loaded {Count} items"", count);","Debug.WriteLine($""Loaded {count} items"");",Medium,https://learn.microsoft.com/en-us/dotnet/core/extensions/logging/overview
|
||||
|
57
.agents/skills/ui-ux-pro-max/data/stacks/wpf.csv
Normal file
57
.agents/skills/ui-ux-pro-max/data/stacks/wpf.csv
Normal file
@@ -0,0 +1,57 @@
|
||||
No,Category,Guideline,Description,Do,Don't,Code Good,Code Bad,Severity,Docs URL
|
||||
1,XAML,Use XAML for declarative UI,Define layout and visuals in XAML not code-behind,XAML for structure and styling,Build UI trees in C# code-behind,"<Button Content=""Save"" Click=""OnSave""/>",var btn = new Button(); btn.Content = "Save";,Low,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/xaml/
|
||||
2,XAML,Set x:Class on root element,Connects XAML to its code-behind partial class,x:Class on Window UserControl and Page,"Missing x:Class or mismatched namespace","<Window x:Class=""MyApp.MainWindow"">","<Window> without x:Class",High,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/xaml/
|
||||
3,XAML,Use x:Name sparingly,Only name elements accessed from code-behind,x:Name when code-behind reference is needed,Naming every element,"<TextBox x:Name=""SearchBox""/>","x:Name on every control",Low,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/xaml/
|
||||
4,XAML,Prefer attached properties for layout,Grid.Row Grid.Column DockPanel.Dock etc,Attached properties for panel positioning,Margin hacks for alignment,"<Button Grid.Row=""1"" Grid.Column=""2""/>","<Button Margin=""200,100,0,0""/>",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/properties/attached-properties-overview
|
||||
5,XAML,Use routed events for tree-wide handling,Events bubble up or tunnel down the element tree letting parents handle child events with one handler,Handler at parent using TypeName.EventName syntax with e.Handled=true when consumed,Wiring identical handlers on every child when one parent handler suffices,"<StackPanel Button.Click=""OnAnyButtonClick"">","Click=""OnClick"" repeated on every Button under a common parent",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/events/routed-events-overview
|
||||
6,Data Binding,Implement INotifyPropertyChanged,Enable UI updates when properties change,INotifyPropertyChanged on ViewModels,Public properties without notification,"public string Name { get => _name; set { if (_name != value) { _name = value; OnPropertyChanged(); } } }","public string Name { get; set; } without notification",High,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/data/how-to-implement-property-change-notification
|
||||
7,Data Binding,Use ObservableCollection for lists,Notifies UI of add remove and reset,ObservableCollection<T> for bound collections,List<T> or Array for bound ItemsSources,"ObservableCollection<Item> Items { get; } = new();","List<Item> Items { get; set; } = new();",High,https://learn.microsoft.com/en-us/dotnet/api/system.collections.objectmodel.observablecollection-1
|
||||
8,Data Binding,Set DataContext at the right level,Enables binding for the visual subtree,DataContext on Window or root container,DataContext on every child control,"<Window DataContext=""{Binding Source={StaticResource VM}}"">","Setting DataContext on each TextBlock individually",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/data/
|
||||
9,Data Binding,Prefer Binding over code-behind assignments,Declarative binding keeps UI and logic separate,"{Binding Path=Name} in XAML","textBlock.Text = viewModel.Name in code-behind","<TextBlock Text=""{Binding Name}""/>","Loaded event handler that sets every property",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/data/data-binding-overview
|
||||
10,Data Binding,Use UpdateSourceTrigger appropriately,Controls when source updates,PropertyChanged for instant feedback,Default LostFocus when search-as-you-type is needed,"Text=""{Binding Query, UpdateSourceTrigger=PropertyChanged}""","Text=""{Binding Query}"" when search-as-you-type needed",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/data/how-to-control-when-the-textbox-text-updates-the-source
|
||||
11,Data Binding,Use IValueConverter for display transforms,Convert data for presentation without changing the model,IValueConverter for bool-to-visibility etc,Visibility properties on ViewModel,"<TextBlock Visibility=""{Binding IsActive, Converter={StaticResource BoolToVis}}""/>","public Visibility IsActiveVisibility => IsActive ? Visibility.Visible : Visibility.Collapsed;",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/data/how-to-convert-bound-data
|
||||
12,Data Binding,Use INotifyDataErrorInfo for validation,Surface validation errors to the binding system instead of ad-hoc error UI,ObservableValidator with DataAnnotations attributes,Throwing in setters or maintaining separate error properties,"public partial class FormVm : ObservableValidator { [ObservableProperty][NotifyDataErrorInfo][Required] private string _email; }","if (string.IsNullOrEmpty(Email)) ErrorMessage = ""Required"";",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/observablevalidator
|
||||
13,Layout,Use Grid for complex layouts,Rows and columns with proportional or fixed sizing,Grid with RowDefinitions and ColumnDefinitions,Canvas with absolute positions for forms,"<Grid><Grid.RowDefinitions><RowDefinition Height=""Auto""/><RowDefinition Height=""*""/></Grid.RowDefinitions></Grid>","<Canvas><TextBox Canvas.Left=""50"" Canvas.Top=""80""/></Canvas>",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/grid
|
||||
14,Layout,Use StackPanel for linear content,Simple vertical or horizontal stacking,StackPanel for toolbars and simple lists,Grid with single column for linear content,"<StackPanel Orientation=""Horizontal""><Button/><Button/></StackPanel>","<Grid><Grid.RowDefinitions>..12 Auto rows..</Grid.RowDefinitions></Grid>",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/stackpanel
|
||||
15,Layout,Use DockPanel for docked regions,Dock children to edges with last child filling,DockPanel for shell layouts (menu top sidebar left),Nested StackPanels to simulate docking,"<DockPanel><Menu DockPanel.Dock=""Top""/><TreeView DockPanel.Dock=""Left""/><Frame/></DockPanel>","Nested StackPanels with fixed widths for shell",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/dockpanel
|
||||
16,Layout,Avoid hardcoded sizes,Use Auto Star and MinWidth/MaxWidth,Proportional sizing with * and Auto,Fixed pixel widths on resizable content,"<ColumnDefinition Width=""2*""/>","<ColumnDefinition Width=""350""/> on main content",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/grid
|
||||
17,Layout,Use ScrollViewer for overflow,Wrap content that may exceed available space,ScrollViewer around long forms or lists,Clipping content without scroll,"<ScrollViewer><StackPanel>...long content...</StackPanel></ScrollViewer>","<StackPanel> that clips off-screen items",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/scrollviewer
|
||||
18,Styling,Use Resource Dictionaries,Centralize colors brushes and styles,ResourceDictionary in App.xaml for theme values,Inline colors and font sizes on every element,"<SolidColorBrush x:Key=""PrimaryBrush"" Color=""#0078D4""/>","<Button Background=""#0078D4""/> repeated everywhere",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/systems/xaml-resources-overview
|
||||
19,Styling,Use pack URIs for embedded resources,Reference embedded images fonts and resource dictionaries via the pack scheme,"pack://application:,,, syntax for cross-assembly assets",File-system paths for resources compiled into the assembly,"<Image Source=""pack://application:,,,/MyApp;component/Resources/icon.png""/>","<Image Source=""C:\Resources\icon.png""/>",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/app-development/pack-uris-in-wpf
|
||||
20,Styling,Use implicit styles,Apply a Style to all instances of a TargetType,Style with TargetType and no x:Key for defaults,Manually styling every Button instance,"<Style TargetType=""Button""><Setter Property=""Padding"" Value=""12,6""/></Style>","Padding=""12,6"" on every Button",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/styles-templates-overview
|
||||
21,Styling,Use explicit styles with x:Key and BasedOn,Named variant styles that inherit from a base via BasedOn,x:Key styles that BasedOn an implicit or named style,Duplicating setters across variants,"<Style x:Key=""PrimaryButton"" TargetType=""Button"" BasedOn=""{StaticResource {x:Type Button}}"">","Copy-pasting 10 Setters into a second Style",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/styles-templates-overview
|
||||
22,Styling,Prefer StaticResource over DynamicResource,StaticResource is resolved once and faster,StaticResource for values that do not change at runtime,DynamicResource for static theme values,"Background=""{StaticResource PrimaryBrush}""","Background=""{DynamicResource PrimaryBrush}"" when theme never changes",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/systems/xaml-resources-overview
|
||||
23,Styling,Use ControlTemplate for full control,Override default rendering of a control,ControlTemplate when built-in styles are insufficient,Nesting extra panels to hide the default template,"<ControlTemplate TargetType=""Button""><Border><ContentPresenter/></Border></ControlTemplate>","Wrapping Button in Border to fake a custom look",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/controls/how-to-create-apply-template
|
||||
24,Styling,Use DataTemplate for data presentation,Define how data objects render in ItemsControls,DataTemplate for ListBox ComboBox and ItemsControl items,ToString overrides for display,"<DataTemplate DataType=""{x:Type local:Person}""><TextBlock Text=""{Binding FullName}""/></DataTemplate>","Relying on ToString() in ListBox",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/data/data-templating-overview
|
||||
25,Styling,Use Fluent theme on .NET 9+,ThemeMode applies the Windows 11 Fluent style; values are Light Dark System and None (default Aero2),ThemeMode on Application or Window,Legacy Aero2 styling for new Windows 11 apps,"<Application ThemeMode=""System"">","<Application> with default Aero2 look",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/whats-new/net90
|
||||
26,Commands,Use ICommand for user actions,Decouple UI actions from logic,ICommand implementations (RelayCommand DelegateCommand),Click event handlers in code-behind,"<Button Command=""{Binding SaveCommand}""/>","<Button Click=""OnSaveClick""/> with logic in code-behind",High,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/commanding-overview
|
||||
27,Commands,Use CanExecute for enable/disable,Automatically disable controls when action unavailable; call NotifyCanExecuteChanged when state changes,CanExecute returning false to disable buttons,IsEnabled binding to a separate bool,"new RelayCommand(Save, () => !IsBusy)","<Button IsEnabled=""{Binding IsNotBusy}""/>",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/commanding-overview
|
||||
28,Commands,Use RelayCommand or DelegateCommand,Avoid implementing ICommand from scratch every time,RelayCommand (CommunityToolkit.Mvvm) or DelegateCommand (Prism),New ICommand class per command,"[RelayCommand] private void Save() { }","class SaveCommand : ICommand { ... } for each action",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/relaycommand
|
||||
29,Commands,Use AsyncRelayCommand for async operations,Tracks IsRunning and disables the command while it executes preventing re-entry,AsyncRelayCommand or [RelayCommand] on async Task method,async void event handlers in code-behind,[RelayCommand] private async Task SaveAsync() { await _service.SaveAsync(); },"private async void OnSaveClick(object s, RoutedEventArgs e) { await _service.SaveAsync(); }",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/asyncrelaycommand
|
||||
30,Commands,Use CommandParameter for context,Pass data from the UI element to the command handler,CommandParameter for item-specific actions,Relying on SelectedItem in every command,"<Button Command=""{Binding DeleteCommand}"" CommandParameter=""{Binding}""/>","Command handler accessing SelectedItem directly",Low,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/commanding-overview
|
||||
31,Commands,Use InputBindings for keyboard shortcuts,Bind keyboard gestures to commands without manual key handling,KeyBinding inside Window.InputBindings,Custom key handling in PreviewKeyDown,"<Window.InputBindings><KeyBinding Key=""S"" Modifiers=""Ctrl"" Command=""{Binding SaveCommand}""/></Window.InputBindings>",PreviewKeyDown handler checking for Ctrl+S,Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/commanding-overview
|
||||
32,Performance,Use VirtualizingStackPanel for large lists,Only creates UI elements for visible items. ListBox/ListView virtualize by default; TreeView requires opt-in,VirtualizingStackPanel.IsVirtualizing=True (set on TreeView; default for ListBox),Disabling virtualization on long lists,"<TreeView VirtualizingStackPanel.IsVirtualizing=""True"" VirtualizingStackPanel.VirtualizationMode=""Recycling""/>","<ListBox ScrollViewer.CanContentScroll=""False""/>",High,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/optimizing-performance-controls
|
||||
33,Performance,Freeze Freezable objects,Frozen brushes and geometries skip change tracking,Freeze brushes and pens that do not change,Mutable brushes used as static resources,"var brush = new SolidColorBrush(Colors.Blue); brush.Freeze();","new SolidColorBrush() without Freeze in resources",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/freezable-objects-overview
|
||||
34,Performance,Use DependencyProperty for custom-control binding targets,Binding target properties on custom controls must be DependencyProperties (sources can be plain CLR properties with INPC),Define DependencyProperty for properties bound TO on a custom control,Plain CLR properties as binding targets on custom controls,"public static readonly DependencyProperty NameProperty = ...","public string Name { get; set; } as binding target on custom control",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/properties/dependency-properties-overview
|
||||
35,Performance,Use async for long operations,Keep UI thread responsive,async/await with Task.Run for CPU work,Synchronous operations that freeze the UI,"await Task.Run(() => HeavyComputation());","HeavyComputation() on UI thread",High,https://learn.microsoft.com/en-us/dotnet/csharp/asynchronous-programming/
|
||||
36,Performance,Profile with PerfView and Visual Studio,Measure before optimizing,Visual Studio diagnostic tools and PerfView,Guessing at performance bottlenecks,Performance Profiler in Visual Studio (Alt+F2),Optimize without profiling,Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/optimizing-wpf-application-performance
|
||||
37,Threading,Use Dispatcher for UI updates,UI elements can only be accessed from the UI thread,Dispatcher.Invoke or BeginInvoke from background threads,Accessing UI elements from background threads,"Application.Current.Dispatcher.Invoke(() => Status = ""Done"");","textBlock.Text = ""Done"" from Task.Run",High,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/threading-model
|
||||
38,Threading,Prefer async/await over Dispatcher,Modern async code returns to UI context automatically,async/await which resumes on captured SynchronizationContext,Manual Dispatcher.BeginInvoke for every callback,"var data = await LoadDataAsync(); Items = data;","Dispatcher.BeginInvoke(() => Items = result) in callback",Medium,https://learn.microsoft.com/en-us/dotnet/csharp/asynchronous-programming/
|
||||
39,Threading,Use Task.Run for CPU-bound work,Offload intensive work from UI thread,Task.Run for compute-bound work,Long-running computations on UI thread,"var result = await Task.Run(() => Compute());","var result = Compute(); on UI thread",High,https://learn.microsoft.com/en-us/dotnet/standard/parallel-programming/task-based-asynchronous-programming
|
||||
40,Threading,Report progress from background tasks,Update UI with progress during long operations,IProgress<T> with Task.Run,Polling a shared variable for progress,"var progress = new Progress<int>(p => ProgressBar.Value = p); await Task.Run(() => Work(progress));","while (!done) { Thread.Sleep(100); check shared int; }",Medium,https://learn.microsoft.com/en-us/dotnet/api/system.progress-1
|
||||
41,Threading,Handle DispatcherUnhandledException,Catch unhandled UI-thread exceptions to log them and prevent the default WPF crash dialog,Subscribe in App.xaml or App.OnStartup and set e.Handled=true after logging,Letting WPF show its default crash dialog and silently shut down,"<Application DispatcherUnhandledException=""App_OnUnhandledException"">",No global handler so any unhandled exception crashes the app,High,https://learn.microsoft.com/en-us/dotnet/api/system.windows.application.dispatcherunhandledexception
|
||||
42,Accessibility,Set AutomationProperties,Enable screen reader support,AutomationProperties.Name on interactive controls,Controls without automation names,"<Button AutomationProperties.Name=""Save document""/>","<Button><Image Source=""save.png""/></Button> without name",High,https://learn.microsoft.com/en-us/dotnet/api/system.windows.automation.automationproperties
|
||||
43,Accessibility,Support keyboard navigation,All functionality reachable via keyboard,Tab order and KeyboardNavigation properties,Mouse-only interactions,"<StackPanel KeyboardNavigation.TabNavigation=""Cycle"">","Click handlers with no keyboard equivalent",High,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/advanced/focus-overview
|
||||
44,Accessibility,Support high contrast themes,Respect Windows high contrast settings,SystemColors and SystemFonts resources,Hardcoded colors that disappear in high contrast,"Foreground=""{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}""","Foreground=""#333333"" everywhere",Medium,https://learn.microsoft.com/en-us/dotnet/framework/ui-automation/accessibility-best-practices
|
||||
45,Accessibility,Use appropriate control types,Semantic controls convey role to assistive tech,Button for actions CheckBox for toggles,Styled TextBlock with click handler as fake button,"<Button Content=""Submit""/>","<TextBlock MouseDown=""OnSubmitClick"" Text=""Submit""/>",High,https://learn.microsoft.com/en-us/dotnet/framework/ui-automation/accessibility-best-practices
|
||||
46,Accessibility,Support DPI scaling,Ensure UI is crisp at all display scale factors,Device-independent units and vector graphics,Pixel-based bitmaps that blur at high DPI,"<Path Data=""M 10,10 L 20,20""/> or DrawingImage","<Image Source=""icon_32x32.png""/> at 200% scaling",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/graphics-multimedia/graphics
|
||||
47,Accessibility,Declare PerMonitorV2 DPI awareness,WPF defaults to System-DPI-aware unless you opt into PerMonitorV2 via app.manifest,app.manifest with dpiAwareness PerMonitorV2,Default System DPI awareness for Windows 10/11 apps,"<dpiAwareness xmlns=""http://schemas.microsoft.com/SMI/2016/WindowsSettings"">PerMonitorV2</dpiAwareness>",No app.manifest leaving app at System DPI,Medium,https://learn.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows
|
||||
48,Architecture,Use MVVM pattern,Separate View ViewModel and Model concerns,MVVM with data binding and commands,Logic in code-behind,ViewModel with INotifyPropertyChanged and ICommand,MainWindow.xaml.cs with all business logic,High,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/
|
||||
49,Architecture,Override App.OnStartup for app initialization,Wire DI build the host resolve MainWindow and parse command-line args in OnStartup,Override OnStartup when DI or argument parsing is needed,Relying on StartupUri when MainWindow needs constructor injection,protected override void OnStartup(StartupEventArgs e) { _host.Start(); _host.Services.GetRequiredService<MainWindow>().Show(); },"<Application StartupUri=""MainWindow.xaml""/> when MainWindow has constructor dependencies",Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/app-development/application-management-overview
|
||||
50,Architecture,Use dependency injection,Wire Microsoft.Extensions.Hosting Generic Host in App.OnStartup and resolve ViewModels from the container,Generic Host with Microsoft.Extensions.DependencyInjection,new Service() in ViewModel constructors,"services.AddTransient<MainViewModel>();","new MainViewModel(new DataService()) in App.xaml.cs",Medium,https://learn.microsoft.com/en-us/dotnet/core/extensions/dependency-injection/overview
|
||||
51,Architecture,Use CommunityToolkit.Mvvm,Source generators reduce MVVM boilerplate,[ObservableProperty] and [RelayCommand] attributes,Hand-written INotifyPropertyChanged for every property,"[ObservableProperty] private string _name;","private string _name; public string Name { get ... set ... OnPropertyChanged ... }",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/
|
||||
52,Architecture,Keep code-behind minimal,Code-behind should only contain view-specific logic,View logic like focus management and animations in code-behind,Business logic and data access in code-behind,Loaded handler that sets initial focus,Loaded handler that calls database and populates grid,Medium,https://learn.microsoft.com/en-us/dotnet/desktop/wpf/xaml/
|
||||
53,Architecture,Use messaging for loose coupling,Communicate between ViewModels without references,WeakReferenceMessenger from CommunityToolkit.Mvvm,Direct ViewModel-to-ViewModel references,"WeakReferenceMessenger.Default.Send(new ItemSavedMessage(item));","MainViewModel.Instance.RefreshItems() from DetailViewModel",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/messenger
|
||||
54,Testing,Unit test ViewModels,Test business logic independent of UI,xUnit or NUnit tests on ViewModel methods and properties,Manual testing through the UI only,"[Fact] public void Save_WhenValid_SetsIsBusy() { vm.Save(); Assert.True(vm.IsBusy); }","Clicking buttons in the running app to verify",Medium,https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/
|
||||
55,Testing,Mock services in tests,Isolate ViewModel from external dependencies,Moq or NSubstitute for service interfaces,Real database calls in unit tests,"var mock = new Mock<IDataService>(); var vm = new MainViewModel(mock.Object);","new MainViewModel(new SqlDataService()) in tests",Medium,https://learn.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices
|
||||
56,Testing,Use UI Automation for integration tests,Automated UI testing with Microsoft UI Automation,FlaUI or Appium 2 (appium-windows-driver) for end-to-end tests,Manual regression testing only,"AutomationElement.FindFirst(TreeScope.Children, condition)",Manual click-through testing,Medium,https://learn.microsoft.com/en-us/dotnet/framework/ui-automation/ui-automation-overview
|
||||
|
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Reference in New Issue
Block a user